Commit Graph

53816 Commits

Author SHA1 Message Date
kleonc cdc63214fe TextureProgressBar Update upon texture changes 2023-04-01 00:16:43 +02:00
Araraura e1c0df7048
Fix typo and slightly reword in @GDScript.xml
Fix "the every following property" to "then every following property" and change "is added" to "will be added".
2023-03-31 20:30:29 +00:00
Yuri Sizov ee2cc347c6 Add support for icons in GDExtension classes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-03-31 21:39:02 +02:00
Yuri Sizov 1522762dc9 Make icons of scripted and custom classes fit the editor UI
Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.

Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
Yuri Sizov 9fae65404a Streamline class icon resolution in the editor 2023-03-31 21:17:59 +02:00
Yuri Sizov c58080299a
Merge pull request #74920 from Paragoumba/mime-xml-namespace
Fix xml namespace in org.godotengine.Godot.xml
2023-03-31 16:04:38 +02:00
Paragoumba 1ba14e838a
Fix xml namespace in org.godotengine.Godot.xml 2023-03-31 14:28:36 +02:00
Yuri Sizov caf7a72b02
Merge pull request #75504 from bruvzg/rtl_drop_fill
[RTL] Fix fill align and trim with enabled dropcap.
2023-03-31 13:09:07 +02:00
Yuri Sizov ce03630f34
Merge pull request #75477 from kleonc/csharp-fix-vector234i-from-floats-creation
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 13:01:48 +02:00
Yuri Sizov 8f6ce4c8f9
Merge pull request #71049 from alexdlm/dotnet-generator-selective-disable
Add fine-grained disabling of SourceGenerators
2023-03-31 12:56:03 +02:00
kleonc f53d3382af C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion 2023-03-31 10:59:11 +02:00
Ron B. Yeh 1e9fd10f68 Fix off-by-one issue where Go to Line dialog shows the incorrect line
number (one less than the actual current line).
2023-03-30 23:39:44 -07:00
Bastiaan Olij ab60d3b65c Expose viewports render targer RID 2023-03-31 11:34:09 +11:00
RedworkDE cfed867da1 Update thorvg to 0.8.4 2023-03-31 00:05:21 +02:00
smix8 0c1e585a1d Add navigation renames to 3to4 converter
Adds navigation renames to 3to4 converter.
2023-03-30 23:50:02 +02:00
Yuri Sizov db77702177
Merge pull request #75254 from bruvzg/macos_menu_cb_loop
[macOS] Fix infinite loop caused by global menu callbacks which trigger EditorProgress dialog.
2023-03-30 23:09:42 +02:00
VolTer 1856ceeb76 Implement LineEdit.get_selected_text() 2023-03-30 22:58:12 +02:00
bruvzg efa647bb17
[RTL] Fix fill align and trim with enabled dropcap. 2023-03-30 22:23:39 +03:00
Ninni Pipping 83d85048ea Improve SpriteFrameEditor frame addition ordering 2023-03-30 18:56:46 +02:00
Yuri Sizov dbf1a7277f
Merge pull request #75357 from Redwarx008/fix-Godot.Collections.Array.AddRange-index-out-of-bounds
C#: Fix `Array.AddRange` index out of bounds
2023-03-30 18:37:37 +02:00
Yuri Sizov d2c10575bb
Merge pull request #75426 from timothyqiu/auto-translate
Turn off auto translate for some editor controls
2023-03-30 18:30:32 +02:00
Yuri Sizov 2b49c38566
Merge pull request #75443 from akien-mga/threen-times-the-charm
Project converter: Remove Tween properties/signals from renames
2023-03-30 18:29:04 +02:00
Yuri Sizov c24d9823e3
Merge pull request #74552 from maiself/scene-repl-config-lists-fix
Fixups to list handling in SceneReplicationConfig
2023-03-30 18:27:16 +02:00
Yuri Sizov 80528c17c7
Merge pull request #75461 from Sabrehull/keycode-fix
[X11] Fix layout bug in `keyboard_get_keycode_from_physical`
2023-03-30 18:24:33 +02:00
Yuri Sizov 499493340d
Merge pull request #75475 from RedworkDE/no-clamp-unembedded
Do not clamp non-embedded window size to embedder
2023-03-30 18:23:21 +02:00
Yuri Sizov 6612068f3f
Merge pull request #75492 from KoBeWi/you_shall_not_select!
Don't allow selecting nodes without owner
2023-03-30 18:22:29 +02:00
kobewi 2fcfef15da Don't allow selecting nodes without owner 2023-03-30 16:52:22 +02:00
Rindbee 100b4b1f28 Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
Configure the transform per condition, and then only set it once to
prevent multiple `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` notifications
from being sent.
2023-03-30 16:00:35 +08:00
RedworkDE aa604c5c47 Do not clamp non-embedded window size to embedder 2023-03-29 22:35:07 +02:00
bruvzg 0e4bd964cc
Expose brotli decompression to the scripting API. 2023-03-29 22:43:36 +03:00
Yuri Sizov c29866dbc0
Merge pull request #75203 from m4gr3d/bump_target_sdk_33_main
Bump the target SDK version to 33 (Android 13)
2023-03-29 20:18:39 +02:00
Yuri Sizov e4eac1c734
Merge pull request #74928 from BastiaanOlij/fix_typo_pose_orientation
Fix typo in OpenXR pose orientation check
2023-03-29 16:24:12 +02:00
João Pedro Braz 63c6f0b93c Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.

