Commit Graph

34198 Commits

Author SHA1 Message Date
Rémi Verschelde 76440fe1aa doc: Fix relative paths in `make_rst.py` generated comment
Follow-up to #63495.

(cherry picked from commit f66527ddc3)
2022-07-27 15:29:28 +02:00
Yuri Sizov ff7554413b Improve the autogenerated note in RST docs for class reference
(cherry picked from commit f3561696da)
2022-07-27 15:29:27 +02:00
Andy Maloney 7c06b9b670 Add missing Python type hints in tools/make_rst.py
(cherry picked from commit 4b3d6f04a8)
2022-07-27 15:24:15 +02:00
Pedro J. Estébanez 27aa752335 Keep crash handler status on editor restart
(cherry picked from commit 116f03a1b6)
2022-07-27 15:23:50 +02:00
Rémi Verschelde 6c8d9b8401
Merge pull request #63480 from m4gr3d/fix_remaining_scoped_storage_regressions_3x
[3.x] Address remaining scoped storage regressions
2022-07-26 18:15:14 +02:00
Fredia Huya-Kouadio fc2c202312 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00
Kevin Smith 01cfcab5c6 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020)
2022-07-26 11:01:55 +02:00
Hugo Locurcio 7edd5e4b39 Require ScriptInstance to be valid in the editor debugger
This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.

(cherry picked from commit 829c824755)
2022-07-26 11:01:55 +02:00
Alfred R. Baudisch f00ee23b7a Script Editor: Don't switch to 2D/3D viewports when selecting nodes
Selecting nodes in the Scene dock automatically switches to the relevant 2D
or 3D viewport. This behavior can be annoying while using the Script Editor
and wanting to inspect node properties, so it's now disabled by default when
the Script Editor is active.

This new behavior can be changed back to the previous auto-switching using
the `text_editor/navigation/stay_in_script_editor_on_node_selected` editor
setting.

(cherry picked from commit c4433c3793)
2022-07-26 11:01:53 +02:00
Rémi Verschelde 44eca8ef24
Merge pull request #63448 from rburing/bvh_debug_fixup_3.x
[3.x] Fixup BVH debugging statements
2022-07-25 21:29:09 +02:00
Ricardo Buring 90725964a4 Fixup BVH debugging statements 2022-07-25 18:35:14 +02:00
Rémi Verschelde 5ad86fc830 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
Rindbee, Vitika9

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit ce959dc753)
2022-07-25 16:28:13 +02:00
Rémi Verschelde 461353cb37
Merge pull request #63431 from akien-mga/3.x-fix_header_guards
[3.x] Code quality: Fix header guards consistency
2022-07-25 16:18:29 +02:00
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde d3e9ed10e0 doc: Fixup reference to Camera 2022-07-25 14:53:22 +02:00
Nathan Franke be9d55159d support git packed refs in version generator
(cherry picked from commit 77cf65804c)
2022-07-25 11:44:52 +02:00
Pedro J. Estébanez a0448f1d5e Flush buffered input events on UWP
(cherry picked from commit b53d032fb8)
2022-07-25 11:44:36 +02:00
Rémi Verschelde 83a00d17ea SCons: Prevent using `vsproj` option outside Windows
Fixes #63305.

(cherry picked from commit 4e56f96396)
2022-07-25 11:44:25 +02:00
Zak Grumbles 967755980f Improve documentation for Camera3D's `current` member
* Added additional information to the camera documentation to explain
  how the 'current' attribute behaves when multiple cameras are in a
  scene.

(cherry picked from commit 349c750b18)
2022-07-25 11:44:09 +02:00
Derwent Ready (drentsoft) 12968f3107 Clarified usage of TreeItem get_next*() and get_prev*() functions.
(cherry picked from commit df5a922880)
2022-07-25 11:43:41 +02:00
Nathan Franke 14e3d478e1 dependency editor: set current directory to closest existing directory
(cherry picked from commit 905c431191)
2022-07-25 11:42:42 +02:00
bruvzg d6698c1f81 [Command line export] return 0 exit code when export is finished with warnings.
(cherry picked from commit d02bf7584a)
2022-07-25 11:32:59 +02:00
Rémi Verschelde be5051422b Revert "Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container."
This reverts commit b73d2980b7.

This caused a regression. Fixes #63417.
2022-07-25 11:29:33 +02:00
Rémi Verschelde 270f5a3bd1
Merge pull request #63384 from lawnjelly/portals_room_hint_invalid
Portals - Fix invalid room hint when reconverting room graph
2022-07-24 20:10:25 +02:00
Rémi Verschelde be0f41d17e
Merge pull request #63387 from lawnjelly/portals_hide_convert_message
Portals - Allow more logging to be disabled
2022-07-24 20:07:48 +02:00
lawnjelly d4dc7c4b32 Portals - Allow more logging to be disabled
Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.

