Rémi Verschelde
a1012058dd
Merge pull request #94886 from gturri/dev
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Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
2024-09-04 18:55:24 +02:00
Rémi Verschelde
db6af2ecc6
Merge pull request #85018 from smix8/skinnedmeshbake
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Add option to bake a mesh from animated skeleton pose
2024-09-04 18:55:16 +02:00
Guillaume Turri
ea9dff87ae
Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
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When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
myPathFollow2D.set_progress_ratio(0.5)
myPathFollow2D.get_progress_ratio()
does not return 0.5)
This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +02:00
Rémi Verschelde
f69de1c522
Merge pull request #96038 from kitbdev/fix-line-edit-caret-word-mode
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Fix LineEdit word mode when there are no more words
2024-09-04 17:12:06 +02:00
Rémi Verschelde
3cc99d3e31
Merge pull request #95983 from bruvzg/win_fd_opt_fix
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[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-09-04 17:11:57 +02:00
smix8
a99a1699aa
Add option to bake a mesh from animated skeleton pose
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Adds option to bake a mesh from animated skeleton pose.
2024-09-03 22:16:05 +02:00
Rémi Verschelde
e2dd56bea7
Merge pull request #95902 from kitbdev/remove-forced-mouse-focus
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Clean up Viewport's `forced_mouse_focus`
2024-09-03 17:38:17 +02:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
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Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde
ec7fc97972
Merge pull request #93029 from groud/multiple_occlusion_polygons
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Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 16:13:36 +02:00
Gilles Roudière
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
aaronp64
7a9acd5aca
Fix SubViewport/AudioStreamPlayer2D crash
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Updated Viewport destructor to remove itself from World2D, to avoid World2D keeping invalid pointers.
2024-09-03 08:27:47 -04:00
Rémi Verschelde
9dbf9aa4dc
Merge pull request #96511 from lawnjelly/fix_namespace_conflict
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Fix SCU global namespace conflict in `resource_format_text.cpp`
2024-09-03 11:44:09 +02:00
Rémi Verschelde
c038995707
Merge pull request #96460 from bruvzg/rtl_para_breaks
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[RTL] Do not add final newline to the paragraph context.
2024-09-03 11:44:02 +02:00
Rémi Verschelde
3c58b64b07
Merge pull request #96270 from TokageItLab/physical-bone-update
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Fix physical bone update without simulating
2024-09-03 11:43:39 +02:00
Rémi Verschelde
168676a7c5
Merge pull request #96000 from kerstop/deadzone_slider_fix
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Fix deadzone slider not working correctly
2024-09-03 11:43:20 +02:00
Rémi Verschelde
a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
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Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
Rémi Verschelde
5633080147
Merge pull request #93624 from EAinsley/complete#3942
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Add duplicate animation for SpriteFrames
2024-09-03 11:43:00 +02:00
lawnjelly
543ab3da11
Fix SCU global namespace conflict in `resource_format_text.cpp`
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`FORMAT_VERSION` is used in multiple places in the codebase, and #defining it was causing conflicts.
2024-09-03 07:30:56 +01:00
Rémi Verschelde
68a04bbf9a
Merge pull request #96142 from timothyqiu/one-signal-to-invalidate-them-all
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Fix collapsing `TreeItem` not updating horizontal scrollbar
2024-09-02 18:08:07 +02:00
Rémi Verschelde
160e3b3cf4
Merge pull request #91973 from Arnklit/particle-cylinder-cone-emission-shape
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Add cone angle control to particle emission ring shape
2024-09-02 18:07:55 +02:00
Kasper Arnklit Frandsen
40b9516724
Add cone angle control to particle emission ring shape
2024-09-02 14:35:51 +02:00
Rémi Verschelde
25fc31638b
Merge pull request #92838 from Nazarwadim/small_animation_optimization
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Optimize AnimationMixer blend process
2024-09-02 12:12:46 +02:00
bruvzg
02113dff83
[RTL] Do not add final newline to the paragraph context.
2024-09-02 11:11:37 +03:00
Ainsley Su
57bc1d7574
Add duplicate animation
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Co-authored-by: Nonunknown <nonunknown777@gmail.com>
2024-09-01 17:00:47 +02:00
Radiant
70860aafd8
Fix shadow mesh recursion.
2024-08-31 22:31:43 +03:00
A Thousand Ships
194bdde947
Cleanup of raw `nullptr` checks with `Ref`
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Rémi Verschelde
77bc419071
Merge pull request #96174 from DeeJayLSP/wav-docs
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WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 23:37:50 +02:00
DeeJayLSP
5a50b3a6c5
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 16:31:57 -03:00
Nazarii
660e28f5cb
Use static LocalVector for processed_hashes
2024-08-30 19:41:38 +03:00
nazarii
3580ced21e
Optimize animations
2024-08-30 19:18:56 +03:00
Raul Santos
7fd261c8c1
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active`
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- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Rémi Verschelde
7d9ab705c9
Merge pull request #96216 from BlackShift/master
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Fix Tweeners to emit `finished()` when underlying object is deleted
2024-08-30 09:59:35 +02:00
Rémi Verschelde
909629d9f9
Merge pull request #96166 from AThousandShips/more_lock_raii
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Use `MutexLock` in more places
2024-08-30 09:59:19 +02:00
Rémi Verschelde
653a888060
Merge pull request #95463 from DeeJayLSP/qoa-mem
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QOA: Remove unnecessary memory allocation
2024-08-30 09:59:10 +02:00
rune-scape
154049ce17
StringName Dictionary keys
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also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
BlackShift
1abd67caac
Fix Tweeners to emit finished() when underlying object is deleted
2024-08-29 14:53:45 -04:00
A Thousand Ships
e33fdb4296
Use `MutexLock` in more places
2024-08-29 14:12:59 +02:00
Silc Lizard (Tokage) Renew
f2186eeac0
Fix physical bone update without simulating
2024-08-29 18:29:15 +09:00
Rémi Verschelde
ba0b93cf64
Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
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Prevent Parallax2D autoscroll reset
2024-08-29 10:36:42 +02:00
Rémi Verschelde
9725c03228
Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels
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Expose contact point and contact normal on VehicleWheel3D to scripting.
2024-08-29 10:36:30 +02:00
Rémi Verschelde
cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
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Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Rémi Verschelde
96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
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Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
Mark DiBarry
1eda1cf5d7
Prevent Parallax2D autoscroll reset
2024-08-28 16:38:27 -04:00
DictyosteliumDiscoideum
1f751516de
Fix RichTextLabel bottom margin for text clipping
2024-08-28 23:24:43 +03:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
TestSubject06
b56a0370c4
Expose contact point and contact normal on VehicleWheel3D
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Appease doctool by switching the order of the documentation page entries.
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Thanks, didn't see the typo in the suggested change. Brain auto corrected it.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-28 10:28:56 -04:00
Rémi Verschelde
d1c238f43c
Merge pull request #94513 from AThousandShips/no_adv_gui_improve
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Treat `MenuBar` and `MenuButton` as advanced UI
2024-08-28 15:46:46 +02:00
A Thousand Ships
2d2fb3f2e7
Treat `MenuBar` and `MenuButton` as advanced UI
2024-08-28 14:26:54 +02:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00