Commit Graph

53478 Commits

Author SHA1 Message Date
bruvzg
282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates. 2023-04-12 11:39:05 +03:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde
6e0c7d6a98
Merge pull request #75968 from clayjohn/GL-depth-write
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-12 09:08:30 +02:00
Rémi Verschelde
ecbb196728
Merge pull request #75954 from clayjohn/GL-multimesh-one
Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-12 09:08:06 +02:00
Rémi Verschelde
1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Rémi Verschelde
6a6e36ec6a
Merge pull request #75795 from cody82/fix-html-particle-shader
Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-12 09:06:57 +02:00
Yuri Rubinsky
1433c98e9f
Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion 2023-04-12 08:58:59 +03:00
clayjohn
ed0c378bda Ensure that depth write state is updated before transparent pass in OpenGL3 renderer 2023-04-11 21:17:24 -07:00
clayjohn
016946b552 Write out render_mode even when mode is set to default in VisualShaders 2023-04-11 18:03:00 -07:00
clayjohn
579ca03e88 Check for instancing without relying on instance_count when drawing 2D meshes
This ensures that Particles and MultiMeshes still draw when instance_count is 1
2023-04-11 16:58:42 -07:00
Rémi Verschelde
ab7cb2a95d
Merge pull request #72938 from dsnopek/webxr-frame-rate
[WebXR] Add support for getting and setting display refresh rate
2023-04-11 22:56:06 +02:00
Rémi Verschelde
6d7413be74
Merge pull request #75941 from Mallardbro/patch-1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
2023-04-11 19:41:11 +02:00
Rémi Verschelde
bba753db0d
Merge pull request #75938 from YuriSizov/editor-no-spammy-icons
Prevent errors in the Inspector when looking for script icons
2023-04-11 19:41:07 +02:00
Rémi Verschelde
95791889e2
Merge pull request #75933 from akien-mga/windows-tts-hashmap
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 19:41:03 +02:00
Rémi Verschelde
12f2c753fe
Merge pull request #75923 from dalexeev/editor-rtl-selection-color
Editor Theme: Set `selection_color` property of `RichTextLabel`
2023-04-11 19:40:59 +02:00
Rémi Verschelde
fa2fdefc17
Merge pull request #75922 from bruvzg/bidi_error_handling
[TextServer] Improve BiDi error handling.
2023-04-11 19:40:56 +02:00
Rémi Verschelde
96080893d4
Merge pull request #75909 from smix8/fix_forced_optimization_4.x
Fix forced optimization in dev_build
2023-04-11 19:40:52 +02:00
Rémi Verschelde
cbf7412e38
Merge pull request #75905 from Calinou/colorpicker-allow-named-colors
Allow entering named colors in ColorPicker's hex field
2023-04-11 19:40:48 +02:00
Rémi Verschelde
f7f7250c0d
Merge pull request #75827 from Kvel2D/fix-custom-cursor-atlas-texture-bug
Fix custom cursor using atlas texture
2023-04-11 19:40:44 +02:00
Rémi Verschelde
fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Rémi Verschelde
ef17794d17
Merge pull request #75812 from RandomCatDude/sky-fog-luminance-fix
Move sky luminance scaling to before fog is applied
2023-04-11 19:40:36 +02:00
Rémi Verschelde
6fedcfab3e
Merge pull request #75805 from MewPurPur/optimize-delaunay
Optimize 2D Delaunay and make it more readable
2023-04-11 19:40:32 +02:00
Rémi Verschelde
72233a0f0b
Merge pull request #75785 from Riteo/svg-borders-to-paths
Convert the logo's text outlines into paths
2023-04-11 19:40:28 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
Rémi Verschelde
7b078bfe14
Merge pull request #75632 from Calinou/test-texture-fix-creation
Fix `get_test_texture()` returning an almost fully white texture
2023-04-11 19:40:19 +02:00
Rémi Verschelde
5722d6e3cc
Merge pull request #75451 from bruvzg/web_mac_keys
[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 19:40:16 +02:00
Rémi Verschelde
02b9a9268a
Merge pull request #74326 from mjunix/patch-1
macOS export: Fix validation of codesigning certificate password
2023-04-11 19:40:11 +02:00
Rémi Verschelde
23a3e3984b
Merge pull request #74117 from Animtim/RichTextLabel_LocalizationFix
Add translation support to RichTextLabel
2023-04-11 19:40:07 +02:00
Rémi Verschelde
1eec25acf3
Merge pull request #73558 from Malcolmnixon/render-target-size-multiplier
Added render target size multiplier option
2023-04-11 19:40:02 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Kvel2D
41f0a523db Fix custom cursor using atlas texture
Remove image.is_valid() check
There is already a fail condition and image is not used before that
Move up texture_is_valid() check
2023-04-11 19:16:24 +02:00
Johan Mattsson
76e1d1363b
macOS export: Fix validation of codesigning certificate password 2023-04-11 18:45:46 +02:00
Mallardbro
c25d015d06
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
2023-04-11 17:38:10 +01:00
Hugo Locurcio
4d8331ad1f
Round values to 3 decimals in the ColorPicker constructor string
This makes the whole string always fit within the LineEdit
(at least when using the default font).
