Commit Graph

836 Commits

Author SHA1 Message Date
Juan Linietsky
2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
Juan Linietsky
c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Alex Roman
2ce1118faa Add disable ambient light flag to shaders and materials 2018-07-17 21:30:43 +02:00
Marcelo Fernandez
9f6536bd0a Add Audio Server profiling time to the profiler 2018-07-17 10:11:56 -03:00
Max Hilbrunner
044737246b
Merge pull request #20215 from marcelofg55/audio_latency
Added Performance.AUDIO_OUTPUT_LATENCY
2018-07-17 14:37:12 +02:00
Rémi Verschelde
1d84c4f870
Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log
Fixed shader parsing error log
2018-07-17 14:16:56 +02:00
Juan Linietsky
13a801430b Further fixes to KinematicBody2D API, support for sync motion in moving objects 2018-07-17 08:58:04 -03:00
Marcelo Fernandez
3930e755e4 Added Performance.AUDIO_OUTPUT_LATENCY 2018-07-17 08:54:59 -03:00
Juan Linietsky
063a22851a -Added support for raycast in KinematicBody2D
-Added support for snapping in KinematicBody2D
2018-07-16 20:04:07 -03:00
Juan Linietsky
de910f8c26 Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
Juan Linietsky
f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00
Overblob
7a74d310aa Fixed error due to bad cursor handling when parsing shader code
Fixed completion error log thrown on "no auto-completion found" for typings with no completion.
2018-07-14 19:59:11 +02:00
Max Hilbrunner
d488c35efa
Merge pull request #20026 from taylorjoshuaw/fix-window-height-crash
Temporary fix to issue #19628 and #19207
2018-07-12 05:29:03 +02:00
Max Hilbrunner
118d4f3115
Merge pull request #19540 from muiroc/cylinder
Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Josh Taylor
892a4b175a
Changed minimum visible viewport size
When the viewport's size.y becomes lower than 2, the storage->frame.current_rt->effects.mip_maps[0].sizes Vector during rendering becomes empty, resulting in crashes in at least GLES3. This is a temporary fix to stop rendering a viewport when its size is below 2 rather than below 1.
2018-07-07 17:10:32 -05:00
Juan Linietsky
7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
Rémi Verschelde
92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
Juan Linietsky
e179bf0726 Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. 2018-07-03 10:56:31 -03:00
Juan Linietsky
d280b14e6e Hacked around duplication bug. I think duplicate needs to be even smarter, maybe pass two bools? (containers and/or resources) 2018-07-03 08:34:06 -03:00
Juan Linietsky
7fc2367508 Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
muiroc
0a36e974da added cylinder shape support 2018-07-01 11:16:54 +02:00
George Marques
3852c5f8a0
Merge pull request #19678 from vnen/remove-latency-print
Remove audio latency print
2018-06-29 22:28:29 -03:00
Bastiaan Olij
ddc40e5115 Fix typo in y shift 2018-06-23 22:41:29 +10:00
JFonS
c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 2018-06-21 00:12:12 +02:00
George Marques
5d61cdf5b5
Remove audio latency print 2018-06-20 14:00:19 -03:00
Marcelo Fernandez
c8a5145a6d Removed unused AudioServer::update function 2018-06-15 14:13:33 -03:00
Bastiaan Olij
3fc9b5d93f Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering 2018-06-11 21:51:30 +10:00
Juan Linietsky
b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Oliver Rausch
2368b31e1e Fix return type of isnan and isinf in the shader language 2018-06-01 01:34:32 +02:00
Max Hilbrunner
e790d4aafa
Merge pull request #18349 from Gorgexpress/master
Fixed 2D intersect_shape limiting broadphase results
2018-05-26 18:29:49 +02:00
MrCdK
0ea9c7c4dd Expose methods area_set_area_monitor_callback and area_set_monitorable in PhysicsServer and Physics2DServer 2018-05-25 20:46:54 +02:00
Rémi Verschelde
97b1e8b517
Merge pull request #18868 from bruvzg/clang_6_workaround
Workaround for clang 6.0.0 / Xcode 9.3 release (-O3) build bug.
2018-05-16 23:16:43 +02:00
nemerle
f2ba9a1f65 Fix bad operator check in ShaderLanguage::_validate_assign 2018-05-16 21:28:12 +02:00
bruvzg
b68222e4e7
Workaround for clang 6 bug. 2018-05-14 18:11:26 +03:00
Marcelo Fernandez
3fa352dc9c canvas_item_add_triangle_array bind fixup 2018-05-08 21:41:41 -03:00
Rémi Verschelde
de9683b605
Merge pull request #17559 from simedis/joint_motors
Implemented interface for bullet linear motors
2018-05-08 10:23:41 +02:00
Juan Linietsky
3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky
4897373015
Merge pull request #18144 from Crazy-P/Resolves-crash-on-shape2D-culling-for-empty-Concave-shapes
Resolves crash on shape2D culling for empty Concave shapes
2018-05-07 15:35:33 -03:00
Juan Linietsky
0db4c576f1
Merge pull request #18533 from JFonS/fix_shader_compile
Fix vector reduction in shader language
2018-05-07 14:30:44 -03:00
JFonS
5b50685b38 Fix vector reduction in shader language 2018-05-07 19:25:31 +02:00
Juan Linietsky
b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
Added partial texture update to VisualServer
2018-05-07 13:20:38 -03:00
Juan Linietsky
35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij
6103c8d7a3 Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
Bastiaan Olij
6f7fefa489 Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
Juan Linietsky
b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Marc Gilleron
c755cced83 Added partial texture update to VisualServer 2018-04-29 03:09:49 +02:00
Hugo Locurcio
1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Michael
1ba106a71e Fixed 2D intersect_shape limiting broadphase results
Physics2DDirectSpaceStateSW was applying the result limit to broadphase
collision detection instead of narrow. This is inconsistent with its 3D
variant, as well as the rest of the 2D direct space state functions.

Broadphase is now limited by INTERSECTION_QUERY_MAX like everything else,
and narrow phase is exited early when the result limit has been reached.
2018-04-22 06:01:29 -04:00