Rémi Verschelde
5360c2012c
Merge pull request #51004 from groud/tilemap_layers
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Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 17:20:32 +02:00
Rémi Verschelde
b9d544b404
Merge pull request #51173 from RandomShaper/tidy_property_reversion
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Fix up property reversion
2021-08-02 15:47:57 +02:00
Rémi Verschelde
f20c00a935
Merge pull request #51170 from timothyqiu/spin-slider-osx
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Use Command+Drag in EditSpinSlider on macOS
2021-08-02 14:40:26 +02:00
Pedro J. Estébanez
24f2aaecc3
Fix up property reversion
2021-08-02 13:58:02 +02:00
Gilles Roudière
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
Rémi Verschelde
33fd41472c
Merge pull request #49783 from aaronfranke/real-editor-plugins
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Use real_t in editor plugins
2021-08-02 12:50:54 +02:00
Haoyu Qiu
4404c71ca1
Use Command+Drag in EditSpinSlider on macOS
2021-08-02 18:43:43 +08:00
Rémi Verschelde
face3203be
Merge pull request #50430 from goostengine/ctrl-enter-commit
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VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:10 +02:00
Aaron Franke
dbad475fc7
Use real_t in editor plugins
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Also use const more often and delete dead code in CanvasItemEditor
2021-08-01 21:48:34 -05:00
Rémi Verschelde
f06d201bb7
Merge pull request #51139 from Chaosus/fix_canvasitem_drag_warning
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Prevent warning spam to console when dragging a CanvasItem in container
2021-08-01 13:15:02 +02:00
Yuri Roubinsky
bb5729fd35
Prevent warning spam to console when dragging a CanvasItem in container
2021-08-01 13:01:46 +03:00
Yuri Roubinsky
c86aa2a705
Fix crash on doc dragging in script list panel
2021-08-01 12:20:11 +03:00
Rémi Verschelde
536f6a1472
Merge pull request #51124 from YeldhamDev/local_editor_dup_fix
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Fix being able to add duplicate files in the Localization editor
2021-08-01 10:14:11 +02:00
Michael Alexsander
fb07cc8832
Fix being able to add duplicate files in the Localization editor
2021-07-31 19:35:46 -03:00
Rémi Verschelde
007b877cb7
Merge pull request #51114 from pycbouh/editor-fix-audio-bus-colors
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Fix theming in the audio bus editor
2021-07-31 22:13:21 +02:00
Rémi Verschelde
20fa3ec093
Merge pull request #51110 from pycbouh/editor-put-the-colon-back-in
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Put multiple colons back into translated strings
2021-07-31 22:05:43 +02:00
Yuri Sizov
4013d03c45
Fix theming in the audio bus editor
2021-07-31 22:14:14 +03:00
Yuri Sizov
969ba687ef
Put multiple colons back into translated strings
2021-07-31 20:08:07 +03:00
Haoyu Qiu
284c6c81eb
Make action names translatable
2021-07-31 22:19:51 +08:00
Rémi Verschelde
20d46c5b9e
Merge pull request #46270 from RandomShaper/fix_can_reset
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Rationalize property reversion
2021-07-31 14:13:24 +02:00
Rémi Verschelde
a35b4bf3ea
Merge pull request #51057 from V-Sekai/bake-reset-anim
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Bake RESET animation.
2021-07-30 23:35:27 +02:00
Pedro J. Estébanez
db9e3f257f
Rationalize property reversion
2021-07-30 22:36:55 +02:00
Nicholas Huelin
658b152bd8
Make "Find in Files" searches ignore directories with `.gdignore` files in them
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This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.
2021-07-30 15:10:05 -04:00
Rémi Verschelde
fd0775398b
Merge pull request #51078 from nekomatata/code-editor-theme-change-optimization
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Optimize theme change in code editor
2021-07-30 20:47:31 +02:00
Rémi Verschelde
bc8a85b3e0
Merge pull request #50984 from Calinou/project-manager-vulkan-clustered-mobile
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Expose Vulkan's clustered and mobile backends in the project manager
2021-07-30 20:32:22 +02:00
PouleyKetchoupp
edc858ad82
Optimize theme change in code editor
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Postpone applying the whole theme when a setting changes, to avoid
updating everything many times when the whole editor theme is changed.
2021-07-30 10:40:59 -07:00
Hugo Locurcio
d2b65c69e9
Expose Vulkan's clustered and mobile backends in the project manager
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Since OpenGL will not be available in Godot 4.0, this exposes a
choice between Vulkan clustered and Vulkan mobile in the project manager.
