Juan Linietsky
fe2a9bc746
optional streaming from thread for Theora
2015-12-05 23:16:41 -03:00
Juan Linietsky
3ecc9e07b7
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-05 14:19:19 -03:00
Juan Linietsky
200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
...
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
Zher Huei Lee
d957749179
updated nrex documentation
2015-12-04 22:19:53 +00:00
Rémi Verschelde
98c54827ae
Merge pull request #2989 from StraToN/2967fix_button_breaklines
...
Set default destination filename of imported font
2015-12-04 22:32:44 +01:00
Rémi Verschelde
96a39edeaf
Merge pull request #2990 from neikeq/file_dialog_refresh
...
Add refresh button to file dialogs
2015-12-04 22:29:46 +01:00
Zher Huei Lee
d0ddf150d9
updated the RegEx library nrex to v0.1
...
After implementing unit testing to nrex I caught and fixed some errors
so it should behave more like Python's RegEx In addition, I've added
version numbering so it should be able to tell if the library needs
updating. Here are a list of changes:
- Fixed zero count quantifiers failing.
- Fixed infinite recursion if quantifying zero length token.
- Fixed `$` (as a string pattern on its own) not matching.
- Fixed look behind rewinding beyond the start of the string.
- Added support for alternative back reference format `\g{1}` similar to
Python. This allows digits to be used immediately after back references.
- Number of capture groups are still limited to 9 by default but can now
be manually set, with option for no limit at all. (Python has no limit)
- Curly bracket quantifiers `{0}` no longer interpreted as a literal
string if previous token is not quantifiable. (Python behaviour)
2015-12-04 21:18:41 +00:00
neikeq
71eaa2d547
Add refresh button to file dialogs
2015-12-04 19:33:30 +01:00
Julian Murgia - StraToN
6ffe1fff2d
Set default destination filename of imported font to be input font filename
...
if destination filename was ".fnt" (ie. no filename set by user)
2015-12-04 19:29:27 +01:00
Rémi Verschelde
5b0dcab3e8
Merge pull request #2987 from neikeq/fix_save_empty
...
Fix 'Save Scene' doing nothing on new scenes
2015-12-04 17:15:34 +01:00
neikeq
a5947161ef
Fix 'Save Scene' doing nothing on new scenes
2015-12-04 16:51:36 +01:00
Juan Linietsky
35fa048af5
missing pngs
2015-12-04 10:22:45 -03:00
Juan Linietsky
504e464c8a
-Missing files in new webp version
2015-12-04 10:21:22 -03:00
Juan Linietsky
bb392bde16
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-04 10:19:58 -03:00
Juan Linietsky
da113fe40d
-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
...
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
Rémi Verschelde
9457211f8f
Fix wrong index being used to populate r_results
...
Regression from f33d9da
.
2015-12-04 09:31:01 +01:00
koalefant
c7b730c655
Vector<>::_ptr is now typed and points to the beginning of array rather than reference count block
2015-12-04 05:58:56 +01:00
Franklin Sobrinho
d6d335f20c
Make ItemListEditor plugin functional
2015-12-03 15:17:56 -03:00
Rémi Verschelde
145b8e52e6
Merge pull request #2981 from TheHX/pr-editor-crash
...
Fix editor crash after closing scene with certain types of nodes
2015-12-03 16:51:02 +01:00
Franklin Sobrinho
868832bca7
Fix editor crash after closing scene with certain types of nodes
2015-12-03 12:42:58 -03:00
Rémi Verschelde
68d3438a93
Merge pull request #2975 from neikeq/help_scroll_top
...
Fix help view not scrolling to the top
2015-12-02 16:16:18 +01:00
Juan Linietsky
064fd762fa
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-02 11:17:01 -03:00
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
neikeq
11b560d6d4
Fix help view not scrolling to the top
2015-12-02 14:01:46 +01:00
Fabio Alessandrelli
1231c795de
Fix Body (and Body2D) add_area / remove_area when area have multiple shapes
2015-12-02 11:30:48 +01:00
Fabio Alessandrelli
3eba84e1d7
Properly update node after clearing shapes in _update_shapes_from_children()
...
