Commit Graph

3935 Commits

Author SHA1 Message Date
Rémi Verschelde
b33660228b
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation
Fix visual editor settings change propagation
2022-06-07 21:03:13 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
28cf97746f
Merge pull request #61779 from RechieKho/zoom_100_percent_error
Define zoom shortcut before using it
2022-06-07 20:52:09 +02:00
Hendrik Brucker
e4ba3b64f0 Fix visual editor settings change propagation 2022-06-07 19:17:47 +02:00
RechieKho
ea9aaab293 Define zoom shortcut before using it 2022-06-07 21:27:38 +08:00
Rémi Verschelde
7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons
ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde
36bd26dc75
Merge pull request #61767 from KoBeWi/tiling_speedrun
Add shortcuts to GenericTilePolygonEditor
2022-06-07 11:36:57 +02:00
Rémi Verschelde
54d43efbd8
Merge pull request #61651 from Haydoggo/path-editor-handle-swap
Fix end handles being reversed in Path3DGizmo
2022-06-07 07:52:32 +02:00
kobewi
cf2287a2b4 Add shortcuts to GenericTilePolygonEditor 2022-06-07 02:03:04 +02:00
Aaron Record
14df02b21f Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
kobewi
6ac85ccc3d Enable nearest filtering in shrunk 3D viewport 2022-06-05 18:24:05 +02:00
Andy Gainey
9172ab37bf Fix inverted mouse wheel zoom in CanvasItemEditor #61716
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out.
2022-06-05 16:29:59 +02:00
Rémi Verschelde
25908c17c9
Merge pull request #61696 from guilhermefelipecgs/fix_menus
Removes start/end states from menus
2022-06-05 13:59:31 +02:00
Guilherme Felipe de C. G. da Silva
e363fdeed9 Removes start/end states from menus 2022-06-04 15:13:07 -03:00
Andy Gainey
bb07c6a7d0 Fix zoom in callback for CanvasItemEditor to use correct numeric sign 2022-06-04 18:14:19 +02:00
Rémi Verschelde
7a5eba16d8
Merge pull request #61679 from fire-forge/tilemap-grid
Update viewport when toggling TileMap grid
2022-06-04 15:45:43 +02:00
Hayden Leete
f6123e00e7 fix end handles being reversed in Path3DGizmo 2022-06-04 10:58:52 +12:00
FireForge
87cfe90f6e Update viewport when toggling TileMap grid 2022-06-03 13:52:53 -05:00
Guilherme Felipe de C. G. da Silva
4bf5047fb0 Fix state machine style 2022-06-03 14:59:00 -03:00
kobewi
489ac77cbc Update half resolution immediately 2022-06-03 02:12:41 +02:00
Rémi Verschelde
1baee2189c
Merge pull request #61626 from Haydoggo/path-editor-handle-swap
Swap Path3DGizmo control points order
2022-06-02 18:51:36 +02:00
JFonS
8e3084cc91
Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug 2022-06-02 13:02:48 +02:00
JFonS
8abace0f79
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo 2022-06-02 12:11:06 +02:00
Hayden Leete
90b39f95da swap path_3d_editor_plugin control points order 2022-06-02 21:15:15 +12:00
Rémi Verschelde
532e253a7c
Merge pull request #61455 from fire-forge/tab
Add color contrast to TabContainer backgrounds in the editor
2022-05-31 12:52:03 +02:00
Rémi Verschelde
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
Hendrik Brucker
70c234f3e3 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
Rémi Verschelde
6bfea24695
Merge pull request #61505 from ArneStenkrona/script-drop-focus
Ensure focus when dropping to script editor
2022-05-30 02:04:55 +02:00
Rémi Verschelde
26bfaf34dd
Merge pull request #61488 from fire-forge/filter 2022-05-30 02:03:45 +02:00
FireForge
7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
Arne Stenkrona
6cd4d5f061 Ensure focus when dropping to script editor
This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.

Fixes issue #61465
2022-05-28 19:58:46 +02:00
Rémi Verschelde
1f690f197a
Merge pull request #61264 from KoBeWi/zoom_reset_begone
Remove zoom_reset shortcut in 2D editor
2022-05-27 22:45:55 +02:00
George Marques
eba3e0a9fc
GDScript: Support % in shorthand for get_node
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
FireForge
eb573da2b5 Use "odd" style for TabContainers on base BG color
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
kobewi
e748fc1a11 Improve TextureRegionEditor 2022-05-26 20:54:45 +02:00
Hugo Locurcio
93933e4085
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.

Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).

Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).

White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.

No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
2022-05-26 20:53:07 +02:00
Rémi Verschelde
69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
Improve StyleBox preview
2022-05-26 13:28:36 +02:00
reduz
b4c6900123 Improve StyleBox preview
* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
kobewi
e7b0e7e35a Improve style of inspector buttons 2022-05-25 22:54:47 +02:00
Rémi Verschelde
360119ffbf
Merge pull request #61352 from Faless/ext/linux_export
[Editor] Fix GDExtension GNU/Linux export.
2022-05-25 01:17:59 +02:00
Rémi Verschelde
12ddaa36a6
Merge pull request #60641 from clayjohn/Sky-ign
Use IGN instead of white noise for sky dithering
2022-05-24 23:34:41 +02:00
clayjohn
4f82b1bd20 Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
SnailRhymer
b0e31eeb4a Remove configuration warning from AnimationPlayer
Remove warning about animations in different libraries having the same name, since shared names are fine.

Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24 13:22:16 +01:00
Juan Linietsky
4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Fabio Alessandrelli
cf39f36685 [Editor] Report GDExtension export errors and missing libraries. 2022-05-24 12:01:30 +02:00
Rémi Verschelde
bd8d91254c
Merge pull request #61106 from snailrhymer/animation-library-fixes
Fix errors and improve UX relating to new animation libraries
2022-05-24 10:51:31 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
reduz
4044cc7d57 Reorganize Region Rect Editor
Problem:

* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.

Solution:

* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.

This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00