Commit Graph

3197 Commits

Author SHA1 Message Date
Rémi Verschelde 188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski 33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Rémi Verschelde 6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde 8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Rémi Verschelde f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Rémi Verschelde 5f1dce4354
Merge pull request #31336 from Calinou/scons-libs-use-lists
Always use lists for `LIBS` in SCons
2019-08-13 12:32:57 +02:00
Hugo Locurcio 9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Rémi Verschelde 4403744ef9
Merge pull request #31335 from Xenoamor/bugfix/GridMapListTextCutoff
Fix GridMap list text not expanding when palette is resized
2019-08-13 08:32:48 +02:00
Hugo Locurcio 05daf5c78b
Always use lists for `LIBS` in SCons
This closes #31288.
2019-08-12 22:31:55 +02:00
Xenoamor 69438149f5
Fix GridMap list text not expanding when palette is resized
This is to close #31304
2019-08-12 21:14:20 +01:00
Ignacio Etcheverry bda461c2b1 Add C# language editor icon 2019-08-12 18:57:26 +02:00
Ignacio Roldán Etcheverry 3c78837218
Merge pull request #31322 from neikeq/mono-gitignore-override-sln
Make git no longer ignore solution files inside the mono module
2019-08-12 16:50:18 +02:00
Ignacio Etcheverry 33c0d47273 Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
Rémi Verschelde 37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Rémi Verschelde 5441aaf768
Merge pull request #31228 from aaronfranke/identity-constants
Add Basis constants and format Transform constants
2019-08-12 12:42:30 +02:00
Rémi Verschelde b1de92fbdf
Merge pull request #31314 from BastiaanOlij/fix_api_struct_gen
Fix self reference issue in core structures for GDNative plugins
2019-08-12 11:45:33 +02:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Bastiaan Olij bf9a97c2cb Fix self reference issue in core structures for GDNative plugins 2019-08-12 19:21:32 +10:00
Robin Hübner 8aeade74db Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' 2019-08-12 10:15:54 +02:00
geequlim e5b91a15e6 Improve code compeletion for virtual methods with signatures 2019-08-11 14:06:39 +08:00
geequlim 72d11cd173 Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00
Geequlim 666ed89011 Add generate script api to dictionary support
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
2019-08-11 13:30:15 +08:00
Geequlim 9618b0c63e Check client workspace directory is valid
Drop test initialize message sent to client
Remove unused code property for the parser class
2019-08-11 13:30:15 +08:00
Geequlim b2f02317fa Improve symbol resolve for inner classes
Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
2019-08-11 13:30:15 +08:00
Geequlim 76c9e4ceb7 Improved performance for completion and symbol resolvation.
Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11 13:30:15 +08:00
geequlim fa6d6a329c Add optional smart resolve sulotion
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11 13:30:15 +08:00
geequlim 37aafaaa9c Add a symbol pool to cache all native symbols and workspackes symbols.
Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
2019-08-11 13:30:15 +08:00
geequlim f58560ac36 Add GDScript Language Protocol plugin 2019-08-11 13:30:15 +08:00
geequlim 61ed6efa5b Add JSONRPC-2.0 implementation as a module 2019-08-11 13:30:15 +08:00
Aaron Franke 85f13a0d24
Add Basis constants and format Transform constants 2019-08-09 11:34:54 -07:00
Rémi Verschelde 3ea33c0e45
Merge pull request #31221 from neikeq/err-explain-to-msg-mono
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
2019-08-09 12:40:05 +02:00
Rémi Verschelde 80c7cb6378
Merge pull request #31227 from profan/fix/err-explain-usages
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 12:28:06 +02:00
Ignacio Etcheverry c55ce204b3 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
And 'CRASH_*_MSG' as well.

Also make error messages puntuation and quotation more consistent.
2019-08-09 12:13:21 +02:00
Robin Hübner 6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Cameron Reikes 2339e85b78 Expression before 'is' may be null 2019-08-09 01:24:03 -07:00
Rémi Verschelde 1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Aaron Franke 50fd2deede
[Mono] Make all structs seralizable 2019-08-07 18:34:52 -07:00
Marc Gilleron cd2de77b04 Add Image.save_exr() 2019-08-07 21:17:47 +01:00
Rémi Verschelde ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
PouleyKetchoupp 189e4e59ad Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide()
Fixes #31144
2019-08-07 12:32:32 +02:00
Rémi Verschelde 45be9c67ef
Merge pull request #31091 from aaronfranke/wrap
Optimize Wrap functions
2019-08-05 09:55:57 +02:00
Rémi Verschelde be3b2f3ff9
Merge pull request #31041 from 2shady4u/master
Mark class_name line as safe in editor
2019-08-05 08:05:49 +02:00
Aaron Franke a9c10450bd
[Core] [Mono] Optimize Wrap functions
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04 20:38:38 -07:00
Ignacio Roldán Etcheverry 7126654eaf
Merge pull request #31068 from neikeq/issue-31065
C#: Fix Color.ToHtml()
2019-08-04 08:53:52 +02:00
Ignacio Etcheverry 57fe284fe6 C#: Fix Color.ToHtml() 2019-08-04 05:04:39 +02:00
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
shaderbeast 1e6a52b215 Mark class_name line as safe in editor 2019-08-02 20:07:54 +02:00
Emmanuel Barroga 5c447cecd2 Add descriptive tooltips in VS editor
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.

