smix8
36146258de
Fix NavRegion sync error messages
...
Fixes NavRegion sync error messages
2023-10-18 21:09:48 +02:00
Dominik
b915e788a4
Removed navigation_mesh instantiation from constructor of NavigationPolygon
2023-10-18 19:04:08 +02:00
Pedro J. Estébanez
7e598642d2
Bump version of Vulkan RD binary shader format
2023-10-18 17:45:10 +02:00
Yuri Sizov
582ed157b5
Fix StringName leaks in GDExtension, core, and editor themes
2023-10-18 17:36:20 +02:00
Rémi Verschelde
7f884b4e00
Merge pull request #82537 from KoBeWi/the_files_are_back_on_the_menu
...
Don't remove favorite files in EditorFileDialog
2023-10-18 16:55:06 +02:00
Rémi Verschelde
f7da96add3
Merge pull request #83534 from SaracenOne/blend_tree_auto_disconnect
...
Automatic reconnection of nodes in blend tree.
2023-10-18 16:55:02 +02:00
Rémi Verschelde
49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
...
C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
Rémi Verschelde
0111637fd3
Merge pull request #83529 from raulsntos/dotnet/docs-xml
...
Fix C# docs to use the proper XML
2023-10-18 16:54:55 +02:00
Rémi Verschelde
0f710e688c
Merge pull request #83517 from YuriSizov/for-NON-separator-items-add-some-padding-for-the-content
...
Fix incorrect offset of `PopupMenu` separator icons
2023-10-18 16:54:52 +02:00
Rémi Verschelde
6ee666cb00
Merge pull request #83515 from m4gr3d/bump_java_version_main
...
Bump the java version to version 17
2023-10-18 16:54:48 +02:00
Rémi Verschelde
65e7ddadd7
Merge pull request #83489 from groud/implement_tile_map_normals
...
Allow normal maps on TileMaps that use texture padding
2023-10-18 16:54:44 +02:00
Rémi Verschelde
5fd3354655
Merge pull request #81643 from Rindbee/defer-rebuild-the-animations-tree-in-SpriteFramesEditor
...
Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
2023-10-18 16:54:40 +02:00
Rémi Verschelde
680b59954b
Merge pull request #81638 from jsjtxietian/fix-spinBox-reset-text-when-redraw
...
Fix SpinBox will reset unsubmited text when redrawing
2023-10-18 16:54:32 +02:00
Gilles Roudière
73f72409f5
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
Saracen
65016c393f
Automatic reconnection of nodes in blend tree.
2023-10-18 03:19:02 +01:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
kobewi
825a18e980
Don't remove favorite files in EditorFileDialog
2023-10-18 02:06:01 +02:00
Raul Santos
e6ebde8408
Fix C# docs to use the proper XML
...
Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
风青山
2642c6851f
Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
...
Previously, clicking the LMB while renaming an animation could cause
`SpriteFramesEditor::_update_library(false)` to be called during
`Tree::propagate_mouse_event()`. This may cause a crash.
We can defer updates to the editor interface to avoid calling
`Tree::create_item()` at the wrong time.
Enables `SpriteFramesEditor::_select_animation()` to be able to undo/redo
2023-10-18 06:46:03 +08:00
Fredia Huya-Kouadio
56ce2d94c5
Bump the java version to version 17
2023-10-17 15:08:03 -07:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
...
Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
e06d09228b
Merge pull request #83251 from Rindbee/fix-current_edited_scene-wrong-move
...
Fix saving wrong edited scene state when switching scene tabs
2023-10-18 00:01:24 +02:00
Rémi Verschelde
060816c3a4
Merge pull request #82858 from KoBeWi/read_between_the_comments
...
Provide translation strings for folder colors
2023-10-18 00:01:00 +02:00
Rémi Verschelde
024172b4eb
Merge pull request #82409 from KoBeWi/3_in_1
...
Document, cleanup and fix some theme properties
2023-10-18 00:00:36 +02:00
Rémi Verschelde
0181983ad4
Merge pull request #81774 from MewPurPur/improve-visible-on-screen-class-docs
...
Improve VisibleOnScreen classes' docs
2023-10-18 00:00:11 +02:00
Rémi Verschelde
30bdf7776c
Merge pull request #80523 from ElMikosch/fix_hingejoint3d_target_velocity_suffix
...
Fix unit suffix for `HingeJoint3D`'s target velocity
2023-10-17 23:59:45 +02:00
Rémi Verschelde
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
...
