Rémi Verschelde
|
cdf07327bc
|
Merge pull request #3045 from TheHX/pr-nav-mesh
Fix crash caused by a empty NavigationMesh
|
2015-12-13 10:10:49 +01:00 |
|
Rémi Verschelde
|
8c005e2b73
|
Merge pull request #3047 from eska014/fix-play-project-button
Fix "Play Project" button icon
|
2015-12-13 10:10:08 +01:00 |
|
Rémi Verschelde
|
3e733afaaa
|
Merge pull request #3053 from TheHX/pr-revert-3043
Remove last remaining variables of PR-3043
|
2015-12-13 10:09:23 +01:00 |
|
Juan Linietsky
|
709de124c1
|
ability to export scene to zip
|
2015-12-13 01:08:36 -03:00 |
|
Juan Linietsky
|
bbb2a863f9
|
Merge branch 'master' of https://github.com/godotengine/godot
|
2015-12-12 19:22:16 -03:00 |
|
Juan Linietsky
|
9f75dd086e
|
no more time error, fixes #2892
|
2015-12-12 19:21:43 -03:00 |
|
Franklin Sobrinho
|
df57239f7f
|
Remove last remaining variables of PR-3043
|
2015-12-12 18:15:31 -03:00 |
|
Juan Linietsky
|
97fe073f33
|
Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
|
2015-12-12 17:36:52 -03:00 |
|
Franklin Sobrinho
|
3dead22454
|
Fix crash caused by a empty NavigationMesh
|
2015-12-12 14:06:27 -03:00 |
|
Juan Linietsky
|
e19f176765
|
fix broken merge
|
2015-12-12 10:21:22 -03:00 |
|
Juan Linietsky
|
a2d817405e
|
Merge branch 'master' of https://github.com/godotengine/godot
|
2015-12-12 10:14:13 -03:00 |
|
Juan Linietsky
|
cd4c3f4d12
|
-added option to keep debugger open, fixes #3031
|
2015-12-12 10:09:50 -03:00 |
|
Franklin Sobrinho
|
4d644ca997
|
Script debugger remains visible when using Debug->Show Debugger
|
2015-12-12 10:04:51 -03:00 |
|
Juan Linietsky
|
990690f9f5
|
Merge branch 'master' of https://github.com/godotengine/godot
|
2015-12-11 09:38:41 -03:00 |
|
Juan Linietsky
|
fbda3c5d88
|
-remove (can be added back in editor settings) icons from property editor
-remove ".." from file dialog when opening res://, fixes #2994
|
2015-12-11 09:37:34 -03:00 |
|
Rémi Verschelde
|
964a57cb2a
|
Merge pull request #2883 from TheHX/mesh_editor_plugin
Add StaticBody collision generation for all selected MeshInstance nodes
|
2015-12-10 15:19:30 +01:00 |
|
Rémi Verschelde
|
2d84943a2b
|
Merge pull request #3027 from TheHX/pr-project-manager-font
Fix project manager not picking up custom font
|
2015-12-09 16:45:45 +01:00 |
|
Franklin Sobrinho
|
c2ce39c424
|
Fix project manager not picking custom font
|
2015-12-09 12:35:20 -03:00 |
|
Juan Linietsky
|
aadced2f72
|
Merge branch 'master' of https://github.com/godotengine/godot
|
2015-12-09 09:10:00 -03:00 |
|
Juan Linietsky
|
6bc6b8fcf2
|
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
|
2015-12-09 09:08:41 -03:00 |
|
Rémi Verschelde
|
efbb834936
|
Merge pull request #2986 from TheHX/pr-shader-editor
Fix shader editor focus when switching tabs
|
2015-12-09 07:48:51 +01:00 |
|
Juan Linietsky
|
88c653a9e5
|
-made it add the node name from the file, closes #3010
|
2015-12-08 18:35:42 -03:00 |
|
Juan Linietsky
|
c26f66abde
|
Merge pull request #2873 from neikeq/editor_layouts
Editor layouts menu
|
2015-12-08 17:09:38 -03:00 |
|
Juan Linietsky
|
f93fbbe1d2
|
Merge pull request #2888 from TheHX/item_list_plugin
Make ItemListEditor plugin functional
|
2015-12-08 17:07:32 -03:00 |
|
Juan Linietsky
|
ee09c5dbd9
|
Merge pull request #2919 from TheHX/pr-groups-editor
