Markus Sauermann
b408b05d7d
Fix physics passive hovering for some cases
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When the parent `SubViewportContainer` ignores mouse with
`MOUSE_FILTER_IGNORE` and also when the mouse is over a `Control`-node,
then the `SubViewport` shouldn't create mouse-move-events for passive
hovering.
2023-07-19 19:25:04 +02:00
Yuri Sizov
7ff2a93952
Merge pull request #72248 from RedwanFox/mainloop_init_order_fix
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Ensure that SceneTree is initialized and finalized at correct time
2023-07-12 17:16:05 +02:00
Yuri Sizov
223370cb64
Merge pull request #78383 from Sauermann/fix-physics-object-init
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Fix Physics Picking captured Object initialization
2023-07-12 17:15:45 +02:00
Yuri Sizov
5dff3c4484
Merge pull request #78538 from Sauermann/fix-code-simplifications
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Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov
631d51c46c
Merge pull request #78476 from Sauermann/fix-embedded-safe-area
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Embedded Popups store their safe_rect in their embedder
2023-07-12 15:09:20 +02:00
Rémi Verschelde
6cb1162aa0
Merge pull request #79000 from AThousandShips/owner_error
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Improve error message for `Node.set_owner`
2023-07-11 11:29:30 +02:00
Rémi Verschelde
988abb2161
Merge pull request #79016 from bruvzg/fix_win_initial_ne_fs
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[Windows] Fix setting initial non-exclusive window mode.
2023-07-08 18:21:04 +02:00
Rémi Verschelde
0df423756e
Merge pull request #78847 from Sauermann/fix-sibling-fail
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Fix `Node::add_sibling` parent check
2023-07-08 18:20:14 +02:00
Rémi Verschelde
7961bc6193
Merge pull request #78078 from Sauermann/fix-drop-physics-mouse-over
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Ensure that `_drop_physics_mouseover` only happens when necessary
2023-07-07 16:02:13 +02:00
bruvzg
db0109b237
[Windows] Fix setting initial non-exclusive window mode.
2023-07-04 13:09:26 +03:00
Ninni Pipping
0183340012
Improve error message for Node.set_owner
2023-07-04 08:51:12 +02:00
Markus Sauermann
b02dff6e1c
Fix Node::add_sibling
parent check
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Replace `data.blocked > 0` by `data.parent->data.blocked > 0` in order
to check if the parent is busy.
2023-06-29 20:21:37 +02:00
Rémi Verschelde
16508ead86
Merge pull request #78745 from RandomShaper/fix_node_pr
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Fix node processing order
2023-06-27 23:02:02 +02:00
Pedro J. Estébanez
70ca659143
Fix node internal/non-internal processing order
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Bonus:
Fix issues in group-processing related setters
2023-06-27 19:19:55 +02:00
Rindbee
fb1bcac271
Fix that ViewportTexture
cannot be setup again after failed setup
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`vp_pending` is a flag indicating to wait for `ViewportTexture::_setup_local_to_scene`
to be called. Once this method is called, no matter whether the setup will fail or not,
it needs to be reset to `false`.
2023-06-27 06:45:30 +08:00
Pedro J. Estébanez
fc0e37bbe0
Fix change of precedence in fixup
2023-06-26 19:20:34 +02:00
Rémi Verschelde
6b91f57042
Fixup compilation warning after #78713
2023-06-26 17:55:08 +02:00
Pedro J. Estébanez
a39b683b12
Ensure default node groups' call queue are processed
2023-06-26 16:56:10 +02:00
Markus Sauermann
31fab43b8b
Fix scene load crash related to _ready
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The iterator might get invalidated during `_ready`-user-code.
Prevent this by disallowing set_name during iterator-operations.
2023-06-25 22:35:38 +02:00
Rémi Verschelde
afe65de110
Merge pull request #78591 from ajreckof/Fix-crash-when-removing-child-during-focus-exit-
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Fix crash when removing child during focus exit.
2023-06-23 22:45:51 +02:00
ajreckof
f745299c36
Fix crash when removing child during focus exit.
2023-06-23 21:31:18 +02:00
Rémi Verschelde
68193bee9a
Revert "Fix that the focus-out notification got sent deferred"
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This reverts commit 8cdab04d7f
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Fixes #78589 .
