Marcus Brummer
a6e9001579
Check if the specified Android release keystore exists
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(cherry picked from commit 21263a65a9
)
2020-06-05 12:45:46 +02:00
Fredia Huya-Kouadio
d1e4cede90
Add support for focus awareness
2020-06-04 15:51:51 -07:00
PouleyKetchoupp
aa935c262a
Fix inconsistent error messages with Android custom export templates
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(cherry picked from commit be22a1f9bc
)
2020-06-04 12:16:39 +02:00
Marcel Admiraal
eef442f32d
Update Windows GUID to SDL uid conversion.
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(cherry picked from commit a833db80d9
)
2020-06-04 12:09:40 +02:00
Marcel Admiraal
5dfd4fc84d
Update OSX GUID to SDL uid conversion.
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Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
(cherry picked from commit d04cbbd76b
)
2020-06-04 12:09:40 +02:00
Marcel Admiraal
91590b0cf0
Add dinput nullptr checks.
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(cherry picked from commit bc49d34123
)
2020-06-04 12:09:39 +02:00
Marcel Admiraal
6c9c6885a2
Do not probe joypads if DirectInput cannot be initialized.
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(cherry picked from commit 97a529b1d8
)
2020-06-04 12:09:39 +02:00
Hugo Locurcio
d814352d92
Tweak the DirectInput initialization failure message
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This closes #36662 .
(cherry picked from commit fe09b4d2b3
)
2020-06-04 12:09:39 +02:00
bruvzg
1642c4163d
Ignore invalid tablet driver name, when non are available.
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(cherry picked from commit ef1a305e50
)
2020-06-04 12:09:39 +02:00
Fredia Huya-Kouadio
bea913a874
Stop ignoring hidden files and directories in the `assets` directory
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(cherry picked from commit bf76d2afcf
)
2020-06-04 12:09:39 +02:00
Marcus Brummer
b6c536317b
Perform a clean Gradle build if android plugins changed
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Fixes #38986
(cherry picked from commit abd66c1bb0
)
2020-06-04 11:17:11 +02:00
bruvzg
c994eb1daf
[3.2] Fix macOS global menu removal and preserve order.
2020-06-02 16:37:19 +03:00
volzhs
c86ddd6b61
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 11:51:14 +09:00
Rémi Verschelde
f03bc21e09
Merge pull request #39103 from m4gr3d/enable_legacy_external_storage
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Enable legacy external storage for Android 10
2020-05-27 22:57:24 +02:00
Fredia Huya-Kouadio
2e7e3dcfe4
Enable legacy external storage for Android 10
2020-05-27 13:34:40 -07:00
Fredia Huya-Kouadio
0181e89e43
Validate that `Use Custom Build` is enabled when `Plugins` are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:04:31 -07:00
Rémi Verschelde
9aeb9ea826
Merge pull request #39081 from m4gr3d/fix_emit_signal_3_2
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[3.2] Fix parameters passing when emitting signal
2020-05-27 12:53:35 +02:00
Fredia Huya-Kouadio
3c0b26e29c
Fix parameters passing when emitting signal
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The issue was caused because we were using variables local to the `for` loop block.
Address [feedback](https://github.com/godotengine/godot/pull/39047#issuecomment-634545849 ) by @pouleyKetchoupp regarding the use of arrays on stack with dynamic size.
2020-05-27 03:38:38 -07:00
Fredia Huya-Kouadio
06b7f611f8
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:12:54 -07:00
Timo Schwarzer
8373c0792a
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 21:09:45 +02:00
PouleyKetchoupp
f4f4b77d23
Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
(cherry picked from commit 39f59786fa
)
2020-05-25 16:36:34 +02:00
Fabio Alessandrelli
d0613a2243
Fix JS audioContext parameters.
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Were not passed along correctly.
`latencyHint` is supposed to be in seconds, not milliseconds.
(cherry picked from commit 57bdb4cc35
)
2020-05-25 15:53:18 +02:00
bruvzg
28aabf4f73
[3.2] Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 14:05:53 +03:00
Rémi Verschelde
b6c551e864
Merge pull request #38875 from bruvzg/tab_drv_sel_32
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[Windows, 3.2] Add tablet driver selection.
2020-05-20 13:58:26 +02:00
SkyJJ
2197ef0566
Fix Android LineEdit editing bugs
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(cherry picked from commit cc473b948f
)
2020-05-20 12:07:08 +02:00
bruvzg
e3be0520a1
[Windows] Add quotes only to the command line arguments with special characters.
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(cherry picked from commit cac399a829
)
2020-05-20 11:39:55 +02:00
Fredia Huya-Kouadio
2c81a82d53
Update the permission string for the Oculus hand tracking to match the latest api update
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(cherry picked from commit 6e2988f26a
)
2020-05-20 11:37:24 +02:00
bruvzg
9669c437ef
macOS signing improvements: allow signed app exporting as ZIP, sign DMG after exporting.
