Commit Graph

2028 Commits

Author SHA1 Message Date
Ryan Roden-Corrent
c77492408a Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.

```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```

(cherry picked from commit 933bf96523)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
5c7802a061 Document which escape sequences are supported by String.c_unescape()
See https://github.com/godotengine/godot/issues/38716.

(cherry picked from commit 04b25108ac)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
11bceb3d62 Document caveats related to Control scaling
This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.

(cherry picked from commit a36912b3cb)
2020-07-24 10:31:56 +02:00
Aaron Franke
3ab5183ffa
[3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Rémi Verschelde
7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
Pedro J. Estébanez
06904ac215 Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
Yerik
d09b16512b Added Method get_inverse_inertia_tensor 2020-07-19 13:51:32 -03:00
Rémi Verschelde
2244841729 doc: Sync classref with current source 2020-07-15 12:56:16 +02:00
Hugo Locurcio
e41ab634c6 Mention C# gotchas in Object's dynamic call/set/connect methods
This closes #34015.

(cherry picked from commit 878f03d8e3)
2020-07-15 12:48:18 +02:00
Hugo Locurcio
f7021e57d7 Document VehicleBody3D and VehicleWheel3D limitations
These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.

It's probably better to document it upfront at this point.

(cherry picked from commit 0493e7c106)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
91b2d020a8 Document updated UDPServer interface.
(cherry picked from commit 839c7b1ba3)
2020-07-15 12:48:18 +02:00
Rémi Verschelde
3de89f78e5
Merge pull request #40265 from Calinou/doc-node-clarify-add-child-below-node
Clarify the node parameters in `Node.add_child_below_node()` docs
2020-07-14 09:41:57 +02:00
Hugo Locurcio
fb736018c5
Clarify the node parameters in Node.add_child_below_node() docs
This closes https://github.com/godotengine/godot-docs/issues/3769.
2020-07-11 12:23:41 +02:00
Tomasz Chabora
15850687a8 Allow Area2D and 3D mouse events without a collision layer
Co-authored-by:    Tomasz Chabora <kobewi4e@gmail.com>
2020-07-11 11:14:12 +01:00
Hugo Locurcio
c2a4ce9380 Enable file logging by default on desktops to help with troubleshooting
- Use the `.log` file extension (recognized on Windows out of the box)
  to better hint that generated files are logs. Some editors provide
  dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
  the date from the time in log filenames. This makes the filename
  easier to read.
- Keep only 5 log files by default to decrease disk usage in case
  messages are spammed.

(cherry picked from commit 20af28ec06)
2020-07-10 11:03:32 +02:00
Nathan Franke
ec787f0134 Follow-Up Fix Directory Open
(cherry picked from commit 6952458538)
2020-07-10 10:21:39 +02:00
Hugo Locurcio
4a0fe1adb3 Add a POST request example to the HTTPRequest class documentation
(cherry picked from commit 54db59be67)
2020-07-10 10:09:01 +02:00
Bob Gardner
8f0d50c3ec Update Resource.xml to explain behavior of duplicate when subresources is true and a subresource contains further nested resources.
Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385.

(cherry picked from commit 660a780c3b)
2020-07-10 09:00:02 +02:00
Hugo Locurcio
6eb1a2eacb Document how to instance a PackedScene and add it as a child
This information was already present in `@GDScript.preload()`,
but it's not easy to find.

This closes https://github.com/godotengine/godot-docs/issues/3338.

(cherry picked from commit 23d929d540)
2020-07-10 08:51:21 +02:00
Hugo Locurcio
81f448aa5d Mention SceneTree.create_timer() in the Timer class documentation
This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).

(cherry picked from commit 1261f47c35)
2020-07-10 08:51:21 +02:00
bruvzg
e9ab41b71d
[macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
Rémi Verschelde
07b24de868
Merge pull request #38724 from madmiraal/fix-8368-3.2
[3.2] Support SDL2 half axes and inverted axes mappings.
2020-07-06 23:10:47 +02:00
Yuri Sizov
2b4773f0cf Expose methods to play scene from plugin code
(cherry picked from commit 49f6dc5004)
2020-07-06 19:00:56 +02:00
Rémi Verschelde
1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde
fcce1ca8c4 doc: Sync classref with current source 2020-07-06 14:32:13 +02:00
Hugo Locurcio
d4f4e0d7dc Fix String.capitalize() description to follow camelCase changes
This closes #40093.

