kobewi
b45e7f0f63
Emit history_changed on merged UndoRedo actions
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(cherry picked from commit b6bb0d505d
)
2023-07-17 12:05:43 +02:00
WiseNoodle
085b16b1bb
Add missing word to text of the alert dialog
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(cherry picked from commit d1c70cf7d4
)
2023-07-17 12:05:42 +02:00
stmSi
74efa063cc
Fix: ESC (ui_cancel) not closing FindReplaceBar
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(cherry picked from commit 7eb517c27f
)
2023-07-17 12:05:42 +02:00
Septian
c1ddd0485b
Fix dragged nodes have icon size
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(cherry picked from commit 837df886f3
)
2023-07-17 12:05:42 +02:00
Aaron Franke
e3cfc023b4
Improve text in popup warning, remove "upgrade or downgrade" text
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(cherry picked from commit 95ccbdea4b
)
2023-07-11 12:21:28 +02:00
Aaron Franke
5729e40035
Improve user-friendliness of project version mismatch message
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(cherry picked from commit 3b8a81d361
)
2023-07-10 18:09:58 +02:00
Aaron Franke
ec6d258db0
Fix property hint class name type string restriction and replace mode
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(cherry picked from commit 58a65591f5
)
2023-07-10 18:09:58 +02:00
kobewi
a79160ebd2
Collapse bottom panel if there is no active tab
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(cherry picked from commit 59ae7e2445
)
2023-07-10 18:09:58 +02:00
Emmanouil Papadeas
2f32a3454c
Fix `Camera2D.rotating` not being converted and reversed properly
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Godot 3's Camera2D `rotating = true` and `rotating = false` are supposed to be converted and reversed to `ignore_rotation = false` and `ignore_rotation = true` respectively, but this wasn't the case before this PR, as the project converted was failing to properly read the `true` and `false` strings, thus resulting in `ignore_rotation = true` in all cases.
(cherry picked from commit 256b99ca40
)
2023-07-10 18:09:58 +02:00
Rémi Verschelde
29b4ee3d97
Change explicit 'Godot 4.0' references to 'Godot 4'
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Fixes #79276 .
(cherry picked from commit 8a06ec979e
)
2023-07-10 18:09:58 +02:00
RedworkDE
3f334cb144
C#: Fix command line exporting
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(cherry picked from commit f3f3365abd
)
2023-07-10 17:46:09 +02:00
Yadnesh Kulkarni
09c245fd74
Fixed grid disappearance
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(cherry picked from commit a8dde286ce
)
2023-07-10 17:46:08 +02:00
Hugo Locurcio
fe8e7a0b22
Use bullet points in shader editor creation dialog
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This is consistent with the script creation dialog.
(cherry picked from commit bce2985615
)
2023-07-10 17:46:07 +02:00
Dawid Marzec
87b4143f3b
Fix cursor behaviour in Tree while holding CTRL
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(cherry picked from commit 9abbdea95e
)
2023-07-10 17:26:15 +02:00
Rémi Verschelde
1875ecb776
Project converter: Use same rendering driver as Project Manager
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Which means by default OpenGL 3, but it can still be overridden from the command line.
Fixes #76303 .
(cherry picked from commit 53c78b2cac
)
2023-07-10 17:26:15 +02:00
jpcerrone
2ba192e803
Fix comments and indentation in .gdshaderinc files
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Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
(cherry picked from commit 71b8a9d274
)
2023-07-10 17:26:15 +02:00
MewPurPur
8cefce591a
Improve string printing in the tiledata editor
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(cherry picked from commit 1649dcad0b
)
2023-07-10 17:26:15 +02:00
MewPurPur
ab14aa9f16
Fix enum tooltip with no description
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(cherry picked from commit c0453a544d
)
2023-07-10 17:26:15 +02:00
Aaron Franke
4cec4bd32f
Sort project tags before saving
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(cherry picked from commit d667402461
)
2023-07-10 17:26:15 +02:00
kobewi
ffc87b2bb1
Focus current node after connecting
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(cherry picked from commit d17c522991
)
2023-07-10 17:26:15 +02:00
mb4c
6018ff49d6
Add tooltip description wrapping in scene tree and plugin settings
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(cherry picked from commit d007be2d14
)
2023-07-10 17:26:14 +02:00
Alfonso J. Ramos
8cea540eba
Do not change a node unique name to the same name
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(cherry picked from commit b2bef8c47b
)
2023-07-10 17:26:14 +02:00
bitsawer
f5addd583d
Make shader preprocessor keyword colors consistent
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(cherry picked from commit a5d6152949
)
2023-07-10 17:26:14 +02:00
ocean (they/them)
a0366f1cea
Fix regression with enum descriptions now showing up in documentation.
