Poommetee Ketson
6b22ec5f6c
InterpolatedCamera: use internal_process
2018-03-16 05:15:26 +07:00
Hein-Pieter van Braam
99f286e23f
Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted
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Fix gesture events being blocked
2018-03-15 23:13:04 +01:00
Hein-Pieter van Braam
aed2fedd16
Merge pull request #17291 from Warlaan/master
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completed-signal for coroutines with more than one yield
2018-03-15 23:11:37 +01:00
Hein-Pieter van Braam
64b336b367
Merge pull request #17293 from bncastle/basebutton_fix_pressed
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Fix "ui_accept" action not calling _pressed() function in GDScript Button
2018-03-15 22:58:49 +01:00
Fabio Alessandrelli
b0186b41bb
Merge pull request #17237 from RandomShaper/fix-ssl-handshake
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Fix HTTPClient SNI support when verify is off
2018-03-15 22:43:34 +01:00
Hein-Pieter van Braam
e4e0ba908a
Merge pull request #17296 from cart/controller-mapping-autogen
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Generate controller mapping class from one or more SDL2 database files
2018-03-15 22:42:06 +01:00
Hein-Pieter van Braam
9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
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Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Hein-Pieter van Braam
f8706cbdf2
Merge pull request #17407 from poke1024/fix-hsv-mismatch
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Fix mismatch between Color.h and Color.from_hsv()
2018-03-15 22:16:57 +01:00
Rémi Verschelde
9bb1b55486
Merge pull request #17514 from brylie/patch-1
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Add brief description
2018-03-15 20:45:26 +01:00
Rémi Verschelde
e2dd6671dc
Merge pull request #17527 from poke1024/fix-17522
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Fix debugger_stdout_settings being ignored
2018-03-15 20:40:14 +01:00
Rémi Verschelde
d3648b51b1
Merge pull request #17533 from JFonS/shader_allow_hint_defaults
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Hinted shader uniforms can have a default value
2018-03-15 20:24:44 +01:00
Rémi Verschelde
d5f3f3ddc2
Merge pull request #17541 from mhilbrunner/docs-node
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[DOCS] Node: Networking updates, fix outdated and missing docs
2018-03-15 20:03:13 +01:00
mhilbrunner
5a3e841c60
[DOCS] Node: Networking updates, fix outdated and missing docs
2018-03-15 20:00:34 +01:00
Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
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Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas
700d07cf7c
Mono: Avoid invalid class names.
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Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes #12483
2018-03-15 19:25:06 +01:00
Rémi Verschelde
a8147d0f8b
Merge pull request #17536 from bruvzg/fix_mingw_build
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Fix MinGW cross-build
2018-03-15 16:50:01 +01:00
bruvzg
e337eecd17
Fix MinGW cross-build
2018-03-15 17:29:55 +02:00
JFonS
479f531635
Hinted shader uniforms can have a default value
2018-03-15 15:23:40 +01:00
Rémi Verschelde
d2f929304b
Merge pull request #17529 from Noshyaar/patch-1
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Fix script template on `_ready` behavior
2018-03-15 14:05:23 +01:00
Rémi Verschelde
6f8b79ea5f
Merge pull request #17528 from BastiaanOlij/missing_uwp_boolvariable
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Added missing import BoolVariable
2018-03-15 12:47:43 +01:00
Poommetee Ketson
01ec06d9ae
Fix script template on _ready
behavior
2018-03-15 18:38:53 +07:00
Bastiaan Olij
cc9e8aa732
Added missing import BoolVariable
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Didn't like the missing BoolVariable :)
2018-03-15 22:35:44 +11:00
Bernhard Liebl
2b728de8f2
Fix debugger_stdout_settings being ignored
2018-03-15 12:22:10 +01:00
Rémi Verschelde
506c492657
Merge pull request #17520 from eska014/wasm-webgl1
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Check only for WebGL 1.0 before starting downloads, move test to HTML file
2018-03-15 08:55:14 +01:00
Leon Krause
61026e62bf
Check only for WebGL 1.0, move test to HTML file
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Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after
reading project settings, so check for the lower version.
The test is now in the HTML file, so if desired WebGL 2.0 can be
checked early by changing the behaviour there.
2018-03-15 04:04:24 +01:00
Brylie Christopher Oxley
32fc6c9041
Add brief description
2018-03-14 23:23:38 +02:00
Rémi Verschelde
955397dfd5
Merge pull request #17194 from garyo/scons_find_msvc
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Enable SCons to autodetect Windows MSVC compiler
2018-03-14 21:27:00 +01:00
Bernhard Liebl
1d3b5d5a2f
Fix mismatch between Color.h and Color.from_hsv()
2018-03-14 21:04:02 +01:00
Lars Kokemohr
3dfef37628
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.
