Commit Graph

5056 Commits

Author SHA1 Message Date
Aaron Franke 8f05bd97b5
Add support for saving WebP images 2022-06-21 08:27:51 -05:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Juan Linietsky 15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Yuri Rubinsky 747ff071cd
Merge pull request #62210 from MarcusElg/autocomplete-noslider 2022-06-19 19:30:50 +03:00
Marcus Elg 46bbbd9770 Allow autocompletion of "noslider" in export_range 2022-06-19 17:11:49 +02:00
Jan Haller d2dba74bae GDExtension: print error messages for different error paths during loading 2022-06-19 10:14:41 +02:00
Rémi Verschelde d572d3d2ab
Merge pull request #62156 from madmiraal/fix-61457
Ensure AudioFrame variables l and r are always initialised
2022-06-17 22:38:57 +02:00
Rémi Verschelde 0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde dd93ae63fa
Merge pull request #61991 from bruvzg/property_shortcut
Make enum/constant binds 64-bit.
2022-06-17 21:05:51 +02:00
Marcel Admiraal d3f0994572 Ensure AudioFrame variables l and r are always initialised 2022-06-17 17:36:11 +01:00
bruvzg 860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
Ellen Poe d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
gregcsokas 42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Yuri Rubinsky 4be41a9a97 Remove redundand header from `a_star.h` 2022-06-16 17:23:08 +03:00
Yuri Rubinsky 7da2a21425 Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
Rémi Verschelde 1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Pedro J. Estébanez fb86430770 Validate every source element separately Array::append_array() 2022-06-15 20:36:20 +02:00
Rémi Verschelde cc6b2f4287
Merge pull request #61812 from Chaosus/fix_wrapf 2022-06-15 15:27:57 +02:00
Rémi Verschelde 632b933a03
Merge pull request #61934 from Geometror/hashfuncs
Hash function improvements
2022-06-15 07:34:43 +02:00
Hendrik Brucker 8c61470fa9 Hash function improvements 2022-06-15 00:32:10 +02:00
Rémi Verschelde 5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName 2022-06-14 18:23:39 +02:00
kobewi a3a029d4c6 Change set/get binding to use StringName 2022-06-14 16:27:33 +02:00
kobewi 5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
Haoyu Qiu 6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Rémi Verschelde d4235f51b1
Merge pull request #61949 from touilleMan/native_extension_open_library_handle_initialization_error
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 08:49:19 +02:00
Emmanuel Leblond 228ce1d2b6
Fix NativeExtension::open_library return value when the undelying lib fails to initialize 2022-06-12 00:18:08 +02:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Yuri Rubinsky 09418afbc0 Fix `wrapf` to correct wrap values with 0.1 stepping 2022-06-08 17:11:55 +03:00
xutaxkamay bcdfa89ca5 Fix (again) loading binary resources with float=64
I had an error while importing my GLB file from 32-bit precision
floating point,
I guess this was forgotten while implementing 64-bit precision floating
point.
I'm not sure if there's any other left to do though.
2022-06-08 15:02:12 +02:00
Rémi Verschelde c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde 5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde e136f4741c
Merge pull request #41568 from dalexeev/config_file_empty_sect
Fix saving section-less keys in `ConfigFile`
2022-06-07 20:53:38 +02:00
Rémi Verschelde d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112 1f361b0367 Bind vararg method flag in core constants 2022-06-07 17:06:34 +02:00
Danil Alexeev 1ca227af1d
Fix saving section-less keys in `ConfigFile` 2022-06-07 18:05:49 +03:00
Rémi Verschelde e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
Rémi Verschelde 3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee 1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi 83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde 83421cd06f
Merge pull request #59883 from KoBeWi/merge_this 2022-06-06 23:38:29 +02:00
Aaron Franke 357af68e03
Improve architectures in OS::has_feature and make them work on MSVC 2022-06-06 10:11:00 -05:00
bruvzg b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions. 2022-06-06 12:19:56 +03:00
Rémi Verschelde ecde7ce834
Merge pull request #61669 from fire-forge/input
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
FireForge f16c33fff6 Make Input mouse_mode and use_accumulated_input properties 2022-06-03 14:19:38 -05:00
Raul Santos 3e53afd52c
Add array element type to `get_connected_joypads` 2022-06-03 20:37:46 +02:00
George Marques 887e292210
Add StringName explicitly to Variant::hash_compare
This makes equality comparisons to StringName more performant
2022-06-03 11:51:46 +02:00