Commit Graph

180 Commits

Author SHA1 Message Date
Marcel Admiraal 1739f10459 Remove unused variable in fixed-size.html. 2020-09-10 08:02:06 +01:00
Marcel Admiraal 64095245ee Explicitly add implicitly added semicolons. 2020-09-09 15:30:57 +01:00
Hazar 5e5100afca
fix GDScript UTI
changed from public.data to public.script
2020-08-19 21:27:22 +03:00
Gordon MacPherson 974a4cde9d update to use scons compile db tool 2020-08-12 15:11:45 +01:00
Hugo Locurcio 4dc6efc08e
Fix inconsistent indentation in the FreeDesktop MIME type XML 2020-08-10 23:04:13 +02:00
Aaron Franke 05a418f9e6
Fix incorrect comments in file formatting script 2020-07-28 03:16:36 -04:00
Rémi Verschelde bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde c71e189efd Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Sergey Minakov fe60815d66 iOS SCons: static Vulkan binary usage
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library
Updated xcode project to use '.a' static library
2020-07-25 21:55:25 +02:00
Sergey Minakov 8e82ab4bf5 iOS Vulkan: copy icd to app 2020-07-25 21:55:23 +02:00
Sergey Minakov 8dc2b267f9 iOS Export: MoltenVK framework for Vulkan support 2020-07-25 21:55:18 +02:00
Rémi Verschelde 431930bd09 CI: Drop AppVeyor and desktop Travis builds
These have been replaced by GitHub Actions.
The remaining Travis builds will also be ported eventually.
2020-07-20 10:35:53 +02:00
RevoluPowered d560f654ff fix CI builds on linux by using ubuntu default apt repositories 2020-07-20 09:51:12 +02:00
Rémi Verschelde 3ed5ff244f
Merge pull request #40298 from Calinou/optimize-ios-splash
Optimize the default iOS splash images
2020-07-14 19:39:28 +02:00
Aaron Franke 16f7b464b6
Remove Travis CI style checks and unnecessary scripts 2020-07-13 14:14:11 -04:00
Aaron Franke 9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
Aaron Franke d8b65461e3
Commit only the SVG files changed by file_format.sh
There were a lot of SVG files changed by file_format.sh
2020-07-13 14:08:55 -04:00
Aaron Franke 79a2e4c1ab
Add static formatting checks for GitHub Actions 2020-07-13 14:06:13 -04:00
Hugo Locurcio 2b3c9944b1
Optimize the default iOS splash images
Command used:

    parallel oxipng -o6 --strip --zopfli ::: **/*.png

This saves about 14 KB in total.
2020-07-11 22:31:17 +02:00
Sergey Minakov d4c541c25a iOS Export: add option to use storyboard for launch screen 2020-07-07 01:46:26 +03:00
Rémi Verschelde 64aa25b2e5
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:13 +02:00
Sergey Minakov 864224a5c1 iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths 2020-07-02 12:56:11 +03:00
bruvzg 00299f15b4
[macOS] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 12:33:51 +03:00
Sergey Minakov 488879f52b Export: Fix iOS enabling push notifications capability 2020-06-23 12:48:44 +03:00
Sergey Minakov 6a01fbc9a7 Export: Remove system frameworks from xcode template 2020-06-23 12:48:44 +03:00
Hugo Locurcio fdb89a3f9a Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19 09:59:38 +02:00
Rémi Verschelde 22c718ab17 SCons: Improve registration of compilation_db tool, check version
There's a builtin `toolpath` option we can use for that, so no need to hack
around a custom `scons_site` path.

The script requires SCons 3.1.1 or later, so we enable it conditionally.

Follow-up to #32848.
2020-05-18 14:11:19 +02:00
Rémi Verschelde 2231673d42
Merge pull request #37099 from Faless/js/debugger_4.0
WebSocket profiler for HTML5 platform [4.0]
2020-05-12 18:02:38 +02:00
Fabio Alessandrelli 3097c2da96 Add WebSocket debugger, use it for Javascript. 2020-05-12 15:09:13 +02:00
RevoluPowered 5a6f275b74 Added compilation database support for clang and gcc
This tool is originally from mongodb.

