Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
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Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Rémi Verschelde
47bd51e70b
Merge pull request #69172 from akien-mga/android-no-extra-extra-suffix
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Android: Remove extra arch suffix now redundant with the default one
2022-11-25 19:29:18 +01:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
c51a86e9bb
Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2
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Remove `Array.find_last()`
2022-11-25 19:29:00 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
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[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Rémi Verschelde
fcdded2e3d
Merge pull request #68310 from neikeq/csharp-opt-variant-generic-conv
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C#: Optimize Variant conversion callbacks
2022-11-25 19:27:26 +01:00
Adam Scott
69bb7e5b11
Fix singleton scene cyclic loading
2022-11-25 12:43:55 -05:00
Micky
67cdac6db8
Remove `Array.find_last()`
2022-11-25 18:34:50 +01:00
Rémi Verschelde
2a36127e34
Android: Remove extra arch suffix now redundant with the default one
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We would needlessly get file names like `*.arm64.armv8.o`.
2022-11-25 16:25:31 +01:00
Rémi Verschelde
a9fbf3718d
Merge pull request #69144 from DeeJayLSP/update_embree
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Update embree to 3.13.5
2022-11-25 14:05:19 +01:00
Rémi Verschelde
cfaf2f168f
Merge pull request #69147 from Sauermann/fix-docks-ordering
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Fix that the History Dock appears before other Docks in old projects
2022-11-25 14:05:00 +01:00
Rémi Verschelde
5b3d07cc02
Merge pull request #69165 from timothyqiu/capitalization
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Improve editor property capitalization
2022-11-25 14:04:54 +01:00
Rémi Verschelde
92c08a5973
Merge pull request #69164 from Faless/debugger/4.x_server_keep_open
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[Editor] Add button to keep the debug server open.
2022-11-25 14:04:50 +01:00
Rémi Verschelde
986a4279fa
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
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Viewport cancels existing tooltip when window looses focus
2022-11-25 14:04:40 +01:00
DeeJayLSP
5e4158eb48
Update embree to 3.13.5
2022-11-25 13:09:04 +01:00
Haoyu Qiu
c0e9d928e6
Improve editor property capitalization
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* Captialize stop words when they are the last word.
* Add stop words logic in `extract.py`.
2022-11-25 18:54:37 +08:00
Fabio Alessandrelli
aa80cfac97
[Editor] Add button to keep the debug server open.
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The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).
The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).
This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
grimmr
aa9b5b917f
Viewport cancels existing tooltip when window looses focus
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fixes #68197
when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call
_gui_cancel_tooltip() to avoid it hanging around after the mouse events stop
coming in
2022-11-25 09:44:04 +00:00
Rémi Verschelde
34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
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Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Rémi Verschelde
136ecbd52c
Merge pull request #69155 from timothyqiu/group-base
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Fix inspector not showing name for `LabelSettings.font`
2022-11-25 10:09:14 +01:00
Rémi Verschelde
8dc15ebbbb
Merge pull request #69152 from TokageItLab/fix-anim-key-cant-edit
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Fix wrong `AnimationTrackKeyEdit` update timing
2022-11-25 10:03:04 +01:00
Rémi Verschelde
569e5fd1aa
Merge pull request #69148 from zaevi/fix_debugger_inspect_sub_object
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Fix debugger can't inspect sub objects.
2022-11-25 10:01:58 +01:00
Rémi Verschelde
e81b787d36
Merge pull request #69123 from queezle42/queezle42/master
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Fix GLAD-related build problems on Linux
2022-11-25 10:00:55 +01:00
Rémi Verschelde
c3af45791c
Merge pull request #67511 from neikeq/issue-66060
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C#: Load assemblies as collectible only in the Godot editor
2022-11-25 10:00:33 +01:00
Silc Renew
5e785e2ea4
Fix wrong AnimationTrackKeyEdit update timing
2022-11-25 14:50:16 +09:00
Haoyu Qiu
06a0b26c9e
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
Zae
50704f27ed
FIx debugger can't inspect sub objects.
2022-11-25 11:09:18 +08:00
Ignacio Roldán Etcheverry
3f645f980c
C#: Optimize Variant conversion callbacks
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These callbacks are used for marshaling by callables and generic Godot
collections.
