Fabio Alessandrelli
23ef985bb8
[HTML5] Use 64KiB chunk size in JS HTTPClient.
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For consistency with the native one, and the documentation.
(cherry picked from commit 6243835619
)
2021-05-09 17:14:35 +02:00
Hugo Locurcio
9b01143380
Improve the AudioStreamPlayer(2D/3D) class descriptions
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(cherry picked from commit b90adec417
)
2021-05-09 17:14:35 +02:00
Rémi Verschelde
c03c6ae299
Merge pull request #48586 from akien-mga/tileset-better-errors
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[3.x] TileSet: Improve error message for invalid IDs
2021-05-09 17:13:10 +02:00
Rémi Verschelde
ee86dc3011
TileSet: Improve error message for invalid IDs
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Supersedes #47321 .
Fixes #47313 .
2021-05-09 16:56:52 +02:00
Rémi Verschelde
c8c8bcee50
Merge pull request #48540 from Calinou/editor-theme-allow-negative-contrast-3.x
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Allow negative contrast values in the editor theme settings (3.x)
2021-05-09 16:38:02 +02:00
QbieShay
3af20b9bdf
Added ring emitter for 3D particles
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This commits adds a new emitter type for particles material
and 3D CPU particles. The new emitter is called "ring"
and it can emit either in a ring or cylinder fashion.
This adds the following properties for the emitter:
1. ring_emitter_axis: the axis along which the ring/cylinder
will be constructed
2. ring_emitter_radius: outer radius of the ring/cylinder
3. ring_emitter_inner_radius: inner radius of the cylinder.
when set to zero, particles will emit in the full volume.
4. ring_emitter_height: height of the ring/cylinder emitter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-09 13:18:05 +02:00
Rémi Verschelde
4730856264
Merge pull request #44558 from RandomShaper/reset_track_3.2
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[3.x] Add animation reset track feature
2021-05-09 10:06:00 +02:00
Pedro J. Estébanez
4da9a501f6
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
Pedro J. Estébanez
90f13520dd
Extend UndoRedo handling of Resource to every Reference
2021-05-09 09:29:45 +02:00
Rémi Verschelde
1e6dccd1c7
Merge pull request #47814 from rafallus/fix/surfacetool_crash
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Check input mesh is valid in SurfaceTool methods
2021-05-09 00:49:01 +02:00
rafallus
0ad0f71ba0
Check input mesh is valid in SurfaceTool methods
2021-05-09 00:38:17 +02:00
Rémi Verschelde
0bdadd468f
Merge pull request #42771 from madmiraal/fix-26680-3.2
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[3.x] Move collision layer and mask into CollisionObject.
2021-05-08 17:50:56 +02:00
Marcel Admiraal
8766769fd4
Move collision layer and mask into CollisionObject.
2021-05-08 11:40:57 +01:00
Rémi Verschelde
84061ab03d
Merge pull request #48251 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3_Godot3
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[3.x] Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly
2021-05-08 10:40:38 +02:00
Rémi Verschelde
1f202ff099
Merge pull request #48541 from parulina/gles2-viewporttexture-fix
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Fixed usage of proxy textures on GLES2 sky
2021-05-07 21:56:37 +02:00
Rémi Verschelde
1690eb7266
Merge pull request #48537 from akien-mga/3.x-android-drop-native-video-api
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[3.x] Android: Remove non-functional native video OS methods
2021-05-07 21:26:01 +02:00
paru
eed4655644
Fixed usage of proxy textures on GLES2 sky
2021-05-07 18:33:35 +02:00
Hugo Locurcio
e7e2ef0767
Allow negative contrast values in the editor theme settings
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When using a negative contrast value, the base color will be lightened
to create the derivative colors instead of being darkened.
This can lead to better-looking themes, especially for light themes.
2021-05-07 18:14:52 +02:00
Rémi Verschelde
e96f0ea1d7
Android: Remove non-functional native video OS methods
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Those methods are only properly implemented for iOS.
Supersedes #43811 .
2021-05-07 16:42:17 +02:00
Rémi Verschelde
a0a22ef49f
Merge pull request #48480 from parulina/gles2-blendshapes
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Added CPU blendshapes for GLES2
2021-05-07 16:30:43 +02:00
TwistedTwigleg
c1bc87ed0d
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-06 20:11:21 -04:00
Rémi Verschelde
64403ddcab
Merge pull request #42543 from clayjohn/vertex-lighting-bug
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Force vertex shading in SpatialMaterial when used
2021-05-07 00:48:32 +02:00
Rémi Verschelde
dc612a7651
Merge pull request #46764 from bruvzg/input_fix_non_latin_and_add_hw_scancodes_3
2021-05-06 23:54:53 +02:00
Fabio Alessandrelli
8740e95f15
[HTML5] Add support for `physical_keycode`.
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This uses the `event.code` value to retrieve the physical code, while
still using the extra logic to map the unicode value to our keylist,
when computing the `scancode` (supporting ASCII and Latin-1).
