Commit Graph

20289 Commits

Author SHA1 Message Date
Jonathan Mannancheril b021671681 Update stb_vorbis to 1.17
(cherry picked from commit 97af5569d9)
2019-11-12 08:04:06 +01:00
Rémi Verschelde 82773cc7aa stb_vorbis: Update to upstream version 1.16
(cherry picked from commit 3e727bc659)
2019-11-12 08:03:55 +01:00
Rémi Verschelde 0d2cb78f3e glad: Sync with upstream 0.1.31
(cherry picked from commit 2bbcc521b6)
2019-11-12 08:02:08 +01:00
Rémi Verschelde cfa50d67d2 mbedtls: Update to upstream version 2.16.2
(cherry picked from commit 6321cc8da3)
2019-11-12 07:59:44 +01:00
Fabio Alessandrelli eb29bd988c Update miniupnpc library to latest master
(cherry picked from commit 78907d91f1)
2019-11-12 07:56:46 +01:00
PouleyKetchoupp 8901ff5e58 Update transforms after timers update to make sure changes are made before render
Fixes #29952

(cherry picked from commit c6b82f108a)
2019-11-11 13:29:22 +01:00
Rémi Verschelde 0b399e0373
Merge pull request #33450 from akien-mga/3.1
Assorted cherry-picks from the master branch for Godot 3.1.2 [3rd batch]
2019-11-10 10:03:53 +01:00
Rémi Verschelde 5672e5db24 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@DavidSichma, @ptrojahn

New Platinum sponsor, added to splash screen:
Interblock

New Gold sponsor:
Image Campus

(cherry picked from commit c663d65ffc)
2019-11-08 15:48:38 +01:00
Tomasz Chabora 55ec64a77a Clarify is_action_pressed() for multiple assigned buttons
(cherry picked from commit 7e329a7251)
2019-11-08 15:48:38 +01:00
clayjohn cf9560fdab add project setting for max lights and reflections in gles3
(cherry picked from commit 1a981ef268)
2019-11-08 15:48:37 +01:00
Kaligule 050c4dab00 Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.

This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).

@akien-mga told me how to reference methods here:
godotengine#30909

(cherry picked from commit a2c81a7455)
2019-11-08 15:48:19 +01:00
George Marques 82b15ab469 GDScript: Fix type resolution not being return in some cases
Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.

(cherry picked from commit 64d09b7de5)
2019-11-08 15:48:19 +01:00
Guilherme Felipe 71a0722035 Fix set_default_cursor_shape always sending motion event
(cherry picked from commit 508761e0cd)
2019-11-08 15:48:19 +01:00
Michael Alexsander Silva Dias e384d77194 Fix 'GDNativeLibrary' editor being incorrectly opened
(cherry picked from commit 147990cb6d)
2019-11-08 15:48:19 +01:00
nobuyuki_nyuu 00883e8fdc Changes default coarse 2d zoom level from 1.5 to sqrt(2).
(cherry picked from commit 3f516622c3)
2019-11-08 15:48:19 +01:00
Rémi Verschelde 4133ee5e85 Android: Remove unusable android_stl=no option
As of 3.1 and later, we have too many thirdparty C++ dependencies
and some internal uses of `new` and `delete` too for it to make
sense to build without the STL on Android.

The option has been broken since 3.0, and the "System STL" that we
relied on for basic support of `new` and `delete` is likely to be
dropped from the NDK:
https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL

(cherry picked from commit 2da1614beb)
2019-11-08 15:48:19 +01:00
Rémi Verschelde f1fc6feca4 SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
Those were disable to keep size small, and on Android avoid the dependency on the STL,
but for tools build (editor) this is not really a concern.

Note: as of today it's not possible to build tools=yes for those platforms, but this
change is one of the necessary steps to enable it.

Fixes #25262.

(cherry picked from commit 4b20959d99)
2019-11-08 15:48:19 +01:00
clayjohn 4492f6d193 properly pass SCREEN_PIEXEL_SIZE to canvas light shader
(cherry picked from commit 518f0fb190)
2019-11-08 15:48:19 +01:00
clayjohn bd9cff1b20 allow omnilights and spotlights to use negative in GLES2
(cherry picked from commit 96c3004855)
2019-11-08 15:48:19 +01:00
Hugo Locurcio ac09460cd1 Mention 32-bit integer limit in the PoolIntArray documentation
(cherry picked from commit cb3676726b)
2019-11-08 15:48:19 +01:00
Cameron Reikes 15be90bbf3 Same method when redrawing as when theme changed
(cherry picked from commit c123a8c4f5)
2019-11-08 15:48:19 +01:00
Ignacio Etcheverry b6bcd09d7c C#: Fix Color.ToHtml()
(cherry picked from commit 57fe284fe6)
2019-11-08 15:48:19 +01:00
Emmanuel Barroga 53b44aacad Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon.  So each time you made an adjustment, another copy of the polygon would be created.