To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: 
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
RevoluPowered 243f400ee2 Updated assimp to commit 1d565b0 with iFire
Signed-off-by: RevoluPowered <gordon@gordonite.tech>
Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>
2019-07-30 18:59:29 +01:00
Rémi Verschelde d15090e275
Merge pull request #30909 from Kaligule/patch-1
Add a reference to pow to the description of exp.
2019-07-30 00:06:30 +02:00
Rémi Verschelde adffd9aaef
Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix
Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29 21:38:37 +02:00
Rémi Verschelde baa1d0c3d0
Merge pull request #30923 from NilsIrl/better_dropdown
Improve platform selection in the GDNativeLibrary dock
2019-07-29 21:38:21 +02:00
Michael Alexsander Silva Dias 147990cb6d Fix 'GDNativeLibrary' editor being incorrectly opened 2019-07-29 15:05:49 -03:00
Rémi Verschelde b90ef52ece Find trailing whitespace and indentation in gdnative_api.json 2019-07-29 18:48:21 +02:00
Kaligule a2c81a7455 Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.

This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).

@akien-mga told me how to reference methods here:
godotengine#30909
2019-07-29 18:17:52 +02:00
NilsIrl d69409338b Improve platform selection in the GDNativeLibrary dock
* Replace button text with currently selected platforms
* Expand button size horizontally
2019-07-29 14:54:08 +02:00
Rémi Verschelde d06da7193d
Merge pull request #30869 from NilsIrl/#30841
Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-29 10:11:56 +02:00
Aaron Franke 7dbbb5eac7
[Mono] Deprecate Set methods
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry!

Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28 17:49:22 -04:00
Fabio Alessandrelli d6c9b377b9 Fix WebSocketClient crash when unref during signal
Always call disconnect before emitting signals, to avoid calling it on a
freed object if the user decides to unreference it in a signal.
2019-07-28 15:23:20 +02:00
NilsIrl ba63e0a5a2 Replace radion buttons with checkboxes in GDNativeLibrary editor 2019-07-27 16:46:14 +02:00
Rémi Verschelde 1107799de5
Merge pull request #30849 from bojidar-bg/7898-mixed-indentation
Disallow using of both tabs and spaces for indentation in the same file
2019-07-27 10:48:31 +02:00
Ignacio Etcheverry d54df7b904 C#: Fix Transform2D.AffineInverse() 2019-07-27 02:15:29 +02:00
Bojidar Marinov f12f3cf726
Disallow using of both tabs and spaces for indentation in the same file
Closes #7898
2019-07-26 21:24:34 +03:00
Rémi Verschelde 140e7e5edf
Merge pull request #30788 from Chaosus/direction_to_gdnative
Added Vector2/3.direction_to methods to GDNative
2019-07-26 18:58:25 +02:00
Ignacio Roldán Etcheverry 6697ad2c4f
Merge pull request #30842 from neikeq/fix-custom-props-msbuild
Mono: Fix custom defines for Mono's MSBuild; remove xbuild
2019-07-26 18:33:52 +02:00
Ignacio Etcheverry 8821569689 Mono: Fix custom defines for Mono's MSBuild; remove xbuild
Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line.

xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html
It's a good time to just remove xbuild support entirely.
2019-07-26 17:17:17 +02:00
Ignacio Roldán Etcheverry a82420fbe8
Merge pull request #30825 from neikeq/heya
Fix incorrectly updating csproj and not closing build issues file
2019-07-26 16:54:11 +02:00
Ignacio Etcheverry 4e84478f4e Fix incorrectly updating csproj and not closing build issues file 2019-07-25 21:06:40 +02:00
Ignacio Roldán Etcheverry 3a68b24171
Merge pull request #30820 from neikeq/issue-28394
Mono: Don't try to update project assemblies from project manager
2019-07-25 19:00:10 +02:00
Ignacio Etcheverry c9befa63d2 Mono: Don't try to update project assemblies from project manager
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location.
This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.
2019-07-25 17:52:45 +02:00
Rémi Verschelde 1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde 336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Ignacio Etcheverry c0cdbb7938 Mono: Fix regression: external editors not working on Windows 2019-07-24 23:19:24 +02:00
Ignacio Etcheverry 513cc78f85 Mono: Add option to keep running after unhandled exceptions
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour.
The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin.
2019-07-24 23:19:15 +02:00
Chaosus bf237f651c Added direction_to to GDNative 2019-07-24 11:16:20 +03:00
Rémi Verschelde aa062c54fc
Merge pull request #25090 from Chaosus/string_count
Added String.count method
2019-07-24 08:32:42 +02:00
Michael Alexsander Silva Dias 12ae7a4c02 Update some dead links in the codebase 2019-07-23 21:06:12 -03:00
Chaosus 080c0bb7fe Added count method to String 2019-07-23 18:55:54 +03:00
Rémi Verschelde d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
Rémi Verschelde 4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Rémi Verschelde 77724fde60 Fix type mismatch in iOS interface orientation checks
Not sure why this error popped up when I enabled C++11 on the codebase,
but I guess this should fix it.
2019-07-22 20:31:15 +02:00
Rémi Verschelde 5dae2ea777 SCons: Enable C++11 on the whole codebase
**Important:** This does not mean *yet* that C++11 features should be used
in contributions to Godot's codebase.

For now this change is done solely for feature branches working on Vulkan
support and GDScript typed instruction sets for Godot 4.0, which will both
use C++11 features and are based on the master branch.

The plan is to start porting the codebase to C++11 after Godot 3.2 is
released, following upcoming guidelines on the subset of new features that
should be used, and when/how to use them.

We will advertise clearly when C++11 contributions are open, especially
once we start a coordinated effort to port Godot's massive codebase. In the
meantime, please bear with us and good ol' C++03. :)
2019-07-22 17:17:30 +02:00
Rémi Verschelde 66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of #30270.
2019-07-22 15:08:32 +02:00
Rémi Verschelde 07e289963c doc: Sync classref with current source 2019-07-22 12:27:52 +02:00
Ignacio Etcheverry 0197d86ab4 Mono: Fix editor API assembly not being updated
If both the core and editor API assemblies are missing or out of sync, Godot will only update the former and then abort when trying to load them again because the latter was not updated. Godot will update it correctly the next time it's started, but this should not be needed and it should work the first time. This commit fixes that.
2019-07-22 00:16:24 +02:00
Ignacio Roldán Etcheverry 4379395892
Merge pull request #30710 from neikeq/issue-30526
Fix mono module build errors for release templates
2019-07-20 16:20:49 +02:00
Ignacio Etcheverry ec679dfffa Fix mono module build errors for release templates 2019-07-20 15:52:26 +02:00
Rémi Verschelde 60efd67034
Merge pull request #30693 from Chaosus/lerp_angle
Added lerp_angle built-in function
2019-07-20 13:37:13 +02:00
Rémi Verschelde e466dc2daa
Merge pull request #30698 from Anutrix/assimp-pass-by-ref
Changed large const string values to const string ref in some assimp functions
2019-07-20 12:06:58 +02:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Chaosus 6694c119d0 Added lerp_angles built-in function
Co-authored-by: Xrayez <https://github.com/Xrayez>
Co-authored-by: DleanJeans <https://github.com/DleanJeans>
2019-07-20 12:59:41 +03:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
unknown 1b4d3f7d56 Changed large const string values to string ref in some assimp functions 2019-07-20 00:53:21 +05:30
Ivan Hilaire 5d88f74677 Remove added pluginscript resource format loaders and savers on cleanup
Properly release added resource loader and save references. Otherwise PluginScript API
may cause "ObjectDB Instances still exist!" warnings and segmentation faults on exit.
2019-07-19 22:13:44 +03:00
Rémi Verschelde f796779f7c
Merge pull request #23310 from aaronfranke/posmod-int
Add integer posmod and rename default arg names
2019-07-19 15:07:49 +02:00
K. S. Ernest (iFIre) Lee bdf54a7f9e Visualscript: Add types for base type get and set. 2019-07-19 00:04:46 -07:00
Aaron Franke a60f242982 Add integer posmod and rename default arg names
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator.

I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-18 16:33:43 -04:00
Rémi Verschelde 950153757b
Merge pull request #30648 from NilsIrl/useless_casts
Remove useless casts to String
2019-07-18 09:34:55 +02:00