Commit Graph

35244 Commits

Author SHA1 Message Date
Haoyu Qiu 80927b7a81 Fix Viewport crashes when not in tree 2021-06-13 12:51:26 +08:00
Haoyu Qiu 9cbf066feb Initialize PhysicalBone2D::parent_skeleton 2021-06-13 12:10:11 +08:00
Juan Linietsky ccaefbce55
Merge pull request #49551 from reduz/fix-roughness-limiter2
Make shader compile again after roughness limiter fix
2021-06-12 22:01:44 -03:00
reduz ce783689f8 Make shader compiler again after roughness limiter fix
Fix shader compilation error after merging #49549
2021-06-12 21:40:51 -03:00
Juan Linietsky bb94344937
Merge pull request #49549 from clayjohn/VULKAN-roughness-limiter
Fix roughness limiter derivative
2021-06-12 21:29:34 -03:00
Juan Linietsky 6feae6d219
Merge pull request #49547 from reduz/fix-voxelgi
Fix VoxelGI (works again).
2021-06-12 21:15:57 -03:00
kobewi 3911e71a52 Fix some virtual methods 2021-06-13 02:02:39 +02:00
clayjohn 9a5e00be6f Fix roughness limiter derivative 2021-06-12 17:02:05 -07:00
reduz 7513b73902 Fix VoxelGI (works again).
It was broken due to #46046, this makes it work again.
2021-06-12 20:37:56 -03:00
Rémi Verschelde 6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
Add a Time singleton
2021-06-12 22:55:25 +02:00
Rémi Verschelde edee798628
Merge pull request #49544 from akien-mga/variantparser-stringname-compat
VariantParser: Fix reading StringNames with '&'.
2021-06-12 22:43:08 +02:00
Rémi Verschelde 2787ee634a
Merge pull request #49520 from pfertyk/issue-46278-empty-texture-crashes-godot
Validate texture in RendererStorageRD::free
2021-06-12 22:27:14 +02:00
Rémi Verschelde 02b3adc150
Merge pull request #49541 from Calinou/fix-game-camera-override-tooltip
Fix game camera override tooltips being swapped
2021-06-12 22:24:40 +02:00
Rémi Verschelde 326e483ef3
VariantParser: Fix reading StringNames with '&'.
Keep support for '@' for now for compatibility.

Fixes #49535.
Fixes #49542.
2021-06-12 22:13:35 +02:00
Moritz Kaltenbrunner 8168fdb8f6 Fixed crash on calling set_editor_draw without properly setup
SkeletonModification
2021-06-12 21:30:36 +02:00
Hugo Locurcio d1c5dd5b68
Fix game camera override tooltips being swapped
Previously, the wrong tooltip was shown.

This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).
2021-06-12 19:39:34 +02:00
Rémi Verschelde 0024bb3f4e
Merge pull request #49538 from Calinou/doc-arraymesh-fix-duplicate-paragraph
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description
2021-06-12 19:09:56 +02:00
Hugo Locurcio 033985f9c2
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description 2021-06-12 17:48:56 +02:00
Yuri Roubinsky 19afaa0203 Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
Rémi Verschelde fe7559f751
Merge pull request #49522 from JFonS/fix_surfacetool_tangents
Fix tangents array in SurfaceTool
2021-06-12 01:08:03 +02:00
kobewi 7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
jfons 336778ed21 Fix tangents array in SurfaceTool 2021-06-12 00:40:13 +02:00
Rémi Verschelde 243be93087
Merge pull request #47242 from sygi/bitmap-opaque-polygons
Bitmap opaque_to_polygons documentation
2021-06-11 23:44:47 +02:00
Rémi Verschelde 1b943dbea1
Merge pull request #49519 from Xrayez/filesystem-delete-for-everyone
Use "Delete" in FileSystemDock on all platforms
2021-06-11 23:35:45 +02:00
Rémi Verschelde ab29e3af53
Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-change
Document applying VRAM compression setting changes retroactively
2021-06-11 23:35:12 +02:00
Hugo Locurcio de39223503
Document applying VRAM compression setting changes retroactively 2021-06-11 22:47:50 +02:00
Paweł Fertyk 31cd42373b Validate texture in RendererStorageRD::free 2021-06-11 20:12:23 +02:00
Rémi Verschelde 530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Andrii Doroshenko (Xrayez) 77daadac1d Use "Delete" in FileSystemDock on all platforms
The consensus is that the per-platform strings are not so useful in the
first place, so it's better to revert back to "Delete" for every platform.
2021-06-11 20:35:10 +03:00
Rémi Verschelde 50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Juan Linietsky 5007ec433c
Merge pull request #49518 from reduz/fix-tangent-import
Fix tangent importing
2021-06-11 14:17:13 -03:00
reduz c2138bdc87 Fix tangent importing
* Binormal compression was wrong.
2021-06-11 14:13:58 -03:00
Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Morris Tabor 1bc1e94208 Implement lossless WebP encoding 2021-06-11 18:46:04 +02:00
Juan Linietsky fbb5a541ef
Merge pull request #49421 from floppyhammer/fix-vram-compressed-mipmaps
Fix mipmaps of VRAM compressed textures
2021-06-11 12:35:00 -03:00
Aaron Franke 554c776e08
Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).

For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
Rémi Verschelde 8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde 6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Rémi Verschelde 6107d9e180
Merge pull request #34566 from Heikki00/34541_to_json_precision
Increased String::num default decimal precision
2021-06-11 15:56:59 +02:00
Aaron Franke f64fea1b23
Add Time singleton 2021-06-11 09:32:39 -04:00
sygi a74791ed68 Add documentation to Bitmaps opaque_to_polygons. 2021-06-11 14:06:02 +01:00
Rémi Verschelde e82a1113ab
Merge pull request #49338 from Chaosus/fix_property_editor_remake
Fix property editor to make changes if popup closed (remake)
2021-06-11 14:56:35 +02:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde 74b3b0db0e
Merge pull request #47584 from HaSa1002/docs-lang-7 2021-06-11 14:35:45 +02:00
Rémi Verschelde 1f69213175
Merge pull request #48253 from lyuma/fix_gdscript_export
Fix @export and prevent non-exportable References from being exported.
2021-06-11 14:24:31 +02:00
kleonc 6c3c269f24 TextureButton Update min size on any texture change 2021-06-11 13:39:51 +02:00
Rémi Verschelde ba82626c2c
Merge pull request #49506 from akien-mga/vulkan_prefer_discrete_gpu
Prefer discrete GPU over integrated one
2021-06-11 13:34:38 +02:00
Johannes 23bc697239
Port code examples to C# (V)
Includes:
 * Variant
 * Viewport

and two fixes in Array that were pointed out in #40978
VisualScript classes are skipped on purpose.
That is the final commit of the inital code porting to C#. :)
2021-06-11 13:24:11 +02:00
Blazej Floch 36130e5a05
Prefer discrete GPU over integrated one
This unblocks launching on Linux laptops that default to the integrated
GPU which can not handle Vulkan in many instances.
Ideally a manual device selection, or an option for the optimal selection
strategy should be provided via CLI or config, but for the time being
this will unblock the Linux devs.

Partially addresses #42348 and #43714
2021-06-11 13:02:30 +02:00