2023-04-11 18:29:52 +02:00
Yuri Sizov
ca808c88a4
Merge pull request #71747 from Koyper/rich_text_label_dropcap_selection_bug
Fixed RichTextLabel wrong selection offset after drop cap
2023-04-11 18:25:39 +02:00
Koyper
99376eebe0 Fixed RichTextLabel wrong selection offset after drop cap. 2023-04-11 10:09:26 -05:00
Yuri Sizov
5e6ce7826a Prevent errors in the Inspector when looking for script icons 2023-04-11 16:51:20 +02:00
Rémi Verschelde
92b9806dcc
Windows TTS: Use HashMap instead of RBMap for ids
And fixup includes in other implementations.
2023-04-11 15:54:21 +02:00
Timothée Giet
e861ea5903 Add translation support to RichTextLabel
BUG: 34050
add translation support to RichTextLabel, and respect its Auto Translate setting
2023-04-11 14:17:59 +02:00
Yuri Sizov
6a65597569
Merge pull request #71742 from Koyper/rich_text_label_cell_padding_select_bug
Fixed RichTextLabel wrong selection offset in padded table cell.
2023-04-11 13:16:35 +02:00
Yuri Sizov
5e6c382a84
Merge pull request #71433 from marzecdawid/fix-TreeItem-button-rendered-under-selected
Fix TreeItem's button being rendered under "Selected" highlights
2023-04-11 13:15:09 +02:00
Fabio Alessandrelli
4ab0b38940
Merge pull request #75850 from rsubtil/bugfix-lsp_dap_connection_poll
Poll LSP/DAP clients for connection status updates
2023-04-11 10:19:24 +02:00
bruvzg
a5009f4d3c
[Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
Danil Alexeev
306308d957
Editor Theme: Set selection_color property of RichTextLabel 2023-04-11 10:53:42 +03:00
bruvzg
d8d88e1530
[TextServer] Improve BiDi error handling. 2023-04-11 10:07:00 +03:00
Hugo Locurcio
517dc3654a
Allow entering named colors in ColorPicker's hex field
This also makes the hex field wider to allow displaying 9-character
hex code (`#rrggbbaa`) in full, even when using a custom font.
2023-04-10 23:59:07 +02:00
smix8
b18c7481aa Fix forced optimization in dev_build
Fixes forced optimization in dev_build.
2023-04-10 22:52:56 +02:00
Hugo Locurcio
8eb0d0e665
Fix compute_pieline typo in RenderingDevice.compute_pipeline_is_valid() 2023-04-10 22:32:04 +02:00
Yuri Sizov
c3ed7af123
Merge pull request #74885 from vmedea/toutf8-docfix
Change to_utf8 to to_utf8_buffer in remaining docs
2023-04-10 21:57:04 +02:00
mara
57dca93718 Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
2023-04-10 21:07:02 +02:00