- Updated CPPSUFFIXES to use scons suffixes
- objective-c files will also be loaded into the compilation database where the compiler / tooling is available to compile the files.

Known limitations:

- This will not work with msvc as your compiler.
2020-05-12 13:07:50 +02:00
Fabio Alessandrelli 7411e7fd37 DisplayServerJavaScript implementation. 2020-05-10 18:22:48 +02:00
Hugo Locurcio b896ca8722
Request the dedicated GPU when starting Godot from the `.desktop` file
See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html>
for more information on this newly added `.desktop` entry property.
2020-05-06 21:09:40 +02:00
Max Hilbrunner 23b7670d32
Merge pull request #35382 from Calinou/html5-export-title-tag
Set the `title` tag in the HTML5 export immediately
2020-04-26 18:23:35 +02:00
bruvzg 05f041127d
Git Hooks: Suppress "which" error messages. 2020-04-24 20:11:53 +03:00
Hugo Locurcio eecce139ea Set the `title` tag in the HTML5 export immediately
This makes the project title display without having to wait for
the project to finish loading.
2020-04-22 11:31:14 +02:00
bruvzg fdad0e3bd1
Git Hooks: Add support for GUI git clients.
[ci skip]
2020-04-21 16:24:33 +03:00
Rémi Verschelde ca896ddbf0 Android: Bump build tools to 29.0.3 2020-04-14 13:47:13 +02:00
Rémi Verschelde 526deb724a Travis: Re-enable Android builds 2020-04-09 22:50:18 +02:00
Rémi Verschelde 8dd58a6157
Merge pull request #37153 from neikeq/mono_ios-4.0
[master] Mono/C#: Add iOS support
2020-03-31 14:17:27 +02:00
Rémi Verschelde 0926c192e8 Style: Add black format to fix_style.sh
Also ignore new Android build artifact.
2020-03-31 09:55:13 +02:00
Ignacio Etcheverry 21d1ea60a7 Fix exporting corrupted Xcode pbxproj if project name has spaces 2020-03-31 09:37:17 +02:00
Rémi Verschelde dfed5efea3
Merge pull request #37445 from nekomatata/hook-makerst-fix
Fixed errors in makerst pre-commit hook
2020-03-31 00:17:51 +02:00
PouleyKetchoupp 619354fb2c Fixed errors in makerst pre-commit hook 2020-03-31 00:02:11 +02:00
PouleyKetchoupp 7b6e664178 Pre-commit hook instructions on Windows 2020-03-30 22:59:06 +02:00
Rémi Verschelde 3644036fd3 Travis: Add static check for Python black formatting
Also install and use pygmentize to visualize clang-format and black
diffs.
2020-03-30 09:31:53 +02:00
Rémi Verschelde 4d52761da6 Hooks: Use pygmentize if available to visualize diff 2020-03-30 09:05:59 +02:00
Rémi Verschelde 164826a39b Hooks: Add pre-commit hook for psf/black formatting 2020-03-30 09:05:59 +02:00
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Aaron Franke 7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
Rémi Verschelde a4801674c5 SCons: Bump required C++ standard to C++17
As per #36436, we now need C++17's guaranteed copy elision feature to
solve ambiguities in Variant.

Core developers discussed the idea to move from C++14 to C++17 as our
minimum required C++ standard, and all agreed. Note that this doesn't
mean that Godot is going to be written in "modern C++", but we'll use
modern features where they make sense to simplify our "C with classes"
codebase. Apart from new code written recently, most of the codebase
still has to be ported to use newer features where relevant.

Proper support for C++17 means that we need recent compiler versions:

 - GCC 7+
 - Clang 6+
 - VS 2017 15.7+

Additionally, C++17's `std::shared_mutex` (conditionally used by
`vk_mem_alloc.h` when C++17 support is enabled) is only available in
macOS 10.12+, so we increase our minimum supported version.
2020-02-22 20:00:21 +01:00