(cherry picked from commit 6c83550dfc)
2019-11-08 15:48:19 +01:00
shaderbeast a07d53b262 Mark class_name line as safe in editor
(cherry picked from commit 1e6a52b215)
2019-11-08 15:48:19 +01:00
TGRCDev ebece65936 Fixed EOF flag not resetting on seek back
(cherry picked from commit c6f7015bca)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp bbec80ca8a Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost)
Fixes #31132

(cherry picked from commit aaad50e4d9)
2019-11-08 15:48:19 +01:00
Rémi Verschelde b45ec12c8c Translation: Fix logic bug finding match for regional locales
The  match test was inverted. The rest of the changes
are documentation and cleanup.

Fixes #26346 and fixes #31192.

(cherry picked from commit b33042507b)
2019-11-08 15:48:19 +01:00
Cameron Reikes a5547ac3c7 Button object used after pressed is called
- by queueing for deletion node can call own cleanup methods

(cherry picked from commit c69ff6833c)
2019-11-08 15:48:19 +01:00
Cameron Reikes 781006e25a Expression before 'is' may be null
(cherry picked from commit 2339e85b78)
2019-11-08 15:48:19 +01:00
Cameron Reikes 204f21909b Show that identifier found in function names
(cherry picked from commit 9f7a166c35)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp e83754b6ed Fixed vertex color initialization with default value in gles3
Fixes #30275, #31250

(cherry picked from commit e852b3a271)
2019-11-08 15:48:19 +01:00
RaphaelHunter 22c31016c8 fix gles2 canvas shader uniform error,close #31201
(cherry picked from commit 48f28c68bc)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp 1649848a81 Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser)
(cherry picked from commit 09e3905c06)
2019-11-08 15:48:19 +01:00
Carl Drougge cd538d23cc OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.

(cherry picked from commit deb73001ab)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp cdd63b8d12 Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
Fixes #31300

(cherry picked from commit 927a7916f6)
2019-11-08 15:48:19 +01:00
Bojidar Marinov 8112025573 Re-allow indexing on "self" and object types in GDScript
Fixes #25081

(cherry picked from commit e3d05fa42d)
2019-11-08 15:48:19 +01:00
RaphaelHunter 5e8edf9c5d fix gles3 shader uniform vec3 error, close #30930
(cherry picked from commit b8bb5e90ea)
2019-11-08 15:48:19 +01:00
George Marques c9a5ca7ca5 GDScript: Add _ prefix on class name in type compatibility check
This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.

(cherry picked from commit 05465b9693)
2019-11-08 15:48:19 +01:00
Marcel Admiraal 37f7dcf3bc Call activate function when setting RigidBodyBullet activation state.
(cherry picked from commit 0539023fd4)
2019-11-08 15:48:19 +01:00
Bojidar Marinov fe90b69e0f Fix "Make Scene Root" deleting previous root whenever focusing another scene
Hopefully fixes #24484 and fixes #27222.

(cherry picked from commit cfc779ccf0)
2019-11-08 15:48:19 +01:00
Michael Alexsander Silva Dias b7e644bd26 Make 'break' and 'continue' be marked as safe
(cherry picked from commit a8826ad3b8)
2019-11-08 15:48:19 +01:00
Xenoamor 90abe89662 Fix GridMap list text not expanding when palette is resized
This is to close #31304

(cherry picked from commit 69438149f5)
2019-11-08 15:48:19 +01:00
Max Hunt 9e96e1f1c0 Improve documentation of EditorPlugin.add_tool_submenu_item method
(cherry picked from commit 45767fe5f6)
2019-11-08 15:48:18 +01:00
Bastiaan Olij ea3a42c500 Fix self reference issue in core structures for GDNative plugins
(cherry picked from commit bf9a97c2cb)
2019-11-08 15:48:18 +01:00
Ignacio Etcheverry ef92c9740f Make git no longer ignore solution files inside the mono module
(cherry picked from commit 33c0d47273)
2019-11-08 15:48:18 +01:00
ternvein 82f65f5b92 FIX: Tabs text translation
(cherry picked from commit 118940e7c5)
2019-11-08 15:48:18 +01:00
Michael Alexsander Silva Dias 5d1697b78f Fix 'TabContainer' not updating its tab titles when locale is changed
(cherry picked from commit a242bf464a)
2019-11-08 15:48:18 +01:00
ternvein 605dbffe93 FIX: WindowDialog title translation
(cherry picked from commit efc8314516)
2019-11-08 15:48:18 +01:00
Michael Alexsander Silva Dias f915d69e05 Update WindowDialog title when translation changes
(cherry picked from commit 06a890f7a3)
2019-11-08 15:48:18 +01:00
Rémi Verschelde b70788b4ad PopupMenu: Fix missing text/xl_text when using add_shortcut
Use macros to ensure that `text`, `xl_text` and `id` are always set
using the same logic.

Fixes #25519.

Also fixes up #26914 when `p_id == -1` handling was only added for a
couple methods instead of all of them.

(cherry picked from commit 58dd5d0c78)
2019-11-08 15:48:18 +01:00