Haoyu Qiu
80927b7a81
Fix Viewport crashes when not in tree
2021-06-13 12:51:26 +08:00
Haoyu Qiu
9cbf066feb
Initialize PhysicalBone2D::parent_skeleton
2021-06-13 12:10:11 +08:00
Juan Linietsky
ccaefbce55
Merge pull request #49551 from reduz/fix-roughness-limiter2
...
Make shader compile again after roughness limiter fix
2021-06-12 22:01:44 -03:00
reduz
ce783689f8
Make shader compiler again after roughness limiter fix
...
Fix shader compilation error after merging #49549
2021-06-12 21:40:51 -03:00
Juan Linietsky
bb94344937
Merge pull request #49549 from clayjohn/VULKAN-roughness-limiter
...
Fix roughness limiter derivative
2021-06-12 21:29:34 -03:00
Juan Linietsky
6feae6d219
Merge pull request #49547 from reduz/fix-voxelgi
...
Fix VoxelGI (works again).
2021-06-12 21:15:57 -03:00
kobewi
3911e71a52
Fix some virtual methods
2021-06-13 02:02:39 +02:00
clayjohn
9a5e00be6f
Fix roughness limiter derivative
2021-06-12 17:02:05 -07:00
reduz
7513b73902
Fix VoxelGI (works again).
...
It was broken due to #46046 , this makes it work again.
2021-06-12 20:37:56 -03:00
Rémi Verschelde
6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
...
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
...
Add a Time singleton
2021-06-12 22:55:25 +02:00
Rémi Verschelde
edee798628
Merge pull request #49544 from akien-mga/variantparser-stringname-compat
...
VariantParser: Fix reading StringNames with '&'.
2021-06-12 22:43:08 +02:00
Rémi Verschelde
2787ee634a
Merge pull request #49520 from pfertyk/issue-46278-empty-texture-crashes-godot
...
Validate texture in RendererStorageRD::free
2021-06-12 22:27:14 +02:00
Rémi Verschelde
02b3adc150
Merge pull request #49541 from Calinou/fix-game-camera-override-tooltip
...
Fix game camera override tooltips being swapped
2021-06-12 22:24:40 +02:00
Rémi Verschelde
326e483ef3
VariantParser: Fix reading StringNames with '&'.
...
Keep support for '@' for now for compatibility.
Fixes #49535 .
Fixes #49542 .
2021-06-12 22:13:35 +02:00
Moritz Kaltenbrunner
8168fdb8f6
Fixed crash on calling set_editor_draw without properly setup
...
SkeletonModification
2021-06-12 21:30:36 +02:00
Hugo Locurcio
d1c5dd5b68
Fix game camera override tooltips being swapped
...
Previously, the wrong tooltip was shown.
This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).
2021-06-12 19:39:34 +02:00
Rémi Verschelde
0024bb3f4e
Merge pull request #49538 from Calinou/doc-arraymesh-fix-duplicate-paragraph
...
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description
2021-06-12 19:09:56 +02:00
Hugo Locurcio
033985f9c2
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description
2021-06-12 17:48:56 +02:00
Yuri Roubinsky
19afaa0203
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
Rémi Verschelde
fe7559f751
Merge pull request #49522 from JFonS/fix_surfacetool_tangents
...
Fix tangents array in SurfaceTool
2021-06-12 01:08:03 +02:00
kobewi
7ff135b015
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
jfons
336778ed21
Fix tangents array in SurfaceTool
2021-06-12 00:40:13 +02:00
Rémi Verschelde
243be93087
Merge pull request #47242 from sygi/bitmap-opaque-polygons
...
Bitmap opaque_to_polygons documentation
2021-06-11 23:44:47 +02:00
Rémi Verschelde
1b943dbea1
Merge pull request #49519 from Xrayez/filesystem-delete-for-everyone
...
Use "Delete" in FileSystemDock on all platforms
2021-06-11 23:35:45 +02:00
Rémi Verschelde
ab29e3af53
Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-change
...
Document applying VRAM compression setting changes retroactively
2021-06-11 23:35:12 +02:00
Hugo Locurcio
de39223503
Document applying VRAM compression setting changes retroactively
2021-06-11 22:47:50 +02:00
Paweł Fertyk
31cd42373b
Validate texture in RendererStorageRD::free
2021-06-11 20:12:23 +02:00
Rémi Verschelde
530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
...
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Andrii Doroshenko (Xrayez)
77daadac1d
Use "Delete" in FileSystemDock on all platforms
...
The consensus is that the per-platform strings are not so useful in the
first place, so it's better to revert back to "Delete" for every platform.
2021-06-11 20:35:10 +03:00
Rémi Verschelde
50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
...
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Juan Linietsky
5007ec433c
Merge pull request #49518 from reduz/fix-tangent-import
...
Fix tangent importing
2021-06-11 14:17:13 -03:00
reduz
c2138bdc87
Fix tangent importing
...
* Binormal compression was wrong.
2021-06-11 14:13:58 -03:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Morris Tabor
1bc1e94208
Implement lossless WebP encoding
2021-06-11 18:46:04 +02:00
Juan Linietsky
fbb5a541ef
Merge pull request #49421 from floppyhammer/fix-vram-compressed-mipmaps
...
Fix mipmaps of VRAM compressed textures
2021-06-11 12:35:00 -03:00
Aaron Franke
554c776e08
Reformat structure string operators
...
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).
For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
Rémi Verschelde
8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
...
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
...
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Rémi Verschelde
6107d9e180
Merge pull request #34566 from Heikki00/34541_to_json_precision
...
Increased String::num default decimal precision
2021-06-11 15:56:59 +02:00
Aaron Franke
f64fea1b23
Add Time singleton
2021-06-11 09:32:39 -04:00
sygi
a74791ed68
Add documentation to Bitmaps opaque_to_polygons.
2021-06-11 14:06:02 +01:00
Rémi Verschelde
e82a1113ab
Merge pull request #49338 from Chaosus/fix_property_editor_remake
...
Fix property editor to make changes if popup closed (remake)
2021-06-11 14:56:35 +02:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
...
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde
74b3b0db0e
Merge pull request #47584 from HaSa1002/docs-lang-7
2021-06-11 14:35:45 +02:00
Rémi Verschelde
1f69213175
Merge pull request #48253 from lyuma/fix_gdscript_export
...
Fix @export and prevent non-exportable References from being exported.
2021-06-11 14:24:31 +02:00
kleonc
6c3c269f24
TextureButton Update min size on any texture change
2021-06-11 13:39:51 +02:00
Rémi Verschelde
ba82626c2c
Merge pull request #49506 from akien-mga/vulkan_prefer_discrete_gpu
...
Prefer discrete GPU over integrated one
2021-06-11 13:34:38 +02:00
Johannes
23bc697239
Port code examples to C# (V)
...
Includes:
* Variant
* Viewport
and two fixes in Array that were pointed out in #40978
VisualScript classes are skipped on purpose.
That is the final commit of the inital code porting to C#. :)
2021-06-11 13:24:11 +02:00
Blazej Floch
36130e5a05
Prefer discrete GPU over integrated one
...
This unblocks launching on Linux laptops that default to the integrated
GPU which can not handle Vulkan in many instances.
Ideally a manual device selection, or an option for the optimal selection
strategy should be provided via CLI or config, but for the time being
this will unblock the Linux devs.
Partially addresses #42348 and #43714
2021-06-11 13:02:30 +02:00