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(cherry picked from commit 4bec713b8c
)
2020-05-20 11:33:57 +02:00
bruvzg
71b2abbfa3
[Windows, 3.2] Add tablet driver selection.
2020-05-20 09:36:56 +03:00
Eric Rybicki
c2eea4bde0
Fix certain characters being recognized as special keys in Windows when using the us international layout
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(cherry picked from commit e460456e60
)
2020-05-19 10:19:52 +02:00
Fabio Alessandrelli
92031098bf
Move mixrate and latency definition to AudioServer
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Each driver used to define the (same) project settings value, but the
setting names are not driver specific. Ovverriding is still possible via
platform tags.
(cherry picked from commit 90c7102b51
)
2020-05-18 16:40:33 +02:00
Fabio Alessandrelli
6d1ddf7eb1
AudioDriverJavaScript now compute buffer size.
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Based on mix rate and expected latency.
(cherry picked from commit 245c179bd3
)
2020-05-18 16:40:33 +02:00
Fredia Huya-Kouadio
a71a338c59
Implementation of the Godot Android Plugin configuration file
2020-05-16 23:09:45 -07:00
Rémi Verschelde
d784cb23ec
Merge pull request #37929 from thebestnom/migrate-to-androidX-3.2
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Android: Migrate deprecated support library to AndroidX [3.2]
2020-05-16 09:03:44 +02:00
Rémi Verschelde
d45b96d2b1
Android: Check for deprecated GodotPaymentV3 module, direct to new plugin
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Fixes #38581 .
2020-05-15 13:32:30 +02:00
Rémi Verschelde
a9bcd8ba26
Merge pull request #38659 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.2) - 5th batch
2020-05-11 12:55:46 +02:00
bruvzg
bd5413e05f
WinTab: Make movement smoother and handle pressure/tilt changes when cursor is not moving [3.2].
2020-05-11 12:32:15 +03:00
Eric M
77ef3bb416
Added mapping for KEY_MENU to VK_APPS (0x5d) so context menu's triggered by the keyboard menu button work
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(cherry picked from commit 97e77bcd19
)
2020-05-11 11:04:04 +02:00
bruvzg
c4e00f3d57
Remove WinTab error message.
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(cherry picked from commit ba85db5a79
)
2020-05-11 11:01:13 +02:00
thebestnom
30680a4afe
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:08:27 +03:00
Technohacker
0456311be3
Don't force borderless mode when using per-pixel transparency
2020-05-10 21:05:37 +05:30
Technohacker
9584f24be5
Use DWMEnableBlurBehindWindow instead of WS_EX_LAYERED
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Affects per-pixel transparency
The current method renders to the screen by copying the GLES output to a
DIB for transparency using the CPU instead of rendering directly to the
window via the GPU. This is slower and also forces the window to be borderless
as WS_EX_LAYERED affects the non-client region as well.
This change uses DWMEnableBlurBehindWindow which allows using the standard
glClearColor() background alpha and is also performed through the GPU,
eliminating CPU bottlenecks
2020-05-10 21:05:37 +05:30
Rémi Verschelde
e637fe9dd3
clang-format: Add JavaImportGroups for Java code
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(cherry picked from commit 6038325470
)
2020-05-07 13:36:27 +02:00
Fredia Huya-Kouadio
918f5dee23
Address `OS.request_permissions()` bug when non-platform permission(s) is included
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(cherry picked from commit ef62506e5c
)
2020-05-06 23:29:29 +02:00
bruvzg
78266c09c4
Add support for the WinTab API for pen input. (3.2)
2020-05-05 14:56:02 +03:00
bruvzg
da2ca9e22a
[Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive.
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(cherry picked from commit 0128947894
)
2020-05-05 13:41:29 +02:00
Marcel Admiraal
a286edb821
Fix X11 pressure and tilt values.
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(cherry picked from commit a2ad0878ed
)
2020-05-05 13:41:29 +02:00
Christoph Schröder
d70cb49eef
Move mouse wheel handler from window to canvas element in HTML
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Similar to https://github.com/godotengine/godot/pull/36557
At least in chrome, the following error is printed for each mouse wheel
rotation:
[Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive. See https://www.chromestatus.com/features/6662647093133312
This PR moves the handler to the canvas and thereby fixes the error.
Tested on: Chrome and Firefox (MacOS), Firefox, Chrome(Android), Safari (IPad + MacOS)
(cherry picked from commit b1e8ac7b08
)
2020-05-04 16:10:22 +02:00
Marcel Admiraal
48bc3fd297
Fix Android export throwing Unicode errors.
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(cherry picked from commit e74f8aaaf1
)
2020-05-01 10:56:58 +02:00
Hugo Locurcio
9b6df1ed00
Set the `title` tag in the HTML5 export immediately
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This makes the project title display without having to wait for
the project to finish loading.
(cherry picked from commit eecce139ea
)
2020-04-27 10:19:33 +02:00