Commit Graph

28930 Commits

Author SHA1 Message Date
Rémi Verschelde b55d859c5f
Merge pull request #39855 from m4gr3d/godot_fragment_master
Enable the ability to use Godot as a subview within an Android app
2020-06-26 22:08:01 +02:00
Rémi Verschelde b740f645f7
Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-position
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26 20:54:00 +02:00
Juan Linietsky a4e200a47a
Merge pull request #39827 from reduz/sdfgi
Addition of SDFGI for open world global illumination
2020-06-26 12:11:54 -03:00
Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Rémi Verschelde b92477d77e
Merge pull request #39814 from Xrayez/specific-weird-icons
Don't use arbitrary theme editor icons for scripts with the same name
2020-06-26 08:05:52 +02:00
Rémi Verschelde 87d2397273
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
2020-06-26 07:56:42 +02:00
Rémi Verschelde aa42bd14ac
Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore
Mono/C#: Use /restore instead of /t:restore when building
2020-06-26 07:49:40 +02:00
Rémi Verschelde 38cfaadcf9
Merge pull request #39836 from neikeq/fix-unhandled-exception-print
Mono/C#: Fix unhandled exception not being printed
2020-06-26 07:48:17 +02:00
Fredia Huya-Kouadio 175d43738a Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:52:40 -07:00
Ignacio Etcheverry 4b0c78b3ca Mono/C#: Use /restore instead of /t:restore when building
Documentation recommends not to use /t:restore
together with other targets (like /t:build),
as it messes with the environment.
2020-06-25 23:50:05 +02:00
Ignacio Etcheverry e8d632720f Mono/C#: Fix InvalidCast because of attempt to unbox long as int 2020-06-25 23:37:53 +02:00
Ignacio Etcheverry f87ae395ee Mono/C#: Fix unhandled exception not being printed
For some reason `mono_unhandled_exception` is not
printing the exception as its comment claims.
Use `mono_print_unhandled_exception` instead.
2020-06-25 23:28:53 +02:00
Rémi Verschelde 23f7f86914 Style: Fix copyright headers 2020-06-25 16:33:44 +02:00
Rémi Verschelde 75c91707a4
Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos
[macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:08 +02:00
Rémi Verschelde ce5de2a3f4 i18n: Sync classref translation template with current docs 2020-06-25 11:00:39 +02:00
Rémi Verschelde c88e5bfbcc i18n: Sync classref translations with Weblate 2020-06-25 11:00:39 +02:00
Rémi Verschelde 2446dbfba1 doc: Sync classref with current source 2020-06-25 11:00:38 +02:00
Rémi Verschelde e8706848e6 i18n: Sync translations with Weblate
(cherry picked from commit a84f081160)
2020-06-25 11:00:38 +02:00
Rémi Verschelde 7c837cf6d1
Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix
Fix regressions in the 3D lock buttons
2020-06-25 10:53:39 +02:00
Yuri Roubinsky f1d7bb6b36
Merge pull request #39822 from Chaosus/shader_fix_const_pass
Fix few places in shaders where const passing still incorrect
2020-06-25 11:10:59 +03:00
Yuri Roubinsky b6ca9536f2 Fix few places in shaders where const passing still incorrect 2020-06-25 10:40:19 +03:00
Andrii Doroshenko (Xrayez) c177308f80 Don't use arbitrary theme editor icons for scripts with the same name
The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.

This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.