2023-06-23 18:03:48 +02:00
Markus Sauermann
60c261ba2d
Re-add mouse_focus
-nullcheck
2023-06-22 21:58:19 +02:00
Rémi Verschelde
283580d0cc
Merge pull request #78566 from kleonc/repeated-sprite-selection-fix
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Fix click-selecting Sprites with repeated texture
2023-06-22 18:32:01 +02:00
kleonc
edba45ec8b
Fix click-selecting Sprites with repeated texture
2023-06-22 16:37:08 +02:00
jeana helver
5ec1b698d2
Fix missing enum value for Window.initial_position
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Reorder the properties in a possibly more intuitive order.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-21 22:39:43 +02:00
Markus Sauermann
890fdd56df
Code simplifications
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CPPcheck found most of them.
no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects
variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler
same if clause:
- ItemList
clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
Nickolai Korshunov
83f065c0ef
Ensure that SceneTree is initialized and finalized at correct time
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SceneTree should be fully initialized before any tree operation with any node and finalized only after all nodes exited tree.
2023-06-20 23:47:02 +03:00
Markus Sauermann
a12627765f
Embedded Popups store their safe_rect in their embedder
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Storing it in the DisplayServer didn't make sense in this case,
because the embedded window is unknown to the DisplayServer.
2023-06-20 18:06:26 +02:00
Rémi Verschelde
159f1ec301
Merge pull request #78398 from Sauermann/fix-immediate-focus-out
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Fix that the focus-out notification got sent deferred
2023-06-20 13:14:10 +02:00
Rémi Verschelde
cce100a840
Merge pull request #75459 from kleonc/node-fix-find-children
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Fix recursive `Node.find_children`
2023-06-19 22:33:46 +02:00
Markus Sauermann
8cdab04d7f
Fix that the focus-out notification got sent deferred
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Currently the window receives a focus-out notification, directly after
it popup, because currently the signal is sent deferred.
The original intention was that the previously focused window must
receive a focus-out notification.
This change makes the notification more precise by only sending the
focus-out to the previously focused window.
2023-06-18 23:06:07 +02:00
Raul Santos
5373b67e2a
Respect returned bool from virtual process methods in SceneTree
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SceneTree overrides the virtual `process` and `physics_process` methods
that it inherits from MainLoop. These methods return a boolean that
determines if the main loop should end.
The SceneTree was ignoring the returned boolean, so scripts inheriting
from SceneTree that override these methods and return true didn't exit
the main loop. Now the boolean is checked.
2023-06-18 20:45:58 +02:00
Markus Sauermann
5b2a5cd2e0
Fix Physics Picking captured Object initialization
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Initialize variables when a captured object is known.
2023-06-18 00:45:49 +02:00
smix8
f1d8ddd9bd
Remove SceneTree debug avoidance hint
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Removes SceneTree debug avoidance hint.
2023-06-16 17:18:47 +02:00
Rémi Verschelde
2ebe692ccc
Merge pull request #78276 from smix8/remove_old_navdebug_materials_4.x
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Remove legacy navigation debug materials
2023-06-16 10:20:20 +02:00
Rémi Verschelde
014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
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[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
bruvzg
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
smix8
1b506cd49c
Remove legacy navigation debug materials
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Removes legacy navigation debug materials.
2023-06-15 16:33:55 +02:00
Danil Alexeev
eb391d3302
Display BitField[Enum]
in docs to distinguish from Enum
2023-06-15 17:23:02 +03:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
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Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
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When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde
9fca498647
Merge pull request #78110 from Sauermann/fix-nofocus-focus
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Fix Tooltip getting removed instantly in embedded Window
2023-06-12 11:55:58 +02:00
Markus Sauermann
9d40f99290
Fix Tooltip getting removed instantly in embedded Window
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Tooltips are unfocusable Windows. This case was not handled correctly in
`Viewport::_sub_window_register`.
2023-06-11 12:22:59 +02:00
Ninni Pipping
0c16082e1e
Use get_node_or_null
when null checks are present
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Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Markus Sauermann
37a96d3957
Fix that _drop_physics_mouseover
only happens when necessary
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Previously the call was executed every time, because in the
`_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;`
was set.
2023-06-10 09:33:16 +02:00
Ninni Pipping
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
Rémi Verschelde
8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
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Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Rindbee
7532b2d259
Don't change RID
when changing viewport_path
in ViewportTexture
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When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.
Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde
300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
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Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00