Rémi Verschelde
26baaf447a
WinRT: Add missing license file for ANGLE
...
Also drop the unused "All rights reserved" FunctionDiscoveryKeys_devpkey.h
Fixes #4859 .
2016-07-14 08:49:02 +02:00
sanikoyes
978cb0e884
Fix crash in FileAccessJAndroid::file_exists (does not free local ref)
2016-07-11 12:41:54 +08:00
Juan Linietsky
d279d060e1
Merge pull request #5077 from RandomShaper/improve-android-build
...
Improve Android build
2016-07-10 13:57:17 -03:00
Juan Linietsky
e74d71a5bf
Merge pull request #5574 from volzhs/android-app-id
...
Add android_add_default_config for config.py
2016-07-10 13:03:37 -03:00
Juan Linietsky
28641fd9b8
Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
...
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-10 12:41:05 -03:00
Juan Linietsky
864c0e84de
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
...
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Rémi Verschelde
02aeac12d1
OSX export: Default to fat format, make it an enum
...
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.
2016-07-09 00:46:10 +02:00
eska
4beeff9433
Pass mouse position to Input singleton in web export
2016-07-08 20:09:25 +02:00
Juan Linietsky
7e3044981e
Avoid crash if setting modifiers fails, closes #5158
2016-07-08 11:28:09 -03:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Rémi Verschelde
b6ac91c0e6
Removed unused variables (first pass)
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
volzhs
40d3234304
Add android_add_default_config for config.py
...
usage : env.android_add_default_config("applicationId 'com.godot.game'")
2016-07-07 04:03:50 +09:00
Rémi Verschelde
90b5b0d1c9
Merge pull request #5552 from volzhs/fix-jni-null
...
Fix crash when null value through jni on android
2016-07-04 23:39:31 +02:00
Rémi Verschelde
176920278f
Merge pull request #5551 from eska014/bsd-no-libdl
...
Link libdl only on Linux, fix BSD build
2016-07-04 23:39:11 +02:00
volzhs
b09dbaa78e
Fix crash when null value through jni on android
2016-07-05 04:41:46 +09:00
eska
a2386bd2b2
Link libdl only on Linux, fix BSD build
2016-07-04 18:39:27 +02:00
SuperUserNameMan
7a142780f0
windows get_latin_keyboard_variant() implementation and gdscript binding
2016-07-03 19:35:13 +02:00
Rémi Verschelde
6bd22b9c2e
Merge pull request #5516 from Hinsbart/fix_win_freeze
...
Windows: prevent freeze while moving or resizing the game window.
2016-07-03 19:17:09 +02:00
Rémi Verschelde
9693f37fcc
Merge pull request #5491 from volzhs/fix-jni-bool-string
...
Fix wrong return bool, string, string array data through jni
2016-07-03 19:11:04 +02:00
Juan Linietsky
1726bacf78
missnig ;
2016-07-02 16:04:00 -03:00
Juan Linietsky
973a12c5f2
Data dir returns a symlink in Android 6.0, which confuses DirAccess on android, this should fix it
2016-07-02 11:49:52 -03:00
Andreas Haas
6856c52491
Windows: prevent freeze while moving or resizing the game window.
...
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.
fixes #4695
2016-07-01 16:55:53 +02:00
Rémi Verschelde
d81b635957
Merge pull request #5495 from SuperUserNameMan/joystick_bug_windows
...
fixes #5464 windows_joystick close_joystick bug
2016-06-30 08:07:59 +02:00
Rémi Verschelde
91655b9a18
Merge pull request #5494 from jay3d/master
...
Fixed building for latest Haiku nightlies.
2016-06-30 08:07:24 +02:00
SuperUserNameMan
2511f48339
fixes #5464 windows_joystick close_joystick bug
2016-06-29 23:00:45 +02:00
Jamil Halabi
fbdb717cae
Fixed building for latest Haiku nightlies.
2016-06-29 15:40:25 -04:00
volzhs
aac0af043c
Fix wrong return bool, string, string array data through jni
2016-06-30 01:23:55 +09:00
Pedro J. Estébanez
e7b2626707
Make Android build smarter (SCons + Gradle)
...
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
Ferdinand Thiessen
9e751178eb
Fix compiling for X11 on non-86, this fixes #5444
2016-06-27 03:03:42 +02:00
George Marques
bf44275b1a
Fix visual server error when minimizing the window
2016-06-26 18:54:34 -03:00
Rémi Verschelde
7d06d50e65
Merge pull request #5395 from vnen/android-sensors
...
Fix Android sensors polling rate on resume
2016-06-26 09:46:10 +02:00
Rémi Verschelde
fad6b29a59
Merge pull request #5390 from volzhs/jni-stringarray
...
Fix string array parameter check with jni
2016-06-26 09:45:36 +02:00
Juan Linietsky
8dac3bf3b1
Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS
2016-06-25 10:41:23 -03:00
Rémi Verschelde
c931ed976b
Gradle: remove trailing spaces
2016-06-25 13:39:03 +02:00
paper-pauper
dd1ad31757
Changes X11 res_name to "Godot_Engine"
...
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265 )
2016-06-25 07:15:21 +02:00
George Marques
6d37253be5
Fix Android sensors polling rate on resume
...
Fix #5306
2016-06-24 21:00:04 -03:00
volzhs
456b7733fc
Fix string array parameter check with jni
2016-06-25 02:05:46 +09:00
volzhs
a5a5bdef25
Remove duplicated aidl for android
...
Tested IAP function on device.
2016-06-25 01:11:21 +09:00
Ariel Manzur
10c512e46d
added "arch" parameter, made iphone use it to build isim
2016-06-23 07:41:54 +02:00
Rémi Verschelde
dc8c145488
iOS simulator: merge into iphone detect.py
...
Fixes #4489
2016-06-23 07:41:54 +02:00
Rémi Verschelde
0a72f9ccb8
Merge pull request #5362 from J08nY/png
...
libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
Rémi Verschelde
92ee868a94
Merge pull request #5358 from Keyaku/alert-for-osx
...
Added alert() functionality for OS X
2016-06-23 07:39:34 +02:00
Rémi Verschelde
b9ed5b12c9
Merge pull request #5235 from volzhs/fix-android-export
...
fix errors while exporting android
2016-06-23 07:35:22 +02:00
Rémi Verschelde
daa4180210
Merge pull request #5364 from RandomShaper/windows-high-contrast-compat
...
Make editor compatible with Windows high contrast themes
2016-06-23 07:16:13 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
...
Disabled by default.
2016-06-22 23:13:41 -03:00
Pedro J. Estébanez
85a5290ee8
Make editor compatible with Windows high contrast themes
...
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later ) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-23 00:14:15 +02:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
...
neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Keyaku
072da51f20
Added alert() functionality for OS X
2016-06-22 16:58:31 +01:00
Rémi Verschelde
842e7bfc2f
Merge pull request #5357 from volzhs/fix-locale-android
...
fix android resource locale
2016-06-22 16:05:59 +02:00
volzhs
591be5df25
fix android resource locale
2016-06-22 22:32:03 +09:00