Commit Graph

29936 Commits

Author SHA1 Message Date
Rémi Verschelde d025f6f797
Merge pull request #48824 from aaronfranke/3.x-scd-minsize
Set a minimum size for status panel elements in ScriptCreateDialog
2021-05-20 18:03:45 +02:00
Rémi Verschelde f0fa8a103b
Merge pull request #48691 from Faless/js/3.x_interfaces
[HTML5] [3.x] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:12 +02:00
Fabio Alessandrelli 203beb69a9
[Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.

(cherry picked from commit e858f7c2ea)
2021-05-20 14:35:04 +02:00
Ev1lbl0w 664f1828e2
Fix zip_root not being defined when importing by drag&drop
(cherry picked from commit 056deefa55)
2021-05-20 14:34:32 +02:00
Fabio Alessandrelli 730a894bcf [HTML5] Implement Godot <-> JavaScript interface. 2021-05-20 14:33:00 +02:00
Rémi Verschelde f479a7972f
Merge pull request #48883 from akien-mga/3.x-codespell-2.0.0
[3.x] Fix typos with codespell
2021-05-20 14:32:14 +02:00
Rémi Verschelde 72a8fef99f
Merge pull request #48884 from aaronfranke/3.x-approx-use-double
[3.x] Make is_equal_approx have explicit float and double versions
2021-05-20 14:25:03 +02:00
Aaron Franke 573b7247bf
Set a minimum size for status panel elements in ScriptCreateDialog 2021-05-20 08:08:24 -04:00
Rémi Verschelde eb78f80f03
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Aaron Franke 1154b6264c
[3.x] Make is_equal_approx have explicit float and double versions 2021-05-20 06:50:09 -04:00
Rémi Verschelde 65ba193ae8
Merge pull request #48868 from kleonc/node2d-z_index-docs
[3.x] Document valid range of Node2D.z_index
2021-05-20 09:01:21 +02:00
kleonc 4871bf4668 Document valid range of Node2D.z_index 2021-05-20 01:24:54 +02:00
Rémi Verschelde be12a3dd96
Android: Remove `-fno-integrated-as`, it can break arm64v8 build
We found that this flag causes this error on PR #48812 which does not add any
fancy inline assembly:
```
/tmp/tile_set-ce236a.s: Assembler messages:
/tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32'
clang++: error: assembler command failed with exit code 1 (use -v to see invocation)
```

That flag is mentioned in various errors related to assembler failures on
arm64v8 with Clang from the Android NDK.

It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed
referenced in the NDK's Clang migration guide:
https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md

> Especially for ARM and ARM64, Clang is much stricter about assembler rules
> than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline
> assembly or assembly files that you don't wish to modernize.

We don't get those errors nowadays so it seems the flag is no longer needed.

(cherry picked from commit 23f7c75126)
2021-05-19 19:48:36 +02:00
Haoyu Qiu f75ace5ac5
Fix ragdoll simulation when parent was readded to scene
(cherry picked from commit a701927d89)
2021-05-19 19:48:36 +02:00
Rémi Verschelde cca2a9d2d5
Merge pull request #38387 from Rhathe/set_iterations
[3.x] Enable setting of collision iterations in Physics2DServer
2021-05-19 19:48:08 +02:00
Rémi Verschelde 0abd9d9f2c
Merge pull request #48850 from madmiraal/fix-quat-includes-3.x
[3.x] Fix `Quat` includes
2021-05-19 19:28:27 +02:00
Marcel Admiraal 26a99548f2 Fix Quat includes 2021-05-19 15:13:39 +01:00
Hugo Locurcio a45db4c208
Fix crash when trying to save with no scenes and scripts open
This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).

(cherry picked from commit 16876bec76)
2021-05-19 15:24:31 +02:00
Rémi Verschelde a92dd585f7
CI: Install Android NDK 21.4.7075529
This is the version mandated by Godot's gradle setup anyway so it would get
installed when running gradlew. Now we pre-install the correct version.

(cherry picked from commit 7eaf4d445d)
2021-05-19 15:22:56 +02:00
Bartłomiej T. Listwon ccd8c5ec66
pywin32 is no longer necessary for SCons install
https://github.com/SCons/scons/releases/tag/4.1.0
(cherry picked from commit b6f16671ee)
2021-05-19 15:22:24 +02:00
Fabio Alessandrelli 7d9d795af8
[HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).

(cherry picked from commit 14c057eab6)
2021-05-19 15:21:41 +02:00
Rémi Verschelde ea0ccf6381
Merge pull request #42743 from madmiraal/fix-12215-3.2
[3.x] Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-19 13:07:10 +02:00
Marcel Admiraal 09456c2a01 Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-05-19 10