Hugo Locurcio
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
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[ci skip]
2018-08-05 16:49:22 +02:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
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Context Menu Improvements
2018-07-29 12:31:20 -03:00
Ian
1bb13e95a8
context menu improvements
2018-07-26 08:58:35 -04:00
Rémi Verschelde
eab105310b
Merge pull request #19257 from volzhs/edit-visual-script
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Open internal visual script editor while use external editor is on
2018-07-26 10:36:01 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Paulb23
6696b16685
Fix crash on doc right click, issue 20429
2018-07-25 19:24:06 +01:00
volzhs
6bdec4ffb6
Open internal visual script editor while use external editor is on
2018-07-25 11:59:31 +09:00
Paulb23
8ff747171f
Allow opening and editing of any utf_8 file in script editor
2018-07-22 11:55:56 +01:00
Juan Linietsky
a3f1ee5c57
Global class names (and GDScript support for it)
2018-07-15 19:29:00 -03:00
Max Hilbrunner
0705eb904a
Merge pull request #19251 from YeldhamDev/script_templates_changes
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Small changes to the comments in the script templates
2018-07-03 16:48:03 +02:00
Chaosus
7a18b95906
Move Theme options to submenu
2018-06-21 12:10:43 +03:00
Michael Alexsander Silva Dias
fd17b960e9
Small changes to the comments in the script templates.
2018-06-11 02:04:51 -03:00
Juan Linietsky
a8dd5750e2
Merge pull request #19334 from guilhermefelipecgs/fix_popup
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Fixes popup_centered_* methods, dialogs with wrong sizes and visual script editor
2018-06-08 13:00:53 -03:00
Guilherme Felipe
048f149478
Fix theme not updating with changes
2018-06-06 17:58:12 -03:00
Guilherme Felipe
7a3882723c
Fix #16069 , #19292 , #19267 and #18940
2018-06-06 13:16:52 -03:00
volzhs
69ac6a1f3d
Show opened script or help name
2018-06-06 06:18:11 +09:00
Michael Alexsander Silva Dias
6c058040b7
Small tooltip changes.
2018-05-18 14:54:40 -03:00
Daniel J. Ramirez
9a365a1216
Moved inspector functionality from EditorNode to InspectorDock.
2018-05-17 16:29:26 -05:00
Samuele Zolfanelli
375c94510f
Changed the name displayed in the Script tab for built-in script with a more descriptive one
2018-05-16 15:23:56 +02:00
Julian Murgia
68b9fd79e4
Add button hbox with alphabetic sort toggle above methods outline.
2018-05-11 13:30:43 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Juan Linietsky
3a08f1748b
Merge pull request #16571 from Zylann/find_in_files
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Added find & replace in files
2018-04-08 17:24:26 -03:00
Paulb23
f7c727e6c3
Abstracted the syntax highlighter from text edit
2018-04-02 12:41:44 +01:00
Andreas Haas
1cfc43421e
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-01 21:45:24 +01:00
geequlim
095e2bcc26
Fix builtin script cannot open from debug stacks
2018-02-21 21:10:32 +08:00
Rémi Verschelde
55f00d9655
Merge pull request #16455 from volzhs/close-docs
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Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs
df84290a7e
Keep to show current script when closing all docs
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
2018-02-20 14:39:52 +09:00
Marc Gilleron
f637ad84e3
Added find & replace in files
2018-02-19 22:38:58 +01:00
ianb96
e1778fb921
option to disable sort in script list
2018-02-14 11:38:02 -05:00
Michael Alexsander Silva Dias
4dbf6ac1b8
Added "allow_reselect" property to ItemList and enabled it for the method/help lists.
2018-02-14 03:38:07 -02:00
Rémi Verschelde
e8763ef130
Merge pull request #16518 from Paulb23/fix_members_overview_offset
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Fixed members overview not scrolling to correct line
2018-02-13 22:12:48 +01:00
Rémi Verschelde
fd871b4d4f
Merge pull request #16383 from binbitten/issue_16335
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Fix spaces and quotes in external editor flags
2018-02-13 15:21:37 +01:00
Paulb23
4d92c5e1c3
Fixed members overview not scrolling to correct line
2018-02-09 17:35:28 +00:00
binbitten
fb8d2420b5
Fix spaces and quotes in external editor flags
2018-02-04 11:18:54 +01:00
Michael Alexsander Silva Dias
140340978b
Changes for the "Recent Scripts" menu.
2018-02-02 15:34:36 -02:00
Bernhard Liebl
89057dd289
Fix external editors always opening on scene change
2018-01-14 12:34:00 +01:00
Ignacio Etcheverry
1c6269f2dd
External editor fixes
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Bernhard Liebl
7e1b39245f
Don't delete edit menu too early when closing script tabs
2018-01-08 19:47:47 +01:00
Rémi Verschelde
2a1ce0fbc4
i18n: Sync translation templates with current source
2018-01-06 14:32:21 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
sersoong
77c9698785
Add Show In File System to script editor tabs
2018-01-02 10:11:54 +08:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
Noshyaar
b6c798a062
Merge pull request #14827 from RayKoopa/editor_patchwork
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Some Editor UI patchwork
2017-12-25 08:28:53 +07:00
Ray Koopa
69ef89a8bd
Limit code editor minimum width, clear Scene node subresource menu before refilling it
2017-12-19 18:29:01 +01:00
Michael Alexsander Silva Dias
36e835bbd4
Some fixes for the Script Editor and dead code cleaning.
2017-12-18 15:46:17 -02:00
Rémi Verschelde
03fb1fd7fa
Merge pull request #14613 from voithos/fold-jump-bugfix
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Account for folded code blocks when navigating via members list
2017-12-16 01:16:25 +01:00
Will Nations
c38cd9b963
Added open_script_create_dialog func
2017-12-13 22:14:17 -06:00
Zaven Muradyan
f139d0e4e6
Account for folded code blocks when navigating via members list
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Previously, the editor would attempt to set the scroll position to the
function's line number, but this would result in an invalid scroll
whenever functions above the target were folded.
This changes callback to use a combination of `goto_line` and
`set_edit_state` to navigate to the target line and reset the cursor to
column 0.
Using `goto_line` also has the side effect of automatically unfolding
the target function, which seems like useful behavior.
Fixes #14572 .
2017-12-12 21:40:12 -08:00
sersoong
f0fda9fd87
Add 'copy script path' to script editor plugin
2017-12-07 11:57:41 +08:00