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(cherry picked from commit d48636c3bf
)
2023-07-10 17:26:14 +02:00
kobewi
705c1d6bdf
Fix dropping files from res:// to res://
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(cherry picked from commit 1d970cd6ca
)
2023-07-10 17:26:14 +02:00
Rindbee
836913ce7a
Make sure the shortcut key respects the context in `TileSetAtlasSourceEditor`
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(cherry picked from commit fec731bf33
)
2023-07-10 17:26:13 +02:00
Haoyu Qiu
545e37cf77
Translate "No match" message in FindReplaceBar
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(cherry picked from commit ac454ce2a7
)
2023-07-10 17:26:13 +02:00
RedworkDE
03e82be503
Fix export options of scripted EditorExportPlugins
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(cherry picked from commit fa84d09542
)
2023-07-10 17:11:22 +02:00
Rémi Verschelde
d28f9afdc6
i18n: Sync translations with Weblate
2023-07-05 16:04:29 +02:00
Yuri Sizov
c16afc1c2d
Merge pull request #79050 from capnm/fix_teststr_what
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Fix import hints that are followed by dot.number
2023-07-05 15:59:44 +02:00
Martin Capitanio
470083caed
Fix import hints that are followed by dot.number.
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Fixes #78881 .
2023-07-05 14:49:53 +02:00
kobewi
9379177286
Fix node selection not handled correctly at launch
2023-07-03 14:43:15 +02:00
Rémi Verschelde
16dd4e5725
i18n: Sync translations with Weblate
2023-06-29 13:33:56 +02:00
Rémi Verschelde
b3d1aeea07
Fix missing GDExtension in-editor API reference
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This commit partially reverts a change in e1ce0340b7
which would prevent from generating API reference for GDExtension APIs.
Fixes #78829 .
2023-06-29 12:48:10 +02:00
kobewi
af01aed643
Fix missing translations in EventListenerLineEdit
2023-06-27 23:08:41 +02:00
Rémi Verschelde
9d089fe6e5
i18n: Sync translations with Weblate
2023-06-26 19:40:50 +02:00
kobewi
08ef3044ee
Fix missing translation in SceneCreateDialog
2023-06-26 19:19:36 +02:00
Rémi Verschelde
d08ba5f3dc
Merge pull request #78670 from KoBeWi/cache_with_full_power
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Improve script icon cache
2023-06-26 14:56:47 +02:00
kobewi
0458ac4b81
Improve script icon cache
2023-06-26 14:03:21 +02:00
Danil Alexeev
da4590b3f1
Unexpose `DocCache` class
2023-06-24 22:24:54 +03:00
Rémi Verschelde
1ee2697682
Revert "Fix paste value not updated in dictionaries/arrays"
2023-06-24 10:59:35 +02:00
Yuri Sizov
f44b2d7898
Merge pull request #78611 from YuriSizov/editor-cure-for-early-onset-layout-dementia
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Handle contextual editors gracefully when restoring layout
2023-06-23 17:52:35 +02:00
Rémi Verschelde
46b2619223
Merge pull request #78614 from RandomShaper/disable_doc_cache
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Disable doc cache temporarily for pre-RC stabilization
2023-06-23 17:23:56 +02:00
Pedro J. Estébanez
7afb9dd275
Disable doc cache temporarily for pre-RC stabilization
2023-06-23 16:40:40 +02:00
Yuri Sizov
f623509086
Handle contextual editors gracefully when restoring layout
2023-06-23 15:46:06 +02:00
Yuri Sizov
8cfbc6bda2
Revert "Remember only permanent bottom tabs"
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This reverts commit 5dde57e958
.
2023-06-23 15:23:36 +02:00
Rémi Verschelde
9ab388c146
Merge pull request #78609 from KoBeWi/—GodotEngine
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Unify window title format
2023-06-23 12:36:44 +02:00
kobewi
44bec97d5e
Unify window title format
2023-06-23 12:21:56 +02:00
kobewi
5dde57e958
Remember only permanent bottom tabs
2023-06-23 10:53:39 +02:00
Ninni Pipping
818fe886a3
Bounds fixes in `TextureAtlas` import
2023-06-22 19:20:56 +02:00