2018-03-14 16:42:13 +01:00
Rémi Verschelde
e767482952
Merge pull request #17506 from akien-mga/scons-no-platform
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SCons: Fix running 'scons' without platform argument
2018-03-14 15:42:39 +01:00
Rémi Verschelde
a44f9ca545
SCons: Fix running 'scons' without platform argument
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The cache and progress logic assumed the 'env' to be defined,
but it is only when the selected platform is in the supported list.
Fixes #17497 .
2018-03-14 15:25:59 +01:00
Rémi Verschelde
ea204628ad
Merge pull request #17493 from Rubonnek/bullet-physics-server-leak
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Fixed leak in BulletPhysicsServer
2018-03-14 14:09:32 +01:00
Rémi Verschelde
a8bbb708a8
Merge pull request #17489 from mhilbrunner/docs-input
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[DOCS] Input
2018-03-14 12:29:47 +01:00
Rémi Verschelde
a55e2f2dac
Dist: Fix Linux desktop file launch argument
2018-03-14 12:05:25 +01:00
Rémi Verschelde
db289e0e85
Merge pull request #17420 from marcelofg55/fscache_err_checks
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Added error checks for fscache saving
2018-03-14 09:21:31 +01:00
Max Hilbrunner
c90f18e3f5
[DOCS] Environment: Whitespace fixes
2018-03-13 21:24:17 +01:00
Wilson E. Alvarez
e5ae9750ed
Fixed leak in BulletPhysicsServer
2018-03-13 15:24:30 -04:00
Max Hilbrunner
22cb4a1cf9
[DOCS] Input
2018-03-13 20:12:10 +01:00
Rémi Verschelde
fe93459ef9
Merge pull request #17345 from AlexHolly/expose-itemlist-move-item
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expose Itemlist.move_item and optimize functionality
2018-03-13 20:05:00 +01:00
Rémi Verschelde
b64d4e3a83
Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn
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Fix a potential bug hinted by clang
2018-03-13 20:02:42 +01:00
Rémi Verschelde
9b1f03ffec
Merge pull request #17488 from AlexHolly/expose-itemlist-unselect_all
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expose itemlist.unselect_all()
2018-03-13 20:01:34 +01:00
Marcelo Fernandez
06e537fec5
Added error checks for fscache saving
2018-03-13 13:15:03 -03:00
Ignacio Etcheverry
d6c802f3ae
Merge pull request #17235 from paulloz/mono-glue-enhancements
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[Mono] change function names to PascalCase and set abstract classes as abstract
2018-03-13 17:00:28 +01:00
Alexander Holland
a3d2f59dbe
expose itemlist.unselect_all()
2018-03-13 16:46:25 +01:00
Rémi Verschelde
30d690ecfc
Merge pull request #17485 from mhilbrunner/docs-enet
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[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13 16:15:45 +01:00
Bojidar Marinov
4d81e8afe6
Fix a potential bug hinted by clang
2018-03-13 17:10:28 +02:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Max Hilbrunner
ec3f5218e8
[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13 15:55:52 +01:00
Alexander Holland
73146af740
expose Itemlist.move_item and optimize functionality
2018-03-13 15:19:43 +01:00
Gary Oberbrunner
d1318ee12c
Enable SCons to autodetect Windows MSVC compiler
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SCons has good compiler detection logic for MSVC compilers. Up to now,
Godot hasn't used it; it depends on passed-in OS environment vars from
a specific Visual Studio cmd.exe windows. This makes it harder to
build from a msys or cygwin shell.
This change allows SCons to autodetect Visual Studio unless it sees
VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for
manual specification of compiler version, and uses the existing 'bits'
arg to specify the target architecture. More detail could be added as
desired. It also adds 'use_mingw' to always use mingw, even if Visual
Studio is installed. That uses the existing mingw setup logic.
If people are used to building Godot in a Visual Studio cmd window,
this should not change the behavior in that case, since VCINSTALLDIR
will be set in those windows. (However, note that you could now unset
that var and build with any other MSVC version or target arch, even in
that window.)
I refactored much of platform/windows/detect.py during this, to
simplify and clarify the logic. I also cleaned up a bunch of env var
settings in windows/detect.py and SConstruct to use modern SCons
idioms and simplify things.
I suspect this will also enable using the Intel compiler on Windows,
though that hasn't been tested.
2018-03-13 09:51:05 -04:00