Commit Graph

4710 Commits

Author SHA1 Message Date
Rémi Verschelde
e20011b0da
Merge pull request #44076 from Faless/js/4.x_gdnative
[HTML5] Optional GDNative Support
2020-12-07 15:34:33 +01:00
Rémi Verschelde
44a88244de
Merge pull request #44162 from aaronfranke/arg
Improve some argument names for core types
2020-12-07 13:35:25 +01:00
Rémi Verschelde
d32878bfa8
Merge pull request #43007 from DeleteSystem32/mp3-support
Add MP3 import and playback support
2020-12-07 11:36:03 +01:00
Rémi Verschelde
3c9c2cbb23
Merge pull request #44093 from nekomatata/gdscript-base-class-init
Fix base script not initialized properly in some cases
2020-12-07 11:29:45 +01:00
Rémi Verschelde
93e9c9c470
Merge pull request #43981 from bruvzg/ctl_font_spacing
[Complex Text Layouts] Adds missing Font::SPACING_* to the controls, align glyphs to pixel grid.
2020-12-07 11:08:34 +01:00
Aaron Franke
5465e604bb
Improve argument names for core types 2020-12-07 05:01:33 -05:00
Rémi Verschelde
73eb8d5a20
Merge pull request #44117 from bruvzg/mem_fonts
Load dynamic fonts to memory on all platforms, to avoid locked files.
2020-12-07 10:43:49 +01:00
bruvzg
29e5b900d0
Load dynamic fonts to memory on all platforms, to avoid locked files. 2020-12-07 10:53:15 +02:00
bruvzg
0ef483e9a9
[Complex Text Layouts] Performance optimizations. 2020-12-07 08:53:02 +02:00
bruvzg
384211af4b
[Complex Text Layouts] Fix bitmap font memory leak. 2020-12-06 20:31:00 +02:00
bruvzg
c3cc9d82b4
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid. 2020-12-06 20:31:00 +02:00
bruvzg
a458e90179
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-12-06 20:30:59 +02:00
PouleyKetchoupp
87d73faa66 Fix base script not initialized properly in some cases
Storing script references to pointer only in result.script_type could
lead to losing the last reference, causing further conversions from
Script* to Ref<Script> to fail.

Now result.script_type_ref is always set first, and then cleared in the
specific case of the script being the owner, to avoid cyclic reference
issues.
2020-12-06 08:20:33 -07:00
Rémi Verschelde
d834789f47
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
Don't box params on Native->C# calls with Variant params
2020-12-06 09:41:03 +01:00
Ignacio Etcheverry
a946f84e3d Don't box params on Native->C# calls with Variant params
Godot uses Variant parameters for calls to script methods.
Up until now we were boxing such parameters when marshalling
them for invokation, even if they were value types.

Now Godot allocates the marshalled parameters on the stack,
reducing the GC allocations resulted from boxing.
2020-12-06 01:36:20 +01:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
Rémi Verschelde
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Rémi Verschelde
83cdc9d7b7
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
C#: Fix multiple awaits to same signal result in connect error
2020-12-05 16:42:19 +01:00
Rémi Verschelde
45ecb21901
Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
Fix unhandled exception re-thrown in the editor
2020-12-05 16:41:47 +01:00
Rémi Verschelde
af61ad5e36
Merge pull request #44107 from neikeq/fix-slow-build-log-update
C#: Fix very slow build log update in the editor
2020-12-05 16:41:24 +01:00
Marcel Admiraal
df6b061dbb Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
Aaron Franke
5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
Aaron Franke
5dddf4377a
Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
19bdd01438
Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
40b81339d0
Rebind Mesh/ArrayMesh enums 2020-12-04 19:34:50 -05:00
Fabio Alessandrelli
dd9503dc19 [HTML5] Make GDNative support feature-based.
This is suboptimal as it requires adding an extra compile flag, but
rewriting how feature tags work is beyond the scope of this work.
2020-12-05 01:12:52 +01:00
Fabio Alessandrelli
ca34b5e57a [HTML5] GDNative support via SIDE_MODULE.
Working with emscripten >= 2.0.10
2020-12-05 00:52:43 +01:00
Ignacio Etcheverry
b0eb9061e4 C#: Fix very slow build log update in the editor 2020-12-05 00:43:24 +01:00
Ignacio Etcheverry
bbaf854956 Fix unhandled exception re-thrown in the editor 2020-12-05 00:40:31 +01:00
Ignacio Etcheverry
e2f7037824 C#: Fix multiple awaits to same signal result in connect error
Multiple calls to the same `await ToSignal` were resulting in
"signal already connected to slot" error because the custom
callable comparer was wrong. Comparing only the signal awaiter
handle is the correct way (it's unique for the target).
2020-12-05 00:32:57 +01:00
Fabio Alessandrelli
1167ab96e9 [HTML5] Add function signatures to JS libraries. 2020-12-04 23:21:33 +01:00
Rémi Verschelde
1a001ad964
doc: Sync classref with current source
And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
  already)
2020-12-04 22:28:08 +01:00
Rémi Verschelde
1287ea63c1
Merge pull request #44084 from vnen/float-is-real
Rename TYPE_REAL to TYPE_FLOAT
2020-12-04 14:26:22 +01:00
George Marques
02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
Sacha Waked
7e2b88a7eb Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
2020-12-04 11:26:05 +01:00
Vincent
704d6de84c add mp3 import and playback support 2020-12-03 17:51:43 +01:00
Rémi Verschelde
ea7dd1be36
Merge pull request #43328 from gvekan/better-keyword-completion
Add bracket or space to some keyword completions
2020-12-03 17:14:32 +01:00
Rémi Verschelde
9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Tomasz Chabora
4c232e4222 Fix subtracting colors and quats 2020-12-03 14:22:12 +01:00
Rémi Verschelde
9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Rémi Verschelde
a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde
5861bac21e
Merge pull request #43801 from nekomatata/bullet-ccd-disabled
Fix ccd enabled by default on Bullet bodies
2020-12-03 13:28:48 +01:00
Rémi Verschelde
c6965961c7
Merge pull request #44064 from akien-mga/mono-android-fix-build
Mono: Fix Android build after #36311
2020-12-03 12:52:13 +01:00
Rémi Verschelde
0c06fbe6db
Mono: Fix Android build after #36311 2020-12-03 11:17:03 +01:00
Fabio Alessandrelli
502ff74fee
Merge pull request #43536 from jonbonazza/hmac
feat: HMAC support in Crypto APIs
2020-12-03 11:08:16 +01:00
Gustav
dff3875ae3 Add bracket or space to some keyword completions 2020-12-03 09:44:42 +01:00
Rémi Verschelde
2a0de6d88c
Merge pull request #44044 from Wavesonics/xatlas-options-master
xatlas should be using the options configured here
2020-12-02 20:53:54 +01:00
Adam Brown
9367b1d6c1 xatlas should be using the options configured here
It was using the defaults by mistake
2020-12-02 09:22:35 -08:00
reduz
70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rémi Verschelde
d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00