This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
lawnjelly 88b7d928c5 Portals - Fix invalid room hint when reconverting room graph
In situations where rooms are converted multiple times, the previous room hint ID can reference a room number that is out of range of the new number of rooms. This fixes the bug by checking the room hint ID is within range.
2022-07-24 11:46:38 +01:00
Rémi Verschelde 68b8dcdf50
Merge pull request #63336 from Calinou/visualserver-expose-viewport-32-bpc-depth 2022-07-23 10:07:58 +02:00
Hugo Locurcio ed4976d1d5
Expose `VisualServer.viewport_set_use_32_bpc_depth()` to the scripting API
Previously, only the Viewport methods/properties were exposed to the
scripting API.
2022-07-23 03:52:38 +02:00
Rémi Verschelde 537c0705f7
Merge pull request #63320 from dallonf/redundant-gdscript-errors-3.x 2022-07-22 23:02:48 +02:00
Dallon Feldner a99cc8bc29 Don't print redundant errors when parsing GDScript 2022-07-22 11:02:29 -05:00
Rémi Verschelde 364071c2c4
Merge pull request #63283 from akien-mga/3.x-scons-linux-refactor-linker 2022-07-22 11:40:29 +02:00
Rémi Verschelde 38b95cc2fd
Merge pull request #63304 from hansemro/x11-eraser-case-insensitive-3.x
[3.x, X11] Do case-insensitive search for pen inversion detection
2022-07-22 09:17:37 +02:00
Hansem Ro a36902f2c1 [3.x, X11] Do case-insensitive search for pen inversion detection 2022-07-21 19:25:39 -07:00
Rémi Verschelde 5bb3063eec SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>`
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:

- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.

Deprecates the `use_lld=yes` option, and make lld actually usable with
GCC too.

Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.

(cherry picked from commit 534f85add1daec0669a1f18edd2cc456f9a296ef)
2022-07-22 01:03:31 +02:00
kobewi e71cf7c560 Fix node dragging not working when dock is moved
(cherry picked from commit b42bbca266)
2022-07-22 01:02:16 +02:00
Rémi Verschelde 3cca39b20e
Merge pull request #63294 from winterpixelgames/allow-scroll-container-scroll-to-be-set-instantly 2022-07-22 00:51:50 +02:00
Rémi Verschelde c8099e9524
Merge pull request #63223 from m4gr3d/fix_slow_copy_3x
[3.x] Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation
2022-07-22 00:21:59 +02:00
Jason Knight b73d2980b7 Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container. 2022-07-21 12:25:50 -06:00
Fredia Huya-Kouadio aab26ad7d2 Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation.
Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead.

The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary.
2022-07-21 08:21:12 -07:00
Rémi Verschelde b33d3d6974
Merge pull request #63284 from bruvzg/macos_ios_alias 2022-07-21 15:21:19 +02:00
bruvzg 6efae6f05b
Add `ios` and `macos` platform name aliases. 2022-07-21 15:32:58 +03:00
Rémi Verschelde 4ef99b409d
Merge pull request #63163 from dsnopek/multiplayer-peer-custom-3.x 2022-07-20 22:41:15 +02:00
Rémi Verschelde 8c9485b6a8
Merge pull request #63243 from timothyqiu/print-debug-doc
[3.x] Fix documentation for `print_debug`
2022-07-20 22:30:11 +02:00
Rémi Verschelde f0fabec358
Merge pull request #63234 from kleonc/canvas-item-remove-from-canvas-group-3x
[3.x] Fix `CanvasItem` not exiting its canvas group on canvas exit
2022-07-20 21:04:22 +02:00
Haoyu Qiu a3b282c6cc Fix doc for print_debug 2022-07-20 21:17:56 +08:00
kleonc 558b96f1b1 Fix `CanvasItem` not exiting its canvas group on canvas exit 2022-07-20 12:49:38 +02:00
Rémi Verschelde e830d9d7cc
Merge pull request #63204 from akien-mga/3.x-bullet-unused-inverse-dynamics 2022-07-19 18:32:42 +02:00
Rémi Verschelde 8dc32619f2 Bullet: Don't include unused BulletInverseDynamics
Follow-up to #63143.
2022-07-19 17:57:28 +02:00
fabriceci 43e9816fb1 Fix the calculation of the angular velocity when the rotation speed is not high.
(cherry picked from commit db7c91e0ad)
2022-07-19 17:16:21 +02:00