Commit Graph

1799 Commits

Author SHA1 Message Date
neikeq
6c5b031ba9 Add missing token name for signal. closes #2201 2015-08-07 22:20:52 +02:00
xodene
6b25e83ba7 tested and fixed unix os_system_time_msec() 2015-08-06 11:08:48 -07:00
Maximillian
6f9a084ac8 Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
Juan Linietsky
9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky
8280bb0de0 more debugger fixes
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky
09a2de9916 added bindings for screen rotation in OS 2015-08-04 18:09:51 -03:00
Juan Linietsky
d1da2c2995 error debugger
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Andy Conrad
d110260c1e Fix vorbis seek_pos 2015-08-03 11:41:50 -05:00
Juan Linietsky
cbee679bd7 live debug fixes
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky
59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Gen
7843ec6633 add flag and multiline hits in GDScript
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS
`export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-08-01 14:02:10 +08:00
Julian Murgia - StraToN
e6a711282a Damnit, forgot one more debug line >< 2015-07-30 00:10:21 +02:00
Julian Murgia - StraToN
6e608bd499 forgot to remove a method declaration... 2015-07-30 00:08:11 +02:00
Julian Murgia - StraToN
c5941ab57a include not necessary anymore 2015-07-30 00:05:37 +02:00
Julian Murgia - StraToN
4ad590b92f Added automatic clear output on Play in Godot Settings 2015-07-30 00:03:25 +02:00
Julian Murgia - StraToN
f46e340ab5 Added "Clear" button top right of output debug console in editor 2015-07-29 00:41:24 +02:00
punto-
922356b903 adding some base64 marshalls 2015-07-28 12:50:52 +02:00
Juan Linietsky
ed85339bcb Merge pull request #2248 from romulox-x/colladaImagePath
fixed image path problem in bettercollada
2015-07-27 22:21:53 -03:00
Ovnuniarchos
af132adf94 Merge remote-tracking branch 'refs/remotes/origin/master' 2015-07-26 20:16:38 +02:00
Ovnuniarchos
d1a260c966 A bunch of spell checks, and rewordings. Also, some simple documentation. 2015-07-26 20:09:47 +02:00
Juan Linietsky
07c99e11f5 QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
Juan Linietsky
18cbcdafba Merge pull request #2298 from ronchaine/ronchaine-devel
Fix audio driver loading if the first tried driver fails (linux-x11).
2015-07-25 19:28:36 -03:00
PeaceSells
9983ceecf2 Fixes compile bug for Android template on Windows. 2015-07-24 13:12:23 -06:00
Juan Linietsky
d50ebbb441 -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
punto-
257dba9a4a Merge pull request #2300 from leezh/nrex-port
New RegEx library
2015-07-24 13:17:58 -03:00
Zher Huei Lee
69eff35cd5 Fixed incorrect failsafe return values 2015-07-24 16:15:04 +01:00
Zher Huei Lee
87c1e16834 Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
Zher Huei Lee
4ca0399ff6 Added a live-edit RegEx tester to the demos 2015-07-24 13:55:18 +01:00
Zher Huei Lee
d9f1a85948 More nrex fixes 2015-07-24 13:25:04 +01:00
Lee Zher Huei
732bfd0baf Updated nrex fixes 2015-07-24 02:02:52 +01:00
Lee Zher Huei
ef005d4f64 Regex library Nrex initial port 2015-07-24 01:18:46 +01:00
Jari Ronkainen
983fd0dfc3 Use tabs instead of spaces. 2015-07-23 19:35:47 +03:00
Jari Ronkainen
8027a3f004 Fix audio driver setup if the first driver fails. 2015-07-23 19:32:10 +03:00
Ovnuniarchos
43053e3a71 Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. 2015-07-20 20:07:25 +02:00
Ovnuniarchos
dd09ae50e1 Added FLAGS to int hint to make an int a bitmask on the editor. 2015-07-20 20:02:46 +02:00
romulox_x
1efeb8b956 when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist. so it only worked the first time. 2015-07-09 17:34:12 -07:00
punto-
f697ec2fe0 Merge pull request #2226 from romulox-x/xyzFixIos
fixed ios compilation error
2015-07-02 09:19:34 -03:00
romulox_x
1d22b0265b fixed ios compilation error 2015-07-01 23:07:01 -07:00
Juan Linietsky
b4d5f7e154 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-30 11:59:33 -03:00
Juan Linietsky
4613a3f2c0 small fixes 2015-06-30 11:59:00 -03:00
Juan Linietsky
55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
2b64f73b04 more code completion improvements
-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky
a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
71cc2561c6 Merge pull request #2187 from romulox-x/mirroredRepeat
added support for mirrored repeat texture wrapping
2015-06-25 19:43:29 -03:00
romulox_x
acb5cdb574 forgot to add mirroredrepeat flag to flags file. fixed. 2015-06-25 15:41:12 -07:00
romulox_x
85e49d4e75 added support for mirrored repeat texture wrapping 2015-06-25 14:51:21 -07:00
Juan Linietsky
29b2e811f6 added a tiny bit more space to docks and script tab 2015-06-24 18:57:14 -03:00
Juan Linietsky
b4190ed2b9 compile fix 2015-06-24 18:34:31 -03:00
Juan Linietsky
e3f4fbc755 Merge pull request #2181 from ShadowKyogre/doc-help
Add documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 18:33:38 -03:00