C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
...
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
Yuri Sizov
ccb989569d
Fix incorrect offset of `PopupMenu` separator icons
2023-10-17 20:38:35 +02:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
Raul Santos
aa4dba5b56
C#: Improve diagnostic messages and add help link
...
- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Zae
acf0d395c8
Editor: Fix `remove_control_from_dock` fails when dock is floating.
2023-10-18 01:14:26 +08:00
Mathias
d4ced2506d
Fix unit suffix for HingeJoint3D's target velocity
2023-10-17 18:53:55 +02:00
Dario
4890e96556
Add an extra backbuffer color texture that can be used when an upscaler is in use.
...
Fixes issue #83152 . Due to how BLUR_0 is reused for multiple purposes and requires being at native resolution for some post-processing effects to work, FSR2 will use an alternate texture at internal size to use as the screen texture read by shaders instead. The rendering pipeline will prefer using this texture if it exists.
2023-10-17 13:36:27 -03:00
MewPurPur
53d0ba2913
Improve VisibleOnScreen classes docs
2023-10-17 19:29:16 +03:00
风青山
225a5e225f
Fix saving wrong edited scene state when switching scene tabs
...
When creating a new scene, the scene tab will actually switch to the newly created one.
Also worth noting that switching scene tabs saves state (by `save_edited_scene_state`).
When trying New Scene again, the previously empty scene tab will be removed.
So the correct logic is: switch the tab save state first, and then remove the previous
empty scene tab. To prevent `current_edited_scene` from being incorrect when saving state.
2023-10-17 22:52:44 +08:00
Rémi Verschelde
30f2a6d611
Merge pull request #83501 from AThousandShips/tabs_shortcut
...
Fix shortcut input for `EditorSceneTabs`
2023-10-17 16:13:16 +02:00
Rémi Verschelde
ab8fad1b24
Merge pull request #83475 from Eoin-ONeill-Yokai/bug/tilemap-materials
...
Fix bug where TileMap wouldn't update material correctly on assignment
2023-10-17 16:13:12 +02:00
Rémi Verschelde
8ff8d41f0b
Merge pull request #83461 from kleonc/docs-multiplication-operators-doing-xform_inv
...
Clarify docs for operators performing `xform_inv`
2023-10-17 16:13:09 +02:00
Rémi Verschelde
837f091f30
Merge pull request #83459 from KoBeWi/bug=false
...
Fix close button in FindReplaceBar
2023-10-17 16:13:05 +02:00
Rémi Verschelde
109cb8e697
Merge pull request #83455 from Lunarisnia/fix/gdscript-error-typo
...
Fix grammar typo in GDScript error message
2023-10-17 16:13:02 +02:00
Rémi Verschelde
3e8dc9df0a
Merge pull request #83286 from bronsonholden/fix-text-edit-hscroll-jitter
...
Remove vertical scrollbar padding from line width calc
2023-10-17 16:12:58 +02:00
Rémi Verschelde
8f70b2ebc1
Merge pull request #82582 from akien-mga/openxr-1.0.30
...
openxr: Sync with upstream 1.0.30
2023-10-17 16:12:53 +02:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
...
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
A Thousand Ships
a1e47c3a87
Fix shortcut input for `EditorSceneTabs`
2023-10-17 15:49:53 +02:00
Rémi Verschelde
94810115fe
openxr: Sync with upstream 1.0.30
2023-10-17 15:46:01 +02:00
QbieShay
cbf75f9076
Fixed division by zero in particle process, initial ramp, and amount ratio+scale
2023-10-17 15:41:47 +02:00
Clay
623a050269
Ensure that only visible paired lights are used
...
This is a longstanding issue in both the Mobile and GL Compatibility renderer.
Meshes pair with all lights that touch them, and then at draw time, we send all paired lights indices to the shader (even if that light isn't visible). The problem is that non-visible lights aren't uploaded to the GPU and don't have an index. So we end up using a bogus index
2023-10-17 13:02:46 +02:00
Georg Wacker
fcc500ea41
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 12:35:49 +02:00
Eoin O'Neill
f17a569ccf
Fix bug where TileMap will not update material correct on assignment
...
This seemed to be a simple case of a missing condition in an if
statement with a few different flags. I'm not super familiar with the
tilemap code but hopefully this is the correct place to add this check.
Fixes #83474
2023-10-16 21:02:46 -07:00