Rémi Verschelde
f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
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Add support for focus awareness
2020-06-05 12:42:21 +02:00
Fredia Huya-Kouadio
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
Fabio Alessandrelli
0a35b97b62
Swtich HTML5 key detection from keyCode to code.
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The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00
Marcus Brummer
21263a65a9
Check if the specified Android release keystore exists
2020-06-04 13:37:14 +02:00
Rémi Verschelde
c47a6f6325
Merge pull request #39060 from madmiraal/fix-38869
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Update Windows GUID to SDL uid conversion.
2020-06-04 11:40:57 +02:00
PouleyKetchoupp
be22a1f9bc
Fix inconsistent error messages with Android custom export templates
2020-06-01 23:13:31 +02:00
Marcel Admiraal
d04cbbd76b
Update OSX GUID to SDL uid conversion.
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Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
2020-05-30 17:38:39 +01:00
Marcel Admiraal
bc49d34123
Add dinput nullptr checks.
2020-05-30 13:59:30 +01:00
Marcel Admiraal
97a529b1d8
Do not probe joypads if DirectInput cannot be initialized.
2020-05-29 12:07:07 +01:00
volzhs
c227733bd8
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 22:48:48 +09:00
Hugo Locurcio
fe09b4d2b3
Tweak the DirectInput initialization failure message
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This closes #36662 .
2020-05-28 09:45:17 +02:00
Fredia Huya-Kouadio
c948d25b6e
Validate that `Use Custom Build` is enabled when `Plugins` are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
Rémi Verschelde
7b7b872d94
Merge pull request #39080 from m4gr3d/fix_emit_signal
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Use compile-time constant for the size of the signal parameters
2020-05-27 13:05:32 +02:00
Fredia Huya-Kouadio
63286ebba4
Use compile-time constant for the size of the signal parameters
2020-05-27 03:40:26 -07:00
Fredia Huya-Kouadio
75100e5644
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:13:52 -07:00
bruvzg
ef1a305e50
Ignore invalid tablet driver name, when non are available.
2020-05-26 21:03:45 +03:00
Rémi Verschelde
24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
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(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
Marcel Admiraal
a833db80d9
Update Windows GUID to SDL uid conversion.
2020-05-26 12:46:42 +01:00
Timo Schwarzer
4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 22:24:17 +02:00
Rémi Verschelde
242b715144
Merge pull request #38996 from mbrlabs/android-plugin-fix
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Perform a clean Gradle build if android plugins changed
2020-05-25 22:18:41 +02:00
Rémi Verschelde
072646f5dd
Merge pull request #39047 from m4gr3d/fix_emit_signal
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Fix parameters passing when emitting signal
2020-05-25 22:13:49 +02:00
Fredia Huya-Kouadio
bf76d2afcf
Stop ignoring hidden files and directories in the `assets` directory
2020-05-25 12:03:35 -07:00
Fredia Huya-Kouadio
e7e736c03b
Fix parameters passing when emitting signal
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The issue was caused because we were using variables local to the `for` loop block.
2020-05-25 11:50:36 -07:00
Marcus Brummer
abd66c1bb0
Perform a clean Gradle build if android plugins changed
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Fixes #38986
2020-05-25 19:18:02 +02:00
Fabio Alessandrelli
57bdb4cc35
Fix JS audioContext parameters.
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Were not passed along correctly.
`latencyHint` is supposed to be in seconds, not milliseconds.
2020-05-25 15:33:19 +02:00
Rémi Verschelde
3ecdc27f49
Merge pull request #39004 from nekomatata/android-reset-surface
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Proper surface reset when resuming app on Android
2020-05-24 22:31:03 +02:00
Rémi Verschelde
926d6c1082
Merge pull request #39007 from nekomatata/android-object-id-long
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Use long instead of int for object id in Android java wrapper
2020-05-24 22:30:00 +02:00
PouleyKetchoupp
b987677cc0
Proper surface reset when resuming app on Android
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Just re-creating the window instead of restarting the app entirely.
2020-05-24 20:42:21 +02:00
PouleyKetchoupp
39f59786fa
Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
2020-05-24 13:26:18 +02:00
Rémi Verschelde
3be9c74d8b
Merge pull request #38951 from bruvzg/win_ink_block_mm_4
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Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 14:34:20 +02:00
bruvzg
b08b027a9a
Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 10:44:47 +03:00
GuidoRevers
cf20c0343f
Fix segmentation fault when using context_vulkan after memdelete context_vulkan
2020-05-21 20:38:58 +02:00
Rémi Verschelde
1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
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[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde
aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
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Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
bruvzg
d0b5174b6a
[Windows] Add tablet driver selection.
2020-05-20 09:37:32 +03:00
bruvzg
cac399a829
[Windows] Add quotes only to the command line arguments with special characters.
2020-05-19 16:34:15 +03:00
Rémi Verschelde
ca3192d18a
Style: Fix unnecessary semicolons that confused clang-format
2020-05-19 11:24:58 +02:00
Rémi Verschelde
74b5d6839a
Merge pull request #33447 from bruvzg/macos_zip_sign
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macOS add signing of DMG and ZIPed export
2020-05-19 10:30:26 +02:00
Fredia Huya-Kouadio
6e2988f26a
Update the permission string for the Oculus hand tracking to match the latest api update
2020-05-18 15:28:18 -07:00
Rémi Verschelde
9844cd45e3
Merge pull request #38820 from ericrybick/master
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Fix certain characters being recognized as special keys on Windows when using the us international layout
2020-05-18 16:33:18 +02:00
Eric Rybicki
e460456e60
Fix certain characters being recognized as special keys in Windows when using the us international layout
2020-05-18 14:47:54 +02:00
Fabio Alessandrelli
90c7102b51
Move mix_rate, ouput_latency to AudioDriverManager
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Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
Fabio Alessandrelli
245c179bd3
AudioDriverJavaScript now compute buffer size.
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Based on mix rate and expected latency.
2020-05-18 13:02:06 +02:00
Fredia Huya-Kouadio
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
SkyJJ
cc473b948f
Fix Android LineEdit editing bugs
2020-05-16 17:55:27 +02:00
HaSa1002
434bf0572c
Fix input event being dispatched multiple times on Windows
2020-05-16 16:17:50 +02:00
bruvzg
08e80ccd99
Fix popup positions on multiple screens (with same scaling only).
2020-05-16 14:11:43 +03:00
Rémi Verschelde
d999071edf
Merge pull request #37924 from thebestnom/migrate-to-androidX
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Android: Migrate deprecated support library to AndroidX
2020-05-16 09:03:17 +02:00
bruvzg
4bec713b8c
macOS signing improvements: allow signed app exporting as ZIP, sign DMG after exporting.
2020-05-15 09:38:59 +03:00
Rémi Verschelde
0ee0fa42e6
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00