Max Hilbrunner
028db9f2b5
Merge pull request #67914 from Calinou/displayserverx11-no-native-icon
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Fix `DisplayServer.has_feature()` claiming X11 has native icon support
2022-10-28 12:46:57 +02:00
zCubed3
e7091d07cd
Fix OS.get_video_adapter_driver_info crash
2022-10-27 15:45:21 -07:00
Clay John
9ffa86357d
Merge pull request #67421 from Sauermann/fix-failure-exit-code
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Fix Godot exiting with unexpected failure code
2022-10-27 11:58:50 -07:00
Hugo Locurcio
82a575dff4
Fix DisplayServer.has_feature()
claiming X11 has native icon support
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Native icons are not supported by the X11 DisplayServer, unlike
Windows and macOS.
2022-10-26 20:39:31 +02:00
Clay John
753a182797
Merge pull request #65334 from dsnopek/opengl-multiview
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[opengl] Add multiview to the opengl3 driver
2022-10-23 17:00:01 -07:00
Fredia Huya-Kouadio
13e4770b97
Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
David Snopek
398ee08375
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
Clay John
021f524dfd
Merge pull request #67546 from clayjohn/DS-msg
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Update the DisplayServer video driver error message to be more accurate and friendly
2022-10-21 16:57:35 -07:00
Max Hilbrunner
21c90b4c7d
Merge pull request #67564 from bruvzg/macos_wide_alert
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[macOS] Fit OS::alert to the text width for better readability.
2022-10-19 21:52:40 +02:00
Fredia Huya-Kouadio
20d1c882cd
Delete Android godot-lib with the old naming scheme
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Update the `clean` task configuration: running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18 20:36:40 -07:00
clayjohn
c4ba1565d0
Update the DisplayServer video driver error message
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to be more accurate and friendly
2022-10-18 10:15:11 -07:00
bruvzg
a3cb6163cc
[macOS] Fit OS::alert to the text width for better readability.
2022-10-18 12:11:39 +03:00
Rémi Verschelde
b545d55df9
Merge pull request #67539 from bruvzg/check_ctx
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Check if Vulkan context for the window exists before resizing it to avoid unnecessary error messages.
2022-10-17 17:32:07 +02:00
Rémi Verschelde
235c5c60f8
Merge pull request #67322 from ztc0611/add-ios-ui-options
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Add iOS UI Options
2022-10-17 17:30:55 +02:00
Fredia Huya-Kouadio
64e8d8cd1f
Merge pull request #67259 from lucasnlm/optimiza-android-export
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Optimize Android export process
2022-10-17 08:22:37 -07:00
bruvzg
667a052ed8
Check if Vulkan context for the window exists before resizing it to avoid unnecessary error messages.
2022-10-17 17:26:57 +03:00
Markus Sauermann
7d59a14db8
Fix Godot exiting with unexpected failure code
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The exit code is initialized as EXIT_FAILURE to indicate failures during
startup. Closing the Game window via the window manager does not
change the exit code, so the program exists with EXIT_FAILURE.
This PR set the exit code to EXIT_SUCCESS when initialization was
successful just before starting the main loop.
2022-10-15 03:17:40 +02:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Fabio Alessandrelli
40d60ca6ae
[WebSocket] Fix debugger implementation.
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Register module during core initialization so the remote debugger can
properly handle the "wss://" protocol.
2022-10-13 17:25:29 +02:00
Rémi Verschelde
fd4572cc45
Merge pull request #67340 from bruvzg/mac_export_min
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Fix macOS export plugin build without regex module.
2022-10-13 09:05:42 +02:00
Rémi Verschelde
40847f1436
Merge pull request #67318 from bruvzg/more_gcc_warn
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[Windows] Fix more GCC MinGW warnings.
2022-10-13 09:04:06 +02:00
bruvzg
dac2047529
Fix macOS export plugin build without regex module.
2022-10-13 08:54:50 +03:00
Rémi Verschelde
42ebc4ef65
Merge pull request #67325 from Faless/web/4.x_scons_serve
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[Web] Add the "serve" and "run" scons targets.
2022-10-12 22:56:10 +02:00
Rémi Verschelde
261b9da77f
Merge pull request #67281 from Nidjo123/x11-window-resize
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Keep rendering context window size in sync when resizing
2022-10-12 22:53:49 +02:00
Rémi Verschelde
f2248969db
Merge pull request #66952 from bruvzg/macos_net_export
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Fix macOS .NET export.
