Marcelo Fernandez
764f607611
Reinit audio device when the system default device changes on OS X
2017-07-16 23:35:23 -03:00
L. Krause
69e0dee983
Fix zipping HTML5 templates when using implicit cache
2017-07-17 03:53:31 +02:00
Daniel J. Ramirez
a3c2d9a6bd
Improvements and fixes for the default theme.
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Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
toger5
7556aacb03
focus box size fix for new theme
2017-07-16 20:07:06 +02:00
Juan Linietsky
4366b7c8b0
Added a simpler/faster way to bind script languages instance wrappers to Godot
2017-07-16 12:40:23 -03:00
Rémi Verschelde
40ab9adec3
Merge pull request #9665 from devnexen/get_executable_path_fix
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get_executable_path slight change to make it work under OpenBSD
2017-07-16 12:22:32 +02:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
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The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
David Carlier
df87ad14d0
get_executable_path slight change to make it work under OpenBSD
2017-07-16 10:53:51 +01:00
Juan Linietsky
3da3a36034
Many fixes to improve GI Probe quality
2017-07-15 23:24:37 -03:00
Juan Linietsky
5dd7c3b6ab
Fix to make voxel cone tracing work properly again
2017-07-15 20:02:56 -03:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
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-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Thomas Herzog
6422b9d150
Merge pull request #9660 from sheepandshepherd/dictionary_next
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Expose Dictionary::next to GDNative
2017-07-15 23:31:29 +02:00
sheepandshepherd
914a68723f
Expose Dictionary::next to GDNative
2017-07-15 23:02:19 +02:00
Rémi Verschelde
a5b7c2200c
Merge pull request #9658 from dumitru-stama/docfix_twostep
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Docfix twostep
[ci skip]
2017-07-15 18:52:15 +02:00
dumitru-stama
06831d5088
Added documentation for blit_rect_mask
2017-07-15 09:40:52 -07:00
dumitru-stama
03425fe088
sync doc template
2017-07-15 09:38:46 -07:00
Juan Linietsky
5e361ba2ea
Script editor usability fixes
2017-07-15 09:35:29 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Rémi Verschelde
e64b82ebfc
Some more typo fixes for "threshold"
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Looks like @reduz really does not like that word.
2017-07-15 12:01:46 +02:00
Rémi Verschelde
b1ca62af52
libpng: Update to upstream version 1.6.30
2017-07-14 22:36:01 +02:00
Maxwell Paul Brickner
1dcd4d3624
Changed badge to use HTTPS
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Howdy!
I just changed the Code Triage badge to use https instead of http.
Thanks for your time! :D
2017-07-14 16:10:55 -04:00
Rémi Verschelde
e70d36071e
doc: Sync classref with current source
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Some descriptions were lost for refactored APIs, but they cannot be matched 1:1
with the new ones, so will need to be rewritten anyway.
2017-07-14 17:56:27 +02:00
Ralph Minderhoud
bf18c35dd7
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-14 08:46:21 -05:00
Mariano Suligoy
99bda42d4d
Add anchor shortcut to fit parent
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Also remove old Edit -> Expand to Parent menu option
2017-07-14 10:25:50 -03:00
Jakub Grzesik
7f31cbda4f
Fix uncheckable checkboxes in RMB menu. closes #9625
2017-07-14 10:59:11 +02:00
Rémi Verschelde
9a502d3c17
Merge pull request #9619 from marcelofg55/master
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Fix fullscreen on X11 for non-resizable windows
2017-07-13 20:31:33 +02:00
George Marques
0f765c86e5
Add GZIP compression support
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- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Marcelo Fernandez
11dbca419c
Fix fullscreen on X11 for non-resizable windows
2017-07-13 13:08:38 -03:00
Rémi Verschelde
0ee47fefbe
Merge pull request #9627 from Noshyaar/dialog
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AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
2017-07-13 11:51:46 +02:00
Rémi Verschelde
651600a34f
Merge pull request #9626 from Noshyaar/label
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Control: save SIZE_FILL size flag property
2017-07-13 11:51:35 +02:00
Rémi Verschelde
9fd7beaa93
Merge pull request #9622 from Hinsbart/default_templates
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Add default GDScript templates.
2017-07-13 11:51:19 +02:00
Rémi Verschelde
5cd4fdfda5
Merge pull request #9621 from djrm/Icons
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Added some missing icons, fixed search button as zoom in some ui elem…
2017-07-13 11:50:28 +02:00
Rémi Verschelde
d331b84ae3
Merge pull request #9620 from Noshyaar/ehb
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EditorHelpBit: fix stylebox error of some instances
2017-07-13 11:49:49 +02:00
Rémi Verschelde
b8f4304997
Merge pull request #9617 from Noshyaar/xlate
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Ignore fuzzy translations
2017-07-13 11:48:05 +02:00
Rémi Verschelde
a86c5e8bce
Merge pull request #9613 from vnen/uwp-exporter
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Bring back the UWP exporter
2017-07-13 11:47:49 +02:00
Poommetee Ketson
b5b4abb56d
AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
2017-07-13 15:57:24 +07:00
Poommetee Ketson
e2dd495ff2
Control: save SIZE_FILL size flag property
2017-07-13 13:50:15 +07:00
George Marques
53026c069d
Bring back the UWP exporter
2017-07-12 16:31:48 -03:00
Daniel J. Ramirez
12db63df14
Added some missing icons, fixed some ui icons
2017-07-12 14:11:56 -05:00
Andreas Haas
7ac2b6d3b3
Add default GDScript templates.
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Adds some default templates, an empty one (that just extends the base class) and one without the comments.
Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
2017-07-12 20:54:12 +02:00
Poommetee Ketson
da8734bd30
EditorHelpBit: fix stylebox error of some instances
2017-07-13 01:27:26 +07:00
Poommetee Ketson
fdd2a87b8f
Ignore fuzzy translations
2017-07-12 21:49:22 +07:00
Rémi Verschelde
fca9c75f2b
Merge pull request #9611 from Corruptinator/master
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OUYA Controller GUID and button mapping for Godot 3.0 (Android)
2017-07-12 07:39:29 +02:00
George Marques
f55fff3528
UWP: Fix problem with Cert Kit validation
2017-07-12 01:24:07 -03:00
Corruptinator
a6b519fe71
OUYA Controller for Version 3.0 input_default.cpp
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OUYA Game Controller for the Godot Game Engine version 3.0, allows the
controller to be implemented in the if (ANDROID) part within
input_default.cpp, hopefully fixing the problem that originated from
#9390 on version 2.1.4 BETA as well.
2017-07-11 19:17:28 -07:00
Rémi Verschelde
a7d1c902cc
Merge pull request #9553 from timoschwarzer/master-scons-human-friendly-output
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[3.0] Add options for more human-friendly build output
2017-07-11 22:09:53 +02:00
Timo Schwarzer
f93bb4f458
Add options for more human-friendly build output
2017-07-11 19:46:23 +02:00
Pedro J. Estébanez
9a868cd846
Add atomics for 64-bit integers
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The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
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IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955
Merge pull request #9607 from Noshyaar/astar
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AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00