Update Groups Editor
|
2015-12-08 17:07:05 -03:00 |
|
Juan Linietsky
|
eff81965af
|
Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
|
2015-12-08 17:04:24 -03:00 |
|
eska
|
829fa0cfdc
|
Fix "Play Project" button
|
2015-12-08 19:33:50 +01:00 |
|
Juan Linietsky
|
9637460331
|
Merge branch 'master' of https://github.com/godotengine/godot
|
2015-12-08 11:23:23 -03:00 |
|
Juan Linietsky
|
3c33b705d1
|
added option to add_child, to use the same deduplication convention as in the editor, closes #3017
|
2015-12-08 11:21:12 -03:00 |
|
Franklin Sobrinho
|
97a3fa3f12
|
Fix shader editor focus when switching tabs
|
2015-12-06 20:11:56 -03:00 |
|
Franklin Sobrinho
|
42eef3cdc6
|
Better hidden folders display preferences for editor file dialogs
|
2015-12-06 19:35:31 -03:00 |
|
Franklin Sobrinho
|
b3ce127e31
|
Script Editor: maintain cursor column after duplicate a line
|
2015-12-06 15:34:09 -03:00 |
|
Franklin Sobrinho
|
118f3cdcf6
|
Update Groups Editor
|
2015-12-06 11:02:35 -03:00 |
|
Juan Linietsky
|
3ecc9e07b7
|
Merge branch 'master' of https://github.com/godotengine/godot
|
2015-12-05 14:19:19 -03:00 |
|
Juan Linietsky
|
200b7bb87c
|
-Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
|
2015-12-05 14:18:22 -03:00 |
|
Rémi Verschelde
|
98c54827ae
|
Merge pull request #2989 from StraToN/2967fix_button_breaklines
Set default destination filename of imported font
|
2015-12-04 22:32:44 +01:00 |
|
Rémi Verschelde
|
96a39edeaf
|
Merge pull request #2990 from neikeq/file_dialog_refresh
Add refresh button to file dialogs
|
2015-12-04 22:29:46 +01:00 |
|
neikeq
|
71eaa2d547
|
Add refresh button to file dialogs
|
2015-12-04 19:33:30 +01:00 |
|
Julian Murgia - StraToN
|
6ffe1fff2d
|
Set default destination filename of imported font to be input font filename
if destination filename was ".fnt" (ie. no filename set by user)
|
2015-12-04 19:29:27 +01:00 |
|
neikeq
|
a5947161ef
|
Fix 'Save Scene' doing nothing on new scenes
|
2015-12-04 16:51:36 +01:00 |
|
Juan Linietsky
|
35fa048af5
|
missing pngs
|
2015-12-04 10:22:45 -03:00 |
|
Juan Linietsky
|
bb392bde16
|
Merge branch 'master' of https://github.com/godotengine/godot
|
2015-12-04 10:19:58 -03:00 |
|
Juan Linietsky
|
da113fe40d
|
-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
|
2015-12-04 10:18:28 -03:00 |
|
Franklin Sobrinho
|
d6d335f20c
|
Make ItemListEditor plugin functional
|
2015-12-03 15:17:56 -03:00 |
|
Franklin Sobrinho
|
868832bca7
|
Fix editor crash after closing scene with certain types of nodes
|
2015-12-03 12:42:58 -03:00 |
|
Rémi Verschelde
|
7ac31a7209
|
Merge pull request #2969 from neikeq/fix_bracket_complete
Fix auto bracket completion disabled on newly open scripts
|
2015-12-01 21:01:48 +01:00 |
|
Rémi Verschelde
|
7b9dd1ea76
|
Merge pull request #2968 from neikeq/line_duplicate
Fix script editor not clonning down last line
|
2015-12-01 21:01:05 +01:00 |
|
neikeq
|
fc7e313074
|
Fix script editor not clonning down last line
|
2015-12-01 19:43:51 +01:00 |
|
neikeq
|
4cbabf9691
|
ScriptTextEditor: fix auto bracket completion not enabled
|
2015-12-01 17:43:18 +01:00 |
|
Rémi Verschelde
|
f1f3468f70
|
Merge pull request #2890 from neikeq/cl_select_children
Allow selecting CanvasLayer children in canvas editor
|
2015-12-01 11:20:48 +01:00 |
|