Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
886c7d82d0
Re-apply clang-format to all files
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Some badly formatted code has managed to pass through our CI...
2017-08-27 14:11:11 +02:00
Rémi Verschelde
f3e302c07c
classref: Sync with current source
2017-08-27 13:59:44 +02:00
Rémi Verschelde
a9521ef996
Buildsystem: Reduce verbosity of font and translation generation
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(cherry picked from commit 21e53c4267
)
2017-08-27 13:46:16 +02:00
Rémi Verschelde
dde0e93af8
Copyright: Various fixes
2017-08-27 13:23:09 +02:00
Rémi Verschelde
23813b4179
stb: Update to upstream stb_truetype 1.17
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Also fix documented OpenSSL version, it was updated to 1.0.2l in
67305d1b0a
.
(cherry picked from commit 560fc0f199
)
2017-08-27 13:05:52 +02:00
Rémi Verschelde
765b500c85
libpng: Update to upstream version 1.6.32
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Fixes security vulnerability in our 1.6.31rc01 snapshot.
(cherry picked from commit ee1d0179c5
)
2017-08-27 13:05:12 +02:00
Poommetee Ketson
3629f23d81
Fix double single quotes in `connect` error print
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(cherry picked from commit 4950ef7478
)
2017-08-27 13:03:38 +02:00
Rémi Verschelde
449ef95c40
Node: Add debug info to add_child reparenting check
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(cherry picked from commit 3c5ce736e6
)
2017-08-27 13:03:05 +02:00
Wilson E. Alvarez
48b85347c6
Free memory when Main::setup returns an error
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(cherry picked from commit bd257153dc
)
2017-08-27 13:02:15 +02:00
Hein-Pieter van Braam
3b9ee55c32
Ignore gprof output files
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When building a profile build it is easy to accidentally create gmon.out
files all over the place. Ignore these so they won't get accidentally
pushed.
(cherry picked from commit aa91640c7e
)
2017-08-27 13:01:09 +02:00
Hein-Pieter van Braam
b9e992d803
Ignore Eclipse CDT project files
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Since we have explicit .gitignore rules for QT creator and several other
editor-specific swap/utility files I'd like to add Eclipse CDT projects
also as this is my editor of choice.
(cherry picked from commit 90ab7162e7
)
2017-08-27 13:01:04 +02:00
Fabio Alessandrelli
cc9d701658
Allow building fat binaries with osxcross
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(cherry picked from commit d7f08ead4e
)
2017-08-27 13:00:24 +02:00
Andreas Haas
f9ad5c3c4f
TextEdit: Copy whole line if not having selection.
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The functionality was already there but hidden behind a bogus return statement.
Fixes #10485
(cherry picked from commit 5d25f6397f
)
2017-08-27 12:58:25 +02:00
Hein-Pieter van Braam
bec8fd1732
Fix color_ramp indexing negative elements
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The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.
We add a check so we never do a lookup in the color Vector if the
gradient is empty.
This fixes #10501
(cherry picked from commit 67b9d6eef2
)
2017-08-27 12:56:05 +02:00
Juan Linietsky
e8fb68e038
simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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(cherry picked from commit 533014b88c
)
2017-08-27 12:53:45 +02:00
Sipaha
a6b160660c
Move wait_for_flush out of queue lock
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(cherry picked from commit f6ee4cac39
)
2017-08-27 12:49:09 +02:00
Paulb23
802fab11e4
Fixed not being able to scroll to eof
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(cherry picked from commit a0457341fc
)
2017-08-27 12:48:33 +02:00
Rémi Verschelde
215ce6ab2b
Rename "Default" window placement mode to "Top Left"
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It is no longer the default value ;)
(cherry picked from commit 686294e4f2
)
2017-08-27 12:47:52 +02:00
Andreas Haas
8ed6ddd49f
SceneTreeEditor: Fix node_selected signal emission.
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Fixes #10131
(cherry picked from commit a80371ce0a
)
2017-08-27 12:46:01 +02:00
Rémi Verschelde
8bbe893319
minizip: Fix compatibility with Gentoo's unique zlib API
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Fixes #10539 in a diplomatic way (as opposed to telling Gentoo users
to just change their distro or rebuild zlib from upstream...).
(cherry picked from commit 67e6c1b735
)
2017-08-27 12:41:52 +02:00
Rémi Verschelde
67a093e844
minizip: Reapply Godot-specific changes for seek support
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I have not assessed whether they are still all relevant.
(cherry picked from commit 53fffa12f1
)
2017-08-27 12:41:00 +02:00
Rémi Verschelde
487684921c
minizip: Sync with pristine contrib/minizip from zlib 1.2.4
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Godot-specific changes are undone in this commit, they will be readded
and properly documented in the following commit.
(cherry picked from commit 5681b7b60a
)
2017-08-27 12:40:46 +02:00
Andreas Haas
e41b44747c
TextEdit: Fix line padding.
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off-by-one error in the line count calculation.
Fixes #10411
(cherry picked from commit 58b2f441a7
)
2017-08-27 12:40:27 +02:00
Rémi Verschelde
5bcfe43a14
Workaround missing WM_TOUCH on mingw-w64 < 4.0
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Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
(cherry picked from commit 2ed87f33cf
)
2017-08-27 12:36:55 +02:00
Andreas Haas
2ab7a6feb0
TextEdit: Moving between words now works across lines.