2021-05-06 23:19:46 +03:00
bruvzg
dab4cf3ed6
Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
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Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Rémi Verschelde
63391f645c
Merge pull request #48499 from clayjohn/Sprite3D-p_rid-error
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Only set base in Sprite3D when needed
2021-05-06 21:50:25 +02:00
Rémi Verschelde
6a103a21a2
Merge pull request #48510 from Calinou/shader-editor-tweak-builtins-color-3.x
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Tweak the built-ins color highlighting in the shader editor (3.x)
2021-05-06 21:49:59 +02:00
paru
8b0d3657e5
Added CPU blendshapes for GLES2
2021-05-06 20:52:34 +02:00
Rémi Verschelde
4185a22ca8
Merge pull request #48131 from LightningAA/fix-48113-3.x
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[3.x] Fix Array.max() navigating to @GDScript.max()
2021-05-06 20:42:23 +02:00
Hugo Locurcio
42a4bd1ca2
Tweak the built-ins color highlighting in the shader editor
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This makes built-ins easier to distinguish from keywords at a
quick glance.
2021-05-06 17:51:36 +02:00
Rémi Verschelde
f34a8c7f0e
Merge pull request #47527 from Calinou/editor-translations-allow-multiple-selection-3.x
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Allow selecting multiple files in the editor translation/remap dialogs (3.x)
2021-05-06 08:49:24 +02:00
Rémi Verschelde
7833751eae
Merge pull request #48494 from aaronfranke/3.x-scd-size
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Update size when updating ScriptCreateDialog
2021-05-06 08:43:37 +02:00
clayjohn
3dd2e5d870
Only set base in Sprite3D when needed
2021-05-05 22:35:21 -07:00
clayjohn
0445531ced
Force vertex shading in SpatialMaterial when used
2021-05-05 19:49:18 -07:00
Hugo Locurcio
35887a2afe
Allow selecting multiple files in the editor translation/remap dialogs
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This makes it faster to add several translations.
The undo/redo messages were also tweaked to give better context.
2021-05-06 03:02:15 +02:00
Aaron Franke
e82f56e3a9
Update size when updating ScriptCreateDialog
2021-05-05 18:10:17 -04:00
Rémi Verschelde
48d7eff3e3
Merge pull request #48485 from JFonS/3.x_embree_aarch64
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Add checks for __SSE2__ in the lightmap raycaster
2021-05-05 18:35:04 +02:00
JFonS
20717990fd
Add checks for __SSE2__ in the lightmap raycaster
2021-05-05 18:24:13 +02:00
Rémi Verschelde
78b497bf20
Merge pull request #48483 from akien-mga/3.x-embree-not-on-x86
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SCons: Disable embree-based modules on x86 (32-bit)
2021-05-05 18:18:08 +02:00
Rémi Verschelde
e53422c8f9
SCons: Disable embree-based modules on x86 (32-bit)
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Fixes #48482 .
2021-05-05 18:01:45 +02:00
Rémi Verschelde
1209ee0df4
Merge pull request #48473 from akien-mga/3.x-fix-custom-resource-loader-loop
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Fix crash with user-defined `ResourceFormatLoader.load`
2021-05-05 16:51:16 +02:00
Rémi Verschelde
bf9f288c7d
Fix crash with user-defined `ResourceFormatLoader.load`
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There's still some fishy recursive relationship between `load_interactive` and
`load` which needs to be investigated here, but this patch solves the crash
when returning an error code in user-defined `load`.
Fixes #48463 .
2021-05-05 15:44:42 +02:00
Hugo Locurcio
c0ccde9752
Document that `File.open_compressed()` can only open files saved by Godot
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(cherry picked from commit 5f098d6db6
)
2021-05-05 15:28:12 +02:00
CaptainProton42
76f3f6949e
Fix 3D scene preview generation.
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File system dock previews will now be generated for 3D scenes when no
editor feature profile is set.
(cherry picked from commit 16304aaa3b
)
2021-05-05 15:28:12 +02:00
Rémi Verschelde
619482472e
Merge pull request #48355 from MaxStgs/3.x
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Add PackedDataContainer data pointer check for non nullable
2021-05-05 15:22:40 +02:00
Rémi Verschelde
2a1fb62e96
Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x
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[3.x] Expose get_debug_mesh in Shape to scripting API
2021-05-05 15:17:48 +02:00
Rémi Verschelde
410b8e8ea7
Merge pull request #48475 from akien-mga/3.x-style-changes
2021-05-05 15:12:55 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
b8d198eeed
Merge pull request #48455 from JFonS/3.x_embree_aarch64
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[3.x] Switch to embree-aarch64
2021-05-05 15:01:18 +02:00
Rémi Verschelde
16bc2a3d24
Merge pull request #48011 from BastiaanOlij/left_right_eye_indicator
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Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
2021-05-05 09:14:10 +02:00