kobewi
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1778301cd0
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Add call_deferred() method to Callable
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2022-11-04 17:24:34 +01:00 |
Clay John
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8fd92ed867
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Merge pull request #64710 from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
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2022-10-27 10:02:44 -07:00 |
Bastiaan Olij
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02b0c22e38
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Moving SSEffects settings into class
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2022-10-04 11:03:36 +11:00 |
Bastiaan Olij
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ddc4ae1175
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
MinusKube
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f5a808192b
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Prevent windows from having a size greater than device limit
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2022-09-04 22:48:54 +02:00 |
Bastiaan Olij
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2cd84be64d
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
bruvzg
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e7464e7a30
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Fix macOS and iOS defines in the rendering code.
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2022-08-08 17:51:31 +03:00 |
Rémi Verschelde
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8a9700c8a7
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Force disable S3TC support on Android/iOS since we don't handle it
Fixes #63909 for now.
This could be improved in the future if we want to properly support S3TC on mobile.
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2022-08-04 18:27:56 +02:00 |
Bastiaan Olij
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81c6f73109
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Changed storage structs to private
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2022-08-01 11:59:14 +10:00 |
Juan Linietsky
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d4433ae6d3
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Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
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2022-07-29 16:26:13 +02:00 |
Hugo Locurcio
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4b42379c8f
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Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
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2022-07-28 18:46:59 +02:00 |
Bastiaan Olij
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ecfcfd97fa
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Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
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2022-06-28 00:10:29 +10:00 |