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Fixes #10403
(cherry picked from commit 3f2d806b02
)
2017-08-27 12:36:33 +02:00
Juan Linietsky
f6575f8d9a
Fixes crash related to animatio editor, closes #8687
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(cherry picked from commit cf2fdcb63e
)
2017-08-27 12:26:07 +02:00
Jakub Grzesik
da15a1b50d
spatial selection if subscene geometry is far from origin
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(cherry picked from commit 78e72c8e79
)
2017-08-27 12:23:09 +02:00
TwistedTwigleg
34263fd39f
Exposed create_from_mesh in Navmesh
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(cherry picked from commit deaf095dcf
)
2017-08-27 12:22:37 +02:00
Rémi Verschelde
a6805f37d3
Buildsystem: Prevent building X11/server with GCC 6+
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This is due to a Godot bug which is now fixed in the master branch, but would require
too much work for a short-lived branch such as 2.1. Building release binaries with GCC 6+
will trigger segfaults due to UB when dereferencing pointers with Object::cast_to.
In theory this check should also be made for Windows cross-compilation with MinGW,
but I am more concerned about Linux distros shipping broken binaries than adventurous
cross-compilers hitting a wall.
2017-08-27 11:11:35 +02:00
Rémi Verschelde
cf80fbc95c
RtAudio: Restore previous (incorrect but safer) buffer size
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See #10683 for a potential better fix, but this close to the 2.1.4 release
I am taking the safe route.
2017-08-27 10:12:25 +02:00
cryptonaut
14f806ed9d
Cleaned up logic in Tween::_tween_process(), fixes #9187
2017-08-26 22:34:15 -07:00
George Marques
40a778a709
WinRT: Remove unneeded include
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Fix #10642
2017-08-25 19:52:20 -03:00
Rémi Verschelde
2656d7c32a
Bump version to 2.1.4-rc
2017-08-25 19:27:01 +02:00
Rémi Verschelde
4e2ae2720f
doc: Sync with current source
2017-08-25 19:26:30 +02:00
Rémi Verschelde
711259e6c9
Merge pull request #10604 from DrMoriarty/2.1_atlas_packing
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more efficient atlas packing algorithm
2017-08-25 16:34:09 +02:00
Vasiliy Makarov
bbf66945e7
more efficient atlas packing algorithm
2017-08-25 09:57:55 +03:00
elasota
0895f02d87
"On Top" flag for Sprite3D
2017-08-24 23:12:11 +02:00
elasota
91140904cc
Fix AtlasTexture + Sprite3D using the wrong UV region
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- Change get_rect_region to return UV region instead of pixel rect
- Fixed atlas texture Sprite3D Y offsets being applied in the wrong direction and fixed Flip not adjusting the geometry.
- Changed get_rect_region name to get_rect_region_uv_rect
2017-08-24 23:05:49 +02:00
Rémi Verschelde
5164eefdbe
Merge pull request #10606 from AlexHolly/fix-dummy-rasterizer
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fix dummy rasterizer
2017-08-24 15:49:18 +02:00
AlexHolly
b18049c2aa
fix dummy rasterizer
2017-08-24 15:13:37 +02:00
Pedro J. Estébanez
e42d62ae73
Fix Android remote debug not hitting breakpoints
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A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:25:28 +02:00
Pedro J. Estébanez
723e8482c0
Make Android debug over USB the only option
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'Remote debug over ADB' is removed as that will be always the case.
Closes #10458 .
2017-08-22 17:10:59 +02:00
Rémi Verschelde
fb90ac8e48
Merge pull request #10544 from hpvb/fix-10524-2.1
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[2.1] Change order of Null check for ParallaxLayer
2017-08-22 15:26:18 +02:00
Hein-Pieter van Braam
7d190b61c8
Change order of Null check for ParallaxLayer
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The change in #10524 subtly changes the behavior of set_motion_scale()
and set_motion_offset() if the ParallaxLayer does not have a parent
node. Previously it would still set the corresponding property, but
after this change the property change would be discarded.
I'm not entirely sure if this actually matters as there doesn't appear
to be any code that picks up this change if the ParallaxLayer gets
re-parented later, but it's better to not change behavior regardless.
2017-08-22 15:17:59 +02:00
Rémi Verschelde
3e397586bb
Merge pull request #10521 from RandomShaper/fix-double-parsing-2.1
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Fix tokenization of doubles (2.1)
2017-08-22 15:03:33 +02:00
Rémi Verschelde
371473db89
Merge pull request #10510 from marcelofg55/osx_window_position_2.1
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Fix y axis for set_window_position on OS X
2017-08-22 08:10:26 +02:00
Rémi Verschelde
6fab2a6314
Merge pull request #10525 from hpvb/fix-10515-2.1
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[2.1] Add null check to ParallaxLayer get_parent() calls
2017-08-22 08:08:33 +02:00
Hein-Pieter van Braam
f33e8d7793
[2.1] Add null check to ParallaxLayer get_parent() calls
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This fixes #10515
2017-08-22 02:14:07 +02:00
Pedro J. Estébanez
c97435cfa5
Fix tokenization of doubles
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(cherry picked from commit 6759a28050
)
2017-08-22 00:01:04 +02:00