Tomasz Chabora
b1af799b16
Select found text in Script Editor
2019-08-02 15:00:26 +02:00
Rémi Verschelde
69e6dc9164
Merge pull request #31015 from Calinou/improve-gizmo-axis-colors
...
Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02 11:22:27 +02:00
Rémi Verschelde
46986321c1
Merge pull request #31001 from KoBeWi/come_back_script
...
Add Reopen Closed Script option in Script Editor
2019-08-02 11:18:21 +02:00
Hugo Locurcio
d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
...
The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.
This also adds a setting hint for the manipulator gizmo opacity
editor setting.
Axis colors were taken from Blender 2.80.
This partially addresses #16154 .
2019-08-01 14:30:35 +02:00
Tomasz Chabora
5718599bd2
Add Reopen Closed Script option in Script Editor
2019-08-01 13:32:30 +02:00
Rémi Verschelde
3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
...
Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus
82e2efe591
Some visual fixes for Expression node
2019-08-01 11:03:23 +03:00
Rémi Verschelde
b755cf1a2d
Merge pull request #31004 from Kanabenki/fix-undo-close-scene
...
Don't add unsaved scene to previous scenes list when closing a tab
2019-08-01 08:45:36 +02:00
Kanabenki
648313ab8a
Don't add unsaved scene to previous scenes list
2019-07-31 23:49:16 +02:00
Chaosus
8b4c538ab2
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Silvano Cerza
d8dae84c9a
Fixed remote scene tree not collapsing
2019-07-30 15:11:13 +02:00
Rémi Verschelde
7d76f3b393
Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplify
...
Make the expand icon in the bottom panel always be the same
2019-07-30 09:27:33 +02:00
Rémi Verschelde
9da24f7e3d
Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1
...
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30 00:57:43 +02:00
Rémi Verschelde
ffab25c95a
Merge pull request #27952 from Kanabenki/undo-close-tab
...
Add Undo Close Tab option in tabs context menu
2019-07-30 00:26:48 +02:00
nobuyuki_nyuu
3f516622c3
Changes default coarse 2d zoom level from 1.5 to sqrt(2).
2019-07-29 17:12:03 -05:00
Michael Alexsander Silva Dias
d6988b7d2b
Make the expand icon in the bottom panel always be the same
2019-07-29 18:08:05 -03:00
Rémi Verschelde
b697121d75
Merge pull request #30895 from clayjohn/gles2-shader-funcs
...
Added round function to gles2
2019-07-29 22:43:26 +02:00
Rémi Verschelde
10c015b730
i18n: Sync translation template with current source
2019-07-29 21:40:51 +02:00
Rémi Verschelde
1babc23d95
i18n: Sync translations with Weblate
2019-07-29 21:40:01 +02:00
clayjohn
3f25dde6b4
added round function to gles2
2019-07-29 11:17:08 -07:00
Rémi Verschelde
5d172d5d9a
Merge pull request #30918 from Chaosus/fix_crash
...
Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:25:11 +02:00
Chaosus
aec53acd7d
Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:43:08 +03:00
Rémi Verschelde
5ad1abed47
Merge pull request #30877 from JosephCatrambone/master
...
Bugfix GLTF import: Do not reindex when blend shapes are present.
2019-07-29 09:56:25 +02:00
Rémi Verschelde
698d87bdeb
Merge pull request #30879 from Calinou/simplify-font-editor-settings
...
Simplify editor settings related to font hinting and antialiasing
2019-07-29 09:55:08 +02:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
...
Fixes #30875
2019-07-28 17:00:05 +03:00
homer666
4553f2e6b8
Update "Sorting Order" dropdown in Editor Settings
2019-07-28 17:40:06 +10:00
Hugo Locurcio
6c374f91dd
Simplify editor settings related to font hinting and antialiasing
...
A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).
Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
Joseph Catrambone
c2e91005ef
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.
2019-07-27 14:34:54 -07:00
Kanabenki
a8ac739a5e
Add Undo Close Tab option in tabs context menu
2019-07-27 16:51:24 +02:00
Rémi Verschelde
e4ec59b6ae
Merge pull request #30763 from Calinou/editor-add-version-info
...
Display version information in the editor at all times
2019-07-26 19:08:42 +02:00
Rémi Verschelde
39579d2a6d
Merge pull request #30839 from Calinou/simplify-dim-editor-settings
...
Simplify editor settings related to window dimming
2019-07-26 18:55:31 +02:00
Rémi Verschelde
67ce3f7424
Merge pull request #30846 from YeldhamDev/filediag_tooltip_changes
...
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 18:54:33 +02:00
Michael Alexsander Silva Dias
e8fc875619
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 11:11:09 -03:00
Hugo Locurcio
6f6a9d9c09
Simplify editor settings related to window dimming
...
Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
2019-07-26 15:29:04 +02:00
Aaron Franke
53d2a4e905
Snap transform gizmo values in the 3D editor
...
Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Hugo Locurcio
dee9e9dc62
Display version information in the editor at all times
...
This closes #27811 .
2019-07-25 21:05:36 +02:00
Paulb23
e51aa14208
Fix memory leaks with SyntaxHighlighters
2019-07-25 17:30:48 +01:00
Michael Alexsander Silva Dias
7f12618fdf
Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25 11:02:17 -03:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
...
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
...
Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
...
Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```
Part of #30790 .
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
...
Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
ffca740185
Merge pull request #30806 from akien-mga/fix-hint-sprite-frames
...
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25 10:33:18 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
...
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Rémi Verschelde
b662bc65bf
Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicate
...
Fix undo problems with method and transform tracks in the animation editor
2019-07-25 08:36:37 +02:00
Michael Alexsander Silva Dias
a2c4e4d6ff
Center text in the debugger's "Monitors" tab
2019-07-24 21:52:47 -03:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Michael Alexsander Silva Dias
3d9df3b2ed
Fix undo problems with method and transform tracks in the animation editor
2019-07-24 11:29:51 -03:00
Rémi Verschelde
adae2b0738
Merge pull request #30778 from YeldhamDev/anim_multi_key_edit
...
Make possible to edit multiple keys in an animation again
2019-07-24 08:39:30 +02:00