Commit Graph

6655 Commits

Author SHA1 Message Date
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Jakub Grzesik
17850b7b26 AnimationTree nodes sliders fixes
(cherry picked from commit 0fc4b04f51)
2018-01-02 11:51:18 +01:00
James
010a3433df resolve_hostname_addresses: retrieve every addresses associated with a hostname 2018-01-02 11:28:48 +01:00
Rémi Verschelde
2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
sersoong
64ceb0be5b Add open feature to editor autoload settings 2018-01-02 14:55:35 +08:00
sersoong
960197d143 Porting show in filesystem to property editor 2018-01-01 11:11:23 +08:00
sersoong
e9255375f3 Add Show In File Manager to project manager 2018-01-01 10:32:41 +08:00
volzhs
546bb99563 Fix Tween follow not working
Fix regression from 01ef7a73de
2017-12-29 22:02:04 +09:00
Pedro J. Estébanez
4a09b60af5 Fix AnimationPlayer redundantly signaling finish
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.

The bug was a side effect of a0a9363b7a.
2017-12-28 21:50:21 +01:00
Rémi Verschelde
d91464f217
Merge pull request #14917 from fodinabor/fix10965
Fix crash on startup when external editor cannot be found.
2017-12-21 23:14:38 +01:00
Joachim Meyer
6f0b2e5ee4 Fix crash on startup when external editor cannot be found.
Fixes #10965
2017-12-21 21:54:01 +01:00
Rémi Verschelde
f17d46d3fa
Merge pull request #14852 from sersoong/2.1-batchchange
Enhanced changeType menu in Scene Tree Dock
2017-12-20 16:31:16 +01:00
sersoong
e4de06dff8 Enhanced changeType menu in Scene Tree Dock 2017-12-20 09:05:28 +08:00
Rémi Verschelde
1d3a7c07ba
Merge pull request #14816 from rraallvv/cache_2.1
Purge large files faster from SCons cache (2.1)
2017-12-19 07:50:09 +01:00
Rhody Lugo
912fd3fed3 sort by the most recently accessed files 2017-12-18 22:17:01 -04:00
Rémi Verschelde
74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Hein-Pieter van Braam
f856eb0781
Merge pull request #13433 from xsellier/bugfix/vector2-and-vector3-not-properly-parsed
Vector2 and Vector3 are not properly parsed
2017-12-16 17:37:27 +01:00
Rémi Verschelde
e2d4a4a332
Merge pull request #14683 from sersoong/2.1-addcopypath
Add copy script path item to script editor
2017-12-16 16:50:47 +01:00
Xavier Sellier
377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
sersoong
f3bb2d8679 Add copy script path item to script editor 2017-12-15 11:26:32 +08:00
Rémi Verschelde
db262f80be
Merge pull request #14558 from xsellier/bugfix/14324-nested-ternary
Properly support nested ternary expressions
2017-12-12 00:14:39 +01:00
Rémi Verschelde
b9a77ee388
Merge pull request #14567 from volzhs/libwebp-0.6.1-2.1
Update libwebp to 0.6.1
2017-12-12 00:13:57 +01:00
volzhs
d3d9cc474c Update libwebp to 0.6.1 2017-12-12 03:21:56 +09:00
Rémi Verschelde
2f6c179e1c
Merge pull request #14560 from xsellier/bugfix/remove-funny-output-during-export
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 17:37:37 +01:00
Xavier Sellier
487773ed24 Remove funny output during when exporting a project or loading Godot Engine 2017-12-11 11:13:04 -05:00
Xavier Sellier
0cdc8ef645 Properly support nested ternary expressions
Fixes 14324
Original work @bojidar-bg
2017-12-11 10:41:43 -05:00
Rémi Verschelde
dec619296a iOS: Drop obsolete code from never-public modules
(cherry picked from commit 5563f4cc56)
2017-12-11 15:32:53 +01:00
Rémi Verschelde
6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Rémi Verschelde
7e2d6b4450 Style: Update definitions for clang-format 5.0.0
This will be the new standard from now on.

(cherry picked from commit a8ceb7e3f2)
2017-12-11 15:18:26 +01:00
Rémi Verschelde
acb7107720 Style: apply clang-format (3.9.1) to current source 2017-12-11 15:18:06 +01:00
Rémi Verschelde
b3a1821b46
Merge pull request #14495 from RandomShaper/fix-mouse-x11-2.1
Fix no mouse if touch device present in X11 (2.1)
2017-12-10 11:43:15 +01:00
Pedro J. Estébanez
088569fe14 Fix no mouse if touch device present in X11
Plus several improvements in this area.

Sadly, grabbing has been disabled until a better solution is found.
2017-12-10 07:15:07 +01:00
sersoong
bcfe3dcd35 Add 'uppercase' and 'lowercase' to script editor 2017-12-10 09:17:40 +08:00
Rémi Verschelde
78364d4b07
Merge pull request #14355 from volzhs/ios-delegate
use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:25 +01:00
Rémi Verschelde
67ea819dc9 Travis: Disable OSX builds, they create too much backlog
Travis CI has not enough OSX build nodes allocated for open source projects,
so we often have to wait several hours (up to a full day) for builds to start.

(cherry picked from commit e0c00efb99)
2017-12-07 07:44:56 +01:00
Rémi Verschelde
20482cd5a4
Merge pull request #14354 from sersoong/2.1-addopenall
Enhanced 'open' in filesystemdock and fixed some non clang-format style code
2017-12-07 07:38:03 +01:00
MrCdK
1cda47a7bc Fix windows compilation when using MinGW
(cherry picked from commit 651677f033)
2017-12-07 07:30:22 +01:00
Rémi Verschelde
0f4c05cc89 Travis: Install libxi-dev after #14347
(cherry picked from commit f674a55f3a)
2017-12-07 07:28:56 +01:00
Rémi Verschelde
7b97ef5d3c
Merge pull request #14346 from RandomShaper/adpod-mt-2.1
Implement multitouch on X11 and improve it on Windows (2.1)
2017-12-07 07:28:36 +01:00
volzhs
d25b1cf88a use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS 2017-12-07 10:02:19 +09:00
sersoong
97c80f84ca Enhanced 'open' in filesystemdock and fixed some non clang-format code 2017-12-07 08:36:33 +08:00
Pedro J. Estébanez
838fd94a70 Remove dead code from Windows build script 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
a6cedd736b Add build param for targeted Windows version 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
cb23cc1ca4 Improve/fix multitouch on Windows
- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
4511241991 Implement multitouch on X11 2017-12-07 00:00:24 +01:00
Rémi Verschelde
b87cbe7994
Merge pull request #14327 from RandomShaper/fix-chmod-error-2.1
Fix Windows-to-Linux export error (2.1)
2017-12-06 23:16:21 +01:00
Pedro J. Estébanez
c356fbe05f Fix Windows-to-Linux export error
Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:28:00 +01:00
Andreas Haas
88ffa04be4
Merge pull request #14001 from rraallvv/disable_stop_button
Disable stop button if the scene is not running (2.1)
2017-12-05 16:33:02 +00:00
Rhody Lugo
a30a78dfdb disable stop button if the scene is not running 2017-12-05 11:44:49 -04:00
marcelofg55
129e0f34d0 Added OS::center_window to center the window precisely on desktop platforms 2017-12-03 17:13:26 -03:00