2022-10-12 22:52:59 +02:00
Fabio Alessandrelli
a06602363c
[Web] Add the "serve" and "run" scons targets.
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You can now run the test HTTP server by calling:
scons p=web serve
If you also wish to run the browser, call instead:
scons p=web run
The default listen port is 8060, but can be overriden via the env
variable GODOT_WEB_TEST_PORT which must be a valid integer.
2022-10-12 22:29:35 +02:00
Zach Coleman
d78051c92c
Add iOS UI Options
2022-10-12 15:22:54 -04:00
bruvzg
ad4cc8682b
[Windows] Fix GCC MinGW warnings.
2022-10-12 20:19:17 +03:00
Rémi Verschelde
06dc4648bf
Merge pull request #67252 from zaevi/web_fix_export_file_locked
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[Web] Fix file locked issue when exporting to Web.
2022-10-12 14:44:32 +02:00
Rémi Verschelde
ced736e584
Merge pull request #67272 from Riteo/fix-auto-execinfo
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Actually set the execinfo flag on non-glibc systems
2022-10-12 08:56:03 +02:00
Rémi Verschelde
fb9b4a1dd0
Merge pull request #67258 from Faless/web/4.x_eslint_html
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[Web] Add auto-formatting to HTML files.
2022-10-12 08:54:52 +02:00
Nikola Bunjevac
882d40fa11
Keep rendering context window size in sync when resizing
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On X11 we rely on ConfigureNotify event to update rendering context
window size, but we don't get such event when resizing
programmatically, only when done "manually" by resizing the window
etc.
2022-10-11 23:27:21 +02:00
Riteo
a3b5353892
Actually set the execinfo flag on non-glibc systems
2022-10-11 21:45:29 +02:00
Rémi Verschelde
736a2df437
Merge pull request #67244 from RandomShaper/split_render_further_2
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Polish rendering driver refactor further (take 2)
2022-10-11 21:08:42 +02:00
Fabio Alessandrelli
9a653ebeac
[Web] Add auto-formatting to HTML files.
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Uses html-eslint for HTML file and eslint-plugin-html for inline
JavaScript.
Use HTML5 (not XHTML), remove CDATA and trailing slashes for self
closing tags.
Add format checks to CI.
2022-10-11 19:42:12 +02:00
Pedro J. Estébanez
f82deaa5b3
Polish rendering driver refactor further (take 2)
2022-10-11 19:06:55 +02:00
Lucas Lima
975c588cf9
Revert change
2022-10-11 11:39:22 -03:00
Lucas Lima
166696659e
Optimize Android export process
2022-10-11 11:35:39 -03:00
Zae
55a491114a
Fix file locked issue when exporting to Web.
2022-10-11 20:49:51 +08:00
Rémi Verschelde
5aadc618b6
Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo
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Fetch video adapter driver name and version from OS
2022-10-11 13:59:53 +02:00
MJacred
de768afbdc
Fetch video adapter driver name and version from OS on Linux/*BSD and Windows
2022-10-11 12:39:41 +02:00
Rémi Verschelde
6ad1a635ee
Merge pull request #67242 from akien-mga/cleanup-unused-defines
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Cleanup unused defines in platform code
2022-10-11 12:34:10 +02:00
Rémi Verschelde
a92c564a02
Cleanup unused defines in platform code
2022-10-11 11:52:41 +02:00
Pedro J. Estébanez
e14c5186e2
Fix newlines not honored in Windows console
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This is relevant when building with `windows_subsystem=console`.
2022-10-11 10:09:50 +02:00
Micky
fe56c1ff75
Use JSON::stringify
where possible
2022-10-11 00:27:23 +02:00
Rémi Verschelde
28f642097a
Merge pull request #67183 from akien-mga/gcc-warnings-cleanup
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SCons: Cleanup GCC warnings configuration
2022-10-10 17:42:36 +02:00
Rémi Verschelde
3c413cf008
Merge pull request #67200 from bruvzg/fix_win_gcc_warn
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[Windows] Fix GCC MinGW warnings.
2022-10-10 17:42:19 +02:00
Fabio Alessandrelli
15a8e17b87
Merge pull request #67184 from zaevi/web_fix_GodotJSWrapper_object_type
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[Web] Fix `Object` type in GodotJSWrapper.
2022-10-10 17:41:10 +02:00
bruvzg
379df32a98
[Windows] Fix GCC MinGW warnings.
2022-10-10 17:43:49 +03:00
Rémi Verschelde
8017827144
SCons: Re-enable treating #warning
as error with werror
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00