Commit Graph

175 Commits

Author SHA1 Message Date
Yuri Rubinsky d3f8563298
Fix crash when calling `fill` method on an empty `Image`
(cherry picked from commit adec51cde8)
2023-09-06 13:15:01 +02:00
Rémi Verschelde 16f6a5b139
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:32:59 +01:00
dzil123 4c00e4c504 Fix Image::bump_map_to_normal_map incorrectly keeping mipmap flag
(cherry picked from commit 1fa8b3dd42)
2022-12-05 10:09:31 +08:00
Hugo Locurcio e19f8fcbdc Improve error messages when creating Images from code
The rationale behind the expected number of bytes is now displayed
in clear (width, height, format, number of mipmaps expected if any).

(cherry picked from commit 18e9e6a81a)
2022-05-16 21:12:21 +02:00
Haoyu Qiu b40dff698c Fix invalid memory usage when using Image.convert
(cherry picked from commit 34c1a2beaa)
2022-05-16 17:14:43 +02:00
kleonc 6f01a949c2 Fix `Image.blit_rect/blend_rect()` for negative `p_dest` point
(cherry picked from commit 4038bc0c36)
2022-04-27 12:38:27 +02:00
Haoyu Qiu 7f49e5beec Expose `Image.COMPRESS_SOURCE_LAYERED` to scripting 2022-01-17 20:43:05 +08:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
kleonc 16baa9bb9a Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
2021-11-23 17:59:08 +01:00
kleonc 4f446c8b9e Add Image::fill_rect method 2021-11-23 17:59:08 +01:00
Dipal M Zambare b626c57bc7 Fixes 50428, added missing checks for image lock 2021-07-14 21:49:23 +05:30
Haoyu Qiu 91ea7530bd
Validates the `p_format` parameter in `Image::create` functions.
(cherry picked from commit 0b7ffd4f68)
2021-06-29 14:02:23 +02:00
Paweł Fertyk 2676d815ab
Validate image formats, check if resize_to_po2 failed
(cherry picked from commit 3dae9993ac)
2021-06-29 14:02:23 +02:00
Marcel Admiraal 7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
Morris Tabor 5de08ef1d6 Implement lossless WebP encoding 2021-06-11 18:48:04 +02:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde b4af1eba0a
Style: Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 70ae90e0e8
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.

Backport of #48239.
2021-04-29 12:34:11 +02:00
Haoyu Qiu 0a17e96ab2 Fix invalid memory usage when modifying locked image 2021-03-16 13:45:45 +08:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Theogen Ratkin 8f6a6ac8d0 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.

GLES2: call resize_to_po2() with interpolate argument

Call resize_to_po2() in GLES2 rasterizer storage with either
INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER.

This avoids filtering issues with non power of two pixel art textures.
See #44379
2020-12-18 14:02:38 -04:00
Hugo Locurcio 7db872b55a
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.

(cherry picked from commit 0209e3790e)
2020-11-11 15:30:55 +01:00
Marcel Schneider c62ce03679 Make sure that a new image can only be created when the buffer is not currently locked 2020-08-05 20:55:31 +02:00
Rémi Verschelde 8e6dd3191f Image: Improve error messages for invalid creation size
(cherry picked from commit b5488def47)
2020-07-03 15:34:30 +02:00
Paul Herman 850f07a4d9 Expose loading TGA images in Image.
(cherry picked from commit 7d4b3e6587)
2020-07-03 13:17:57 +02:00
Maganty Rushyendra afac2514f8 Fix upscaling image with bilinear interpolation option specified
Fix error in calculation of 4 nearest points in source image when
resizing image with bilinear interpolation.

(cherry picked from commit f24ec3878e)
2020-06-24 22:52:05 +02:00
azagaya a6d8773d0b Fixing wrong blending rect methods
Using Color.blend function instead of custom code

Fixed clang_format

Removed unnecessary help

(cherry picked from commit b211a86ebe)
2020-06-10 15:30:51 +02:00
Andrii Doroshenko (Xrayez) a3cad44f44 Add `Image.save_png_to_buffer` method
Backported from da0457fa29.

This commit additionally exposes the method to scripting (4.0).
2020-05-20 15:38:20 +03:00
Vasiliy Makarov 982dee67f0 Fix square image resize
Fixes #37980

(cherry picked from commit d45e8734d1)
2020-04-21 14:11:43 +02:00
clayjohn 2c0d391c48 Force mipmaps off when importing RGBA4444 textures 2020-02-29 19:23:56 -08:00
Haoyu Qiu f7d4e6ef6b Fixes invalid writes in Image operations 2020-01-28 13:47:28 +08:00
Eric Rybicki 439e0027ec Fix AtlasPacker ignoring semi-transparent pixels
Fixes #33106
2020-01-20 22:43:38 +01:00
clayjohn 7a9fc69a16 Fallback to RGBA4444 for textures with alpha set to ETC compression 2020-01-02 21:37:48 -08:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rafał Mikrut 9ddb3265e1 Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
Hanif Bin Ariffin f8c2b64c99 Fixed uinitialized variable in srgb_to_linear table
Old array's size was actually 255.

Fixes #33133
2019-10-30 08:34:30 -04:00
Rafał Mikrut e53e1c566a Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
qarmin 17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Andrii Doroshenko (Xrayez) c362527cb5 Modify outdated comments and error messages regarding indexed images
Godot doesn't support indexed images anymore (FORMAT_INDEXED),
so those are removed to avoid any confusion.
2019-08-26 18:21:19 +03:00
Braden Bodily 71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Davide Busterna 5ba632a73b Fix image offset when upscaling with Lanczos 2019-08-15 10:54:38 +02:00
Marc Gilleron cd2de77b04 Add Image.save_exr() 2019-08-07 21:17:47 +01:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Rémi Verschelde 6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
Fix some editor crashes
2019-07-01 14:59:29 +02:00
Furkan Türkal 7d8d337b2c fix some crashes 2019-07-01 14:28:29 +03:00