Commit Graph

27794 Commits

Author SHA1 Message Date
Rémi Verschelde b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
Rémi Verschelde eda03831d6 Style: Add missing newlines to SVGs 2020-07-24 10:39:18 +02:00
Rémi Verschelde 4567eee79e CI: Backport GitHub Actions setup from `master`
Removes AppVeyor and all Travis jobs but the iOS one, which hasn't been ported
to GitHub Actions yet (should be done soon).

Backports new style scripts from `master` branch too to do the same checks.
2020-07-24 10:39:17 +02:00
Tomasz Chabora 307bac0757 Keep transition value when replacing key
(cherry picked from commit e1a1bb0a6e)
2020-07-24 10:31:57 +02:00
Tomasz Chabora 7e1312055b Fix emoji branch compilation error
(cherry picked from commit 2407562366)
2020-07-24 10:31:57 +02:00
Tomasz Chabora 2bcb9d2a04 Fix run project when current scene was never saved
(cherry picked from commit 9c84e34fd4)
2020-07-24 10:31:57 +02:00
Andy Maloney cc8c6180c3 [macOS] Fix Maya navigation with ALT + mouse scroll
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.

Fixes godotengine/godot#16181 on the master branch

(cherry picked from commit 394a7826be)
2020-07-24 10:31:57 +02:00
Rémi Verschelde 3d420c94c9 gitignore: Ignore binutils linker temp stXXXXXX objects
Fixes #40607.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 5e8b188365)
2020-07-24 10:31:57 +02:00
Rémi Verschelde f1cdb91f34 SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?

(cherry picked from commit dcf902df85)
2020-07-24 10:31:57 +02:00
mega-bit 93f297e1d5 Fix typos in GodotSharp code docs
(cherry picked from commit 0ca96ae2c1)
2020-07-24 10:31:57 +02:00
Adam Bates b35970b9a5 issue-40396 - Added missing error strings to JSON parsing when array or object is never closed.
(cherry picked from commit 8f84dfa91d)
2020-07-24 10:31:57 +02:00
QbieShay 53a3476fc2 fixed documentation for get_hit_length of spring arm 3D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit d1bff73611)
2020-07-24 10:31:57 +02:00
follower 0fdfa47929 Fix presumed copy/paste error: "Returns" -> "Sets"
I might be going out on a limb here... :D

(cherry picked from commit e38b63400c)
2020-07-24 10:31:57 +02:00
Ignacio Etcheverry accc30e5e0 C#: Fix restore not called when building game projects
(cherry picked from commit 4a30289eee)
2020-07-24 10:31:57 +02:00
Hugo Locurcio ad18e16389 Document polling rate limitations in InputEventMouseMotion
This closes #40579.

(cherry picked from commit 924b7ea2f5)
2020-07-24 10:31:57 +02:00
PouleyKetchoupp 930c880fa6 Add option to disable virtual keyboard for LineEdit
Co-authored-by: Alexander Holland <alexander.holland@live.de>
(cherry picked from commit 0aa56e3ab8)
2020-07-24 10:31:57 +02:00
Rémi Verschelde 925371d08f TileSet Editor: Check polygon size before indexing
Fixes #39722.

(cherry picked from commit 6f428f2494)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 7078d33fa1 Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
See https://github.com/godotengine/godot/issues/40247.

(cherry picked from commit 90db42d9db)
2020-07-24 10:31:57 +02:00
Rémi Verschelde f922452e90 stb_vorbis: Update to upstream version 1.20
Upstreams our crash fixes from #38422 and #40174.

(cherry picked from commit 8dffca4196)
2020-07-24 10:31:57 +02:00
Nathan Franke 9b36357544 Fix Directory make_dir and make_dir_recursive
(cherry picked from commit 210ccb3a75)
2020-07-24 10:31:57 +02:00
Tomasz Chabora e511e0f16a Prevent infinite loop in Tree incremental search
(cherry picked from commit c0479496fa)
2020-07-24 10:31:57 +02:00
Andrii Doroshenko (Xrayez) 6416df8e34 Document the process of parsing command-line arguments
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit df80e259cd)
2020-07-24 10:31:57 +02:00
Tomasz Chabora 5984febde2 Prevent multiple Controls moving inside container
(cherry picked from commit e44c9101da)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 606d4270c6 Document several editor-related classes to 100% completion
(cherry picked from commit fb2e4d77eb)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 0e44834cd3 Improve the VisibilityNotifier and VisibilityEnabler class descriptions
(cherry picked from commit ce57cc43dd)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 52a33a8066 Complete the EditorSettings class documentation
EditorSettings is now 100% documented.