(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes)
2015-12-02 11:30:48 +01:00
Rémi Verschelde
ce52160429
Merge pull request #2973 from neikeq/fix_help_copy
...
Fix RichTextLabel selection copying
2015-12-02 08:25:47 +01:00
neikeq
c5698fc28e
Fix RichTextLabel copy never called
2015-12-02 08:19:33 +01:00
Rémi Verschelde
7ac31a7209
Merge pull request #2969 from neikeq/fix_bracket_complete
...
Fix auto bracket completion disabled on newly open scripts
2015-12-01 21:01:48 +01:00
Rémi Verschelde
7b9dd1ea76
Merge pull request #2968 from neikeq/line_duplicate
...
Fix script editor not clonning down last line
2015-12-01 21:01:05 +01:00
neikeq
fc7e313074
Fix script editor not clonning down last line
2015-12-01 19:43:51 +01:00
neikeq
4cbabf9691
ScriptTextEditor: fix auto bracket completion not enabled
2015-12-01 17:43:18 +01:00
Rémi Verschelde
f1f3468f70
Merge pull request #2890 from neikeq/cl_select_children
...
Allow selecting CanvasLayer children in canvas editor
2015-12-01 11:20:48 +01:00
Rémi Verschelde
e4e7e8f396
Merge pull request #2963 from akien-mga/pr-opus-arm-opt
...
Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
Rémi Verschelde
99e7641f3d
Enable opus ARM optimisations only on ARM
...
i.e. do not enable it for x86.
Fixes #2962 .
2015-12-01 09:34:51 +01:00
Rémi Verschelde
3aa0d0e9fd
Merge pull request #2938 from koalefant/master
...
Break into GDScript debugger when new() fails
2015-11-30 07:50:22 +01:00
est31
e1d02e4831
Make the setting unix-only.
...
For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
...
Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
Rémi Verschelde
25a2f33093
Merge pull request #2955 from koalefant/missing-colon
...
GDScript: fixed highlighting of the next line when colon is missing
2015-11-30 00:09:52 +01:00
koalefant
e52d211b61
GDScript: fixed highlighting of the next line when colon is missing
2015-11-29 23:45:28 +01:00
Rémi Verschelde
5e0419012a
Merge pull request #2954 from koalefant/release-debug-release
...
scons: enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29 22:25:10 +01:00
Rémi Verschelde
aaca687d21
Merge pull request #2953 from koalefant/png-leak
...
Fixed leak when saving PNG-s
2015-11-29 22:15:57 +01:00
koalefant
bd396c5cfa
Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29 20:56:27 +01:00
koalefant
2355e1c3b8
Fixed leak when saving PNG-s
2015-11-29 20:11:42 +01:00
Rémi Verschelde
0093d374ac
Merge pull request #2951 from koalefant/text-editor
...
Script Editor: automatic indentation after a colon
2015-11-29 17:41:19 +01:00
koalefant
c93a005fb6
Script Editor: automatic indentation after a colon
2015-11-29 17:13:29 +01:00
admix
b2508ca879
Break into GDScript debugger when new() fails
2015-11-29 17:02:52 +01:00
Rémi Verschelde
b0dbcccb6c
Merge pull request #2950 from bojidar-bg/reference-rect2-aabb
...
Edit documentation for AABB and Rect2.
2015-11-29 15:26:11 +01:00
Bojidar Marinov
12f2c1378a
Edit documentation for AABB and Rect2.
...
Docs for AABB were already present, but had a few mistakes.
2015-11-29 15:56:40 +02:00
Bojidar Marinov
c81c671131
Run -doctool on existing documentation
...
Also, s/vecor/vector/
2015-11-29 15:38:47 +02:00