Despite the name, Vulkan mobile has many benefits on desktop platforms.
It provides better performance on simple scenes, and ensures that you
won't accidentally use unsupported features while testing your project
on desktop platforms.
The Vulkan backend setting was made into a "basic" setting so that
it can be changed without having to enable the Advanced Settings toggle.
This also improves list formatting to use bullet points and tweaks
the property hint to be more descriptive.
2021-07-30 19:36:17 +02:00
Rémi Verschelde
83ccf39adc
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
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doc: Use self-closing tags for `return` and `argument`
2021-07-30 16:42:52 +02:00
Rémi Verschelde
92c5c46da7
Merge pull request #51041 from foxydevloper/new-resources-snake-case
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Name new resource files with `snake_case`
2021-07-30 15:44:29 +02:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Rémi Verschelde
e95e33f251
Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus
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Highlight context menu items at the top of the 2D/3D viewports
2021-07-30 15:18:48 +02:00
Hugo Locurcio
e92297cc3d
Make the focus outline translucent for editor viewports
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This makes the focus outline less distracting on the
2D and 3D editor viewports.
2021-07-30 14:20:54 +02:00
Rémi Verschelde
6d5c1086c3
Merge pull request #50982 from Calinou/editor-use-bullet-points
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Use bullet points in the editor instead of dashes where relevant
2021-07-30 13:42:20 +02:00
K. S. Ernest (iFire) Lee
b742076e17
Bake RESET animation.
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Co-authored-by: MMMaellon <mmmaellon@gmail.com>
Co-authored-by: Eron <rufsketch1@gmail.com>
2021-07-30 02:00:21 -07:00
Rémi Verschelde
74aa7e26e9
Merge pull request #51011 from foxydevloper/drag-drop-root-default
2021-07-30 09:02:09 +02:00
foxydevloper
ae7a74625d
Name new resource files with `snake_case`
2021-07-29 20:53:33 -04:00
foxydevloper
f641327dcf
Make drag and drop into viewport add to root node by default
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When dragging and dropping a texture, mesh, or scene from the FileSystem into the
2D or 3D viewport, it will be added as a child of the current scene's root node.
2021-07-29 15:47:42 -04:00
Rémi Verschelde
140905df8d
Merge pull request #51024 from Chaosus/clear_processes_ids
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Clear debug process identifiers array at `stop()` to prevent invalid checking of them
2021-07-29 18:39:49 +02:00
Yuri Roubinsky
a03af773e8
Clear debug process id at `stop()` to prevent invalid checking of them
2021-07-29 19:08:15 +03:00
Haoyu Qiu
f9aad98d36
Remove colon from column titles
2021-07-29 22:01:07 +08:00
Rémi Verschelde
4cfa9bc0f1
Merge pull request #50989 from SirQuartz/patch-35
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Fix duplicate shortcut for paint and erase in TileMap editor
2021-07-29 10:04:54 +02:00
Haoyu Qiu
80e4c8626d
Hide open doc button when not inspecting anything
2021-07-29 15:07:55 +08:00
Nicholas Huelin
28f45e923c
Fix duplicate shortcut in TileMap Editor
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This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28 17:33:17 -04:00
Hugo Locurcio
07dbe2045a
Use bullet points in the editor instead of dashes where relevant
2021-07-28 19:40:45 +02:00
Rémi Verschelde
60eb508fbb
Merge pull request #50961 from YeldhamDev/embed_windows_fixes
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Multiple cosmetic fixes for embedded windows
2021-07-28 18:24:07 +02:00
Hugo Locurcio
026aea681d
Improve the 2D editor ruler display
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- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
anywhere else in the editor.
2021-07-28 16:04:48 +02:00
Rémi Verschelde
7f0a83c129
Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmo
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Improve the 3D editor manipulation gizmo
2021-07-28 15:33:24 +02:00
Rémi Verschelde
9f5436c799
Merge pull request #50826 from Calinou/editor-improve-mesh-uv-preview
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Improve MeshInstance3D UV preview in the editor
2021-07-28 15:30:29 +02:00
Michael Alexsander
79fc188fc4
Multiple cosmetic fixes for embedded windows
2021-07-27 23:55:06 -03:00
Hugo Locurcio
81d2d2b41a
Highlight context menu items at the top of the 2D/3D viewports
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This makes it easier to notice that some menu items only appear when
specific nodes are selected.
This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-27 16:45:02 +02:00