(cherry picked from commit 708a0a43fb)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 7e9a51cdd5 Mention `toggled` signal for pressed state in BaseButton documentation
This closes #40455.

(cherry picked from commit 43dae28e9d)
2020-07-24 10:31:57 +02:00
Paulb23 ca4fe82a7f Fix crash when closing a TextFile
(cherry picked from commit 54bca425b2)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 753ff1fad2 Mention the Data paths documentation in the File class
This closes https://github.com/godotengine/godot-docs/issues/3799.

(cherry picked from commit d4085d6bfb)
2020-07-24 10:31:57 +02:00
Ryan Roden-Corrent c77492408a Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.

```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```

(cherry picked from commit 933bf96523)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 5c7802a061 Document which escape sequences are supported by `String.c_unescape()`
See https://github.com/godotengine/godot/issues/38716.

(cherry picked from commit 04b25108ac)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 11bceb3d62 Document caveats related to Control scaling
This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.

(cherry picked from commit a36912b3cb)
2020-07-24 10:31:56 +02:00
Umang Kalra dc7e9d46e6 Fixes the get_visible_line_count() of rich text label
(cherry picked from commit bd32c273ff)
2020-07-24 10:31:56 +02:00
Stijn Hinlopen b7b8f8645f Open scene selected from Quick Open dialog.
(cherry picked from commit 1ce3a77a42)
2020-07-24 10:31:56 +02:00
Chistpohe LY 8ef40b9306 bug with Tween.is_active, fixes #39760
(cherry picked from commit d60617de10)
2020-07-24 10:31:56 +02:00
rileylyman 582b4318f8 implement generic filename disambiguation
A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.

(cherry picked from commit 4285211f40)
2020-07-24 10:31:56 +02:00
K. S. Ernest (iFire) Lee f189d0e1f3 Allow gltf2 morph targets with no default values. Changes for bug 38751
(cherry picked from commit 71ae0ff46d)
2020-07-24 09:37:43 +02:00
Hugo Locurcio 3bdb39bec4 Add a margin to EditorSpinSlider to visually line up the edited number
This means clicking on an EditorSpinSlider to edit its value will
no longer cause the number to be visually offset while it's
being edited.

(cherry picked from commit cc615fee5f)
2020-07-24 09:34:58 +02:00
Rémi Verschelde bdd1e74869
Merge pull request #40581 from aaronfranke/3.2_docs
[3.2] Backport documentation for math types (core and C#)
2020-07-22 09:29:18 +02:00
Aaron Franke e10a1e078f
[3.2] Add C# XML documentation to core C# math types 2020-07-21 21:22:54 -04:00
Aaron Franke 3ab5183ffa
[3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Rémi Verschelde af35d0d3c8
Merge pull request #40558 from clayjohn/GLES3-sky-texture
Fix OpenGL error when generating radiance
2020-07-21 20:10:25 +02:00
Rémi Verschelde be30437e07
Merge pull request #40573 from asmaloney/3.2-no-override
Remove override keyword from csharp_script.h to fix build errors
2020-07-21 20:09:54 +02:00
clayjohn 2534e28918 Fix OpenGL error when generating radiance 2020-07-21 10:40:49 -07:00
Andy Maloney 502a3d580f Remove override keyword from csharp_script.h to fix build errors
Fixes godotengine/godot#40572
2020-07-21 13:17:58 -04:00
Rémi Verschelde 7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
Rémi Verschelde b3520ecd1c
Merge pull request #40534 from zaevi/fix_clipboard_crlf_3.2
[3.2] fix crlf for clipboard
2020-07-21 16:06:53 +02:00
Rémi Verschelde 470bbee74a
Merge pull request #40559 from clayjohn/3.2-Sprite3D-AABB
Pass Sprite3D AABBs to VisualServer
2020-07-21 07:09:09 +02:00
clayjohn fb4e55bb7a Pass Sprite3D AABBs to VisualServer 2020-07-20 20:22:12 -07:00
Rémi Verschelde c79ec3951b
Merge pull request #40492 from RandomShaper/font_avail_chars_3.2
Add DynamicFont::get_available_chars() (3.2)
2020-07-20 19:19:22 +02:00