Commit Graph

32668 Commits

Author SHA1 Message Date
kleonc 5b240d833a
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
(cherry picked from commit c635ab914d)
2022-01-25 18:17:23 +01:00
Haoyu Qiu 164ef0763a
Update AssetLib network settings when Editor Settings change
(cherry picked from commit 575cd3645c)
2022-01-25 18:14:58 +01:00
Navdeep Singh Rathore b531a49265
Added the smart word wrap property to preview label
(cherry picked from commit 0b55eedc52)
2022-01-25 18:14:42 +01:00
Hugo Locurcio b8a7a74264
Tweak theme color to match the Godot editor's background color
This makes for a more seamless-looking address bar/status bar
when using the web editor on a mobile device, either directly
in the brower or installed as a progressive web app.

This also specifies a theme color for the web editor's offline
fallback.

(cherry picked from commit 7ef459c2d7)
2022-01-25 18:13:59 +01:00
Bartłomiej T. Listwon d3473b2a95
Rework Node::get_node to omit is_absolute() check in best case scenario
(cherry picked from commit e2792cc71c)
2022-01-25 18:13:42 +01:00
Hugo Locurcio 96a325dec8
Force threads when compiling web editor instead of erroring out
This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.

(cherry picked from commit da19898c24)
2022-01-25 18:12:19 +01:00
Rémi Verschelde d62166f68f
Merge pull request #57186 from lawnjelly/gameplay_fix_ticks 2022-01-25 11:39:26 +01:00
lawnjelly 38240fd0c8 Portals - Fix gameplay monitor ticking
Due to an optimization to prevent processing except when camera rooms changed, the ticking synchronization and updating of previous and current lists could get out of sync for affected objects, leading to missing gameplay notifications.

This PR adds new paths to properly support and synchronize objects in this "room based" path.
2022-01-25 10:07:50 +00:00
Haoyu Qiu fa96505418 Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
Yuri Roubinsky cb9854df52
Merge pull request #56794 from Chaosus/shader_fixes_3.x 2022-01-25 11:06:49 +03:00
Rémi Verschelde 417b270a3f
Merge pull request #57173 from rafallus/3.x_gridmap_bake_staticbody 2022-01-25 08:56:24 +01:00
Yuri Roubinsky 85deed9207 Backport some changes to 3.x shaders 2022-01-25 10:34:57 +03:00
rafallus 75fcb31cee [3.x] Consider gridmap collisions in navigation bake 2022-01-24 19:10:33 -06:00
Rémi Verschelde f9d0975b72
Merge pull request #57156 from snailrhymer/tileset-doc-improvement 2022-01-24 23:17:41 +01:00
SnailRhymer 6ac800aab7 Add clarification to tile_set_modulate
To resolve 45677, adds a note to tile_set_modulate clarifying how to use tile_modulate in shaders.
2022-01-24 21:23:04 +00:00
Bartłomiej T. Listwon 7df2f31c27 Use refval() instead of separate ref() and get() 2022-01-24 21:36:25 +01:00
Rémi Verschelde 49df809ca4
Merge pull request #57113 from mhilbrunner/docs-fixes 2022-01-24 11:40:57 +01:00
Rémi Verschelde 3073842f69
Merge pull request #57114 from mhilbrunner/docs-fix-reloaded 2022-01-24 11:40:47 +01:00
Max Hilbrunner 6cecb2210e Fix GDNative docs links 2022-01-24 11:29:20 +01:00
Max Hilbrunner 54de063890 [3.x] Fix make_rst.py on Windows 2022-01-24 10:28:22 +01:00
Rémi Verschelde ed869729ae
Merge pull request #56755 from madmiraal/fix-45592-3.x 2022-01-24 10:06:24 +01:00
Rémi Verschelde 50a672eb80
Merge pull request #57110 from Macksaur/gi_not_mi_bakedlightmap 2022-01-24 09:42:13 +01:00
Mack 36c7110c1b Fixed accessing a null MeshInstance object in BakedLightmap instead of the GeometryInstance 2022-01-24 06:59:48 +00:00
Hugo Locurcio 357e7e8f9f
Use a fixed-width font for internal references in the editor help
Since internal references are often written in scripts, it makes sense
to use a fixed-width font for them.
2022-01-23 18:47:50 +01:00
Rémi Verschelde f2ec36fbcd
Merge pull request #57081 from Scony/fix-navigation-2d-defaults-3.x 2022-01-23 17:25:14 +01:00
Pawel Lampe 67cf622935 Improve `Navigation2D` default settings, fixes #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-23 14:07:31 +01:00
Rémi Verschelde e33f8df9ca
Merge pull request #56984 from Calinou/doc-softbody-no-gameplay-3.x 2022-01-23 12:54:36 +01:00
Rémi Verschelde 30fe807fa9
Merge pull request #56965 from Calinou/scons-print-debug-notice-3.x
Print a notice when compiling with `target=debug`
2022-01-23 01:27:08 +01:00
Rémi Verschelde f93e3a408a
Merge pull request #56034 from LoserFox/3.x 2022-01-23 00:55:24 +01:00
LoserFox 0af26280b6
Fix some errors in Environment documentation
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-23 00:45:27 +01:00
Rémi Verschelde 8051322dc1
Merge pull request #57045 from Calinou/doc-csgpolygon-points-3.x 2022-01-23 00:30:11 +01:00
Rémi Verschelde c29258e850
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
cdemirer, marstaik, mortarroad, The-O-King