The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.
2020-06-25 02:23:39 +03:00
Rémi Verschelde 4dede9e644
Merge pull request #36052 from Calinou/improve-low-processor-sleep
Improve the low processor mode sleep precision
2020-06-24 23:14:05 +02:00
Rémi Verschelde 04795d7f1e
Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast
fix underlying type of enum crashing cast in RiderPathManager
2020-06-24 22:51:07 +02:00
Rémi Verschelde 8f5005b3eb
Merge pull request #39779 from naithar/feature/ios-modules-master
Enable iOS modules and fix missing symbols errors (4.0)
2020-06-24 22:49:39 +02:00
Rémi Verschelde 7dac5bd2b0
Merge pull request #39798 from akien-mga/main-keep-messagequeue-to-deinit-scene
Main::cleanup: Move MessageQueue deletion further down where it's safer
2020-06-24 22:05:15 +02:00
Rémi Verschelde 850134aff9
Merge pull request #39617 from mrushyendra/bilinear_interpolation
Fix upscaling image with bilinear interpolation option specified
2020-06-24 21:58:43 +02:00
Rémi Verschelde 057489b329
Merge pull request #39805 from RandomShaper/fix_gone_popup_crash
Handle gone TabContainer popup nicely
2020-06-24 20:21:17 +02:00
Pedro J. Estébanez b5e44a123c Handle gone TabContainer popup nicely 2020-06-24 19:34:32 +02:00
Rémi Verschelde 527ab830c6
Merge pull request #39793 from Xrayez/class-icon-opt
Optimize class icon loading
2020-06-24 19:01:36 +02:00
Rémi Verschelde 9ad5e9e471
Merge pull request #39800 from Calinou/fix-default-button-styles
Fix default editor/project Button styles after ToolButton removal
2020-06-24 18:58:28 +02:00
Hugo Locurcio 9bd2d7a617
Fix default editor/project Button styles after ToolButton removal
Before this fix, all Buttons made with the default project theme
looked flat until hovered.
2020-06-24 17:21:47 +02:00
Poq Xert 4c0b077faa Updated purchase receipt suitable for sending to apple verification server
(cherry picked from commit bd71925726)
2020-06-24 17:15:56 +02:00
Michael Alexsander f167a2b993 Fix regressions in the 3D lock buttons 2020-06-24 12:09:53 -03:00
Rémi Verschelde 6480efba45 Main::cleanup: Move MessageQueue deletion further down where it's safer
Partial revert of #15702 which triggered the issue.

Fixes #39786.
2020-06-24 16:58:18 +02:00
Michael Belousov 9f61f1ed54 Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
Rémi Verschelde 3c9fc891c8
Merge pull request #39792 from bill8224/hotkey-fix
Fix overlapping hotkey designations
2020-06-24 13:18:12 +02:00
Andrii Doroshenko (Xrayez) 4a86e2bb76 Optimize class icon loading
`get_global_class_name` for `GDScriptLanguage` is slow because
it forces to parse an entire script each time. This patch ensures
that the icon is actually fetched from the EditorData where they
are loaded beforehand.

This change also makes the behavior consistent with the existing
`get_object_icon` method in EditorNode.
2020-06-24 13:08:27 +03:00
Bill acdcda9033 Fix overlapping hotkey designations for save all scenes and save all scripts 2020-06-24 05:02:54 -04:00
Rémi Verschelde ddba410ce5
Merge pull request #39781 from Andy0903/tween-word-order-fix
Tween.xml word order fix
2020-06-24 08:29:50 +02:00
Rémi Verschelde 6ad814bf7b
Merge pull request #39775 from Chaosus/fix_error_label
Fix error label clicking in status bar for shader editor
2020-06-24 08:24:40 +02:00
Rémi Verschelde 7d60a88888
Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix
C#: Fix completion request with case insensitive resource path
2020-06-24 01:00:05 +02:00
Ignacio Etcheverry d569b447ff C#: Fix completion request with case insensitive resource path
Sometimes Visual Studio documents have the root path all in upper case.
Since Godot doesn't support loading resource files with a case insensitive path,
this makes script resource loading to fail when the Godot editor gets code
completion requests from Visual Studio.
This fix allows the resource path part of the path to be case insensitive. It
still doesn't support cases where the rest of the path is also case insensitive.
For that we would need a proper API for comparing paths. However, this fix
should be enough for our current cases.
2020-06-23 20:29:19 +02:00
Andreas Gustafsson 5181daaf9e Tween.xml word order fix
Change the word order of '...the where...' into '...where the...'.
2020-06-23 18:42:11 +02:00
Sergey Minakov c3e7aeb279 SCons: Enable iOS modules for ARKit and Camera 2020-06-23 12:48:44 +03:00
Sergey Minakov 488879f52b Export: Fix iOS enabling push notifications capability 2020-06-23 12:48:44 +03:00
Sergey Minakov 6a01fbc9a7 Export: Remove system frameworks from xcode template 2020-06-23 12:48:44 +03:00
Sergey Minakov 090b9fec20 SCons: Enable modules for iOS 2020-06-23 12:48:44 +03:00
Rémi Verschelde 05395cb14f
Merge pull request #39778 from Meriipu/patch-1
Clarify what a string being empty means
2020-06-23 11:36:29 +02:00
Meriipu 2643b8fa5e Clarify what a string being empty means
Should close https://github.com/godotengine/godot-docs/issues/2432
2020-06-23 11:13:12 +02:00