(cherry picked from commit 887099680a)
2020-07-06 14:16:49 +02:00
Slooth
d4d57476ad Add documentation for minimap_draw and minimap_width
(cherry picked from commit df8f0e6215)
2020-07-06 14:14:23 +02:00
clayjohn
6c0ff26f35 Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
Slooth
c29da0e2fe Update TextEdit select and select_all methods
(cherry picked from commit b2471edf45)
2020-07-03 15:37:58 +02:00
Slooth
62677d7da1 Add documentation for selecting_enabled
(cherry picked from commit bc1ea1cbad)
2020-07-03 15:37:58 +02:00
Slooth
a8d499723f Add documentation for center_viewport_to_cursor method
(cherry picked from commit 654d33866b)
2020-07-03 15:34:30 +02:00
Slooth
aacbdebda3 Add documentation for shortcut_keys_enabled
(cherry picked from commit d838282191)
2020-07-03 15:34:30 +02:00
Aaron Franke
3fd7c33f39 Fix incorrect documentation for Vector2.angle()
(cherry picked from commit 299c3ec1c1)
2020-07-03 15:34:30 +02:00
Andrii Doroshenko (Xrayez)
f50c88ba7b Clarify Geometry.offset_polygon_2d regarding vertices translation
The method is used to either inflate or deflate a polygon.
For translating/transforming a polygon, use `Transform2D.xform`.

(cherry picked from commit 19b72da35d)
2020-07-03 13:17:57 +02:00
Hugo Locurcio
8cc3d4bda6 Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.

(cherry picked from commit e6352d1daa)
2020-06-29 10:46:05 +02:00
Marcel Admiraal
ebff150680 Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
Andreas Gustafsson
68c273fb09 Tween.xml word order fix
Change the word order of '...the where...' into '...where the...'.

(cherry picked from commit 5181daaf9e)
2020-06-24 22:52:05 +02:00
Meriipu
d2347bc4ec Clarify what a string being empty means
Should close https://github.com/godotengine/godot-docs/issues/2432

(cherry picked from commit 2643b8fa5e)
2020-06-24 22:52:05 +02:00
Dylan
198bd4cb0f Environment doc update regarding Viewport usage. 2020-06-22 17:59:44 -04:00
Rémi Verschelde
8fd861ab11 doc: Sync classref with current source 2020-06-22 13:24:11 +02:00
skyace65
0b1d9f9d88 Fix Joint2D doc
(cherry picked from commit a94ba7be59)
2020-06-22 08:37:57 +02:00
Hugo Locurcio
9889641bae Document how Vector2, Vector3 and Color behave in a boolean context
See #39731.

(cherry picked from commit 227f12478d)
2020-06-21 21:44:02 +02:00
Aaron Franke
d9beab34c5 Update bool documentation to be more clear
(cherry picked from commit 08577fab14)
2020-06-21 21:42:56 +02:00
Rémi Verschelde
8ac13e50cf Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.

(cherry picked from commit efcc508ee5)
2020-06-21 21:42:26 +02:00
PouleyKetchoupp
b3af0b2a39 Option in RichTextLabel for height to fit content
(cherry picked from commit ad8081216c)
2020-06-19 16:17:27 +02:00
Ev1lbl0w
17c87d2ec1
Expose disable_render_loop property to GDScript 2020-06-18 11:59:29 +01:00
Rémi Verschelde
bf913d6917 DocData: Skip language-specific ClassDoc without methods/constants
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.

(cherry picked from commit ba0db95909)
2020-06-18 11:29:28 +02:00
Vorblen
f46624030c Add description for "absorbent" and "rough"
(cherry picked from commit 8acdbaa4f2)
2020-06-18 11:29:28 +02:00
Andrii Doroshenko (Xrayez)
5084043373 Bind Shape2D draw method
(cherry picked from commit 430d1fd795)
2020-06-18 10:51:44 +02:00
dominiks
ff185f715a Add note about automatic window title to FileDialog documentation.
(cherry picked from commit d2250a2320)
2020-06-15 14:34:35 +02:00