This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.

With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing.
2023-03-29 10:37:30 -03:00
Sabrehull d4b7466266
[X11] Fix layout bug in `keyboard_get_keycode_from_physical` 2023-03-29 15:18:31 +02:00
Rémi Verschelde 0171037e0a
Project converter: Remove Tween properties/signals from renames
The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.
2023-03-29 07:32:58 +02:00
Yuri Sizov 23394bebed
Merge pull request #75361 from kleonc/tile-set-atlas-merging-crash-fix
`TileSet` editor `AtlasMergingDialog` crash fix
2023-03-28 20:35:39 +02:00
kleonc c72b09639a TileSet editor AtlasMergingDialog crash fix 2023-03-28 20:07:26 +02:00
Yuri Rubinsky 8ea4acee49 Fix shader uniform groups to prevent it sorting in alphabet order 2023-03-28 18:36:10 +03:00
Haoyu Qiu 26553be424 Turn off auto translate for some editor controls
* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
  these after implementing a way to opt-out auto translation on a
  property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Yuri Sizov 1222d35cdd
Merge pull request #75398 from newobj/issue-75218
Update GPUParticles2D/3D speed scale on ENTER_TREE
2023-03-28 16:34:58 +02:00
Yuri Sizov f818d2b98f
Merge pull request #75141 from rcorre/rrc/dialog-pos 2023-03-28 10:54:37 +02:00
Brian Long 4652fbd09e Update GPUParticles2D/3D speed scale on ENTER_TREE
Fix for https://github.com/godotengine/godot/issues/75218

Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
2023-03-27 13:24:59 -07:00
Barugon c56ff437ae Implement column title alignment for `Tree` 2023-03-27 09:23:46 -07:00
Yuri Sizov 2a275b985e
Merge pull request #75389 from timothyqiu/typo-fixes
Fix typos and inconsistencies in classref
2023-03-27 16:53:31 +02:00
Yuri Sizov 189d7dcd99
Merge pull request #75385 from timothyqiu/i18n
More i18n improvements
2023-03-27 16:48:31 +02:00
Yuri Sizov 868fcfd3eb
Merge pull request #70046 from MewPurPur/improve-number-docs
Improve documentation of int
2023-03-27 16:39:09 +02:00
Haoyu Qiu ff97c481d3 Fix typos and inconsistencies in classref
* Typo fixes.
* Navigation agent's `velocity_computed` signal is not emitted by
  `set_velocity`, but at the end of that frame if `set_velocity` is
  called.
* Simplify link in navigation agent's `avoidance_enabled` description.
* Unify `navigation_layers` description across `NavigationAgent{2,3}D`.
* Unify `is_normalized()` description across `Vector2`, `Vector3`, and
  `Vector4`
2023-03-27 22:26:56 +08:00
Haoyu Qiu 5a5fd33e42 More i18n improvements
* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
2023-03-27 22:24:01 +08:00
Yuri Sizov fe0949e950
Merge pull request #72361 from the-brickster/master
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:24:01 +02:00
VolTer 0f3197501e Improve documentation of int 2023-03-27 16:09:30 +02:00