C# generics don't support specialization the way C++ templates do.
I knew NativeAOT could optimize away many type checks when the types
are known at compile time, but I didn't trust the JIT would do as good
a job, so I initially went with cached function pointers.
Well, it turns out the JIT is also very good at optimizing in this
scenario, so I'm changing the methods to do the conversion directly,
rather than returning a function pointer for the conversion.
The methods were moved to `VariantUtils`, and were renamed from
`GetFromVariantCallback/GetToVariantCallback` to `ConvertTo/CreateFrom`.
The new implementation looks like it goes through many `if` checks
at runtime to find the right branch for the type, but in practice it
works pretty much like template specialization. The JIT only generates
code for the relevant branch. Together with inlining, the result is
very close or the same as doing the conversion manually:
```cs
godot_variant variant;
int foo = variant.Int;
int bar = VariantUtils.ConvertTo<int>(variant);
```
If the type is a generic Godot collection, the conversion still goes
through a function pointer call.
The new code happens to be much shorter as well, with the file going
from 1057 lines to 407.
Side note: `Variant.cs` was mistakenly created in the wrong folder,
so I moved it to the `Core` folder.
2022-11-25 03:14:10 +01:00
Markus Sauermann
302ddbcfd9
Fix that the History Dock appears before other Docks in old projects
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Newly introduced docks, that are not apparent in old projects should
be positioned after the ones in the project-config-file.
This way it seems to be less irritating.
2022-11-25 03:09:03 +01:00
Jens Nolte
67f31f571e
Fix GLAD-related build problems on Linux
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- Use gl.h provided by GLAD in the OpenXR module
- Use non-EXT variants of some OpenGL defines
- Remove libGL-related code paths
2022-11-25 02:52:17 +01:00
clayjohn
5c95288a6e
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-24 17:34:25 -08:00
Ignacio Roldán Etcheverry
cdfef0c852
Merge pull request #69143 from raulsntos/dotnet/projection-docs
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C#: Add Projection documentation
2022-11-25 01:21:59 +01:00
Raul Santos
ca5c51f47e
C#: Add Projection documentation
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- Add documentation to Projection type
- Reorder Projection members to be consistent with other C# types
2022-11-25 00:29:58 +01:00
Rémi Verschelde
7580565c28
Merge pull request #69135 from clayjohn/GLES3-mesh2D
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Fix drawing of Mesh2D
2022-11-24 23:30:45 +01:00
Rémi Verschelde
8b7efd2306
Merge pull request #69134 from jquinl/export_range_int_fix
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GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
Rémi Verschelde
e5e9496b4a
Merge pull request #69133 from clayjohn/GDscript-static-warning
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Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning
2022-11-24 23:30:35 +01:00
unknown
5fd382c2ab
GDScript: Properly respect `int` type hint for `@export_range`
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Fixes #69104 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
clayjohn
535f1adc8d
Fix drawing of Mesh2D
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The batch was being discarded if no instance buffer was present, but an instance buffer is only needed for MultiMesh and particles.
2022-11-24 13:00:42 -08:00
clayjohn
075cea1077
Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning
2022-11-24 12:06:11 -08:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
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Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
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Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
Rémi Verschelde
e836284667
Merge pull request #69072 from souplamp/history-dock-check-connected
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Add history dock to default editor layout, and prevent signal connecting multiple times
2022-11-24 19:04:10 +01:00
Yuri Rubinsky
a973ddd28d
Fix custom visual shader nodes not being loaded at startup
2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00
Rémi Verschelde
93be29be06
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
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C#: Implement BezierDerivative
2022-11-24 18:56:02 +01:00
Rémi Verschelde
97e632de44
Merge pull request #66574 from MewPurPur/search-results-improvements
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Fixes and improvements to Search Results dock
2022-11-24 18:55:56 +01:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
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Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
f953ba4ec4
Merge pull request #68938 from brunosxs/fix/subresource-documentation
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Fix for documentation not appearing in preview in editor inspector
2022-11-24 18:54:58 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
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Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Rémi Verschelde
5e2bb98eee
Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docs
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Make it clearer that printraw only prints to terminal
2022-11-24 18:54:42 +01:00