Rémi Verschelde
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b6c6e2f5e5
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Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
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2015-11-23 00:19:00 +01:00 |
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neikeq
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b0b0f35e2c
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Added some demo icons
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2015-10-29 20:37:09 +01:00 |
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Juan Linietsky
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a2b8b92a6e
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-fixed some glitches in isometric light demo, closes #1858
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2015-05-10 18:14:38 -03:00 |
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Juan Linietsky
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30f652998d
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Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
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2015-05-03 23:00:26 -03:00 |
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Juan Linietsky
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5c6b31c024
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
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jack
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891db1e112
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Set name on isometric-light demo's engine.cfg
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2015-04-25 22:18:57 -04:00 |
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Juan Linietsky
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52e2f4606f
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-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
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2015-04-24 23:46:42 -03:00 |
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Juan Linietsky
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3920c497b3
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Option in Android export to use 32 bits buffer.
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2015-03-31 19:02:40 -03:00 |
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Juan Linietsky
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53e1694e1e
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New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
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2015-03-16 01:14:59 -03:00 |
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Juan Linietsky
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650e13f3cd
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back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
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2015-03-12 01:05:50 -03:00 |
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Juan Linietsky
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a6f96f46b7
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small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been
optimized.
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2015-03-10 21:05:49 -03:00 |
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Juan Linietsky
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91744e9ed3
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New Demo, Screen Space Shaders
-Fixes to screen space shaders.
-Fixes to isometric light demo.
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2015-03-10 00:53:50 -03:00 |
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Juan Linietsky
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09489e3a78
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lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
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2015-03-09 02:34:56 -03:00 |
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