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit a9df1f51c2)
2022-01-23 00:06:02 +01:00
Rémi Verschelde aa6465cd5b
Fix style error from previous merge 2022-01-22 16:23:28 +01:00
Rémi Verschelde 6c0c0c4b29
Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x
Allow changing directional shadow size at run-time
2022-01-22 15:25:09 +01:00
Hugo Locurcio 1e1fb145b3
Improve CSGPolygon3D documentation
- Describe why polygon triangulation usually fails in the error message.
2022-01-21 19:59:56 +01:00
fire540 a5b9f9f1ed [3.x] Fix Create Root Node dialog expanding in favorites tab 2022-01-21 11:45:43 -06:00
Rémi Verschelde 40a348bce2
Merge pull request #57013 from Killfrra/3.x
[3.x] Backport method `get_rid` for NavigationAgent
2022-01-21 18:35:19 +01:00
Rémi Verschelde c6480e2166
Merge pull request #57033 from lawnjelly/gameplay_monitor_unload
Portals - fix gameplay monitor unloading
2022-01-21 18:33:50 +01:00
Rémi Verschelde d775499f43
Merge pull request #57037 from timothyqiu/groups-editor-3.x 2022-01-21 13:06:11 +01:00
Rémi Verschelde 66672c08f9
Merge pull request #55640 from lawnjelly/bvh5_multi_tree 2022-01-21 13:04:17 +01:00
Haoyu Qiu 7dcfe6b878 Improve Groups dock panel and the Group Editor 2022-01-21 18:32:27 +08:00
lawnjelly dc14636e68 BVH templated mask checks and generic NUM_TREES
Refactors the BVH to make it more generic and customizable. Instead of hard coding the system of pairable_mask and pairable_type into the BVH, this information is no longer stored internally, and instead the BVH uses callbacks both for determining whether pairs of objects can pair with each other, and for filtering cull / intersection tests.

In addition, instead of hard coding the number of trees, the BVH now supports up to 32 trees, and each object can supply a tree collision mask to determine which trees it can collide against.

This enables the BVH to scale to either the two or 3 trees needed in physics, and the single tree used without pairing in Godot 4 render tree.
2022-01-21 10:08:29 +00:00
lawnjelly 6c1e243fa2 Portals - fix gameplay monitor unloading
The gameplay monitor wasn't being unloaded correctly in between levels. This meant that exit signals were not being sent, and entered signals for the new level were being missed.

This PR sends appropriate exit signals on unloading, and clear the data.
2022-01-21 09:38:48 +00:00
Rémi Verschelde 3e7e701385
Merge pull request #56909 from Calinou/editor-add-scene-casing-setting-3.x 2022-01-21 10:27:57 +01:00
Rémi Verschelde 45b8cc4854
Merge pull request #56956 from rburing/fix_import_hints_breaking_animations_3.x 2022-01-21 10:20:19 +01:00
Haoyu Qiu 061ee6cdb3 Disable ScriptEditor's menu items when they do nothing 2022-01-21 12:05:32 +08:00
Hugo Locurcio 8948b36f0d
Add project setting to change scene file casing
The default behavior is unchanged (the root node name is used as-is).
2022-01-21 02:00:43 +01:00
Rémi Verschelde 08cabf2a36
Merge pull request #56999 from lawnjelly/no_discard 2022-01-20 23:02:40 +01:00
Rémi Verschelde 39e93a6dfc
Merge pull request #57011 from Calinou/editor-add-new-scene-shortcuts-3.x 2022-01-20 22:50:23 +01:00
Mak Kma 1c3d3af6ef backported method get_rid for NavigationAgent 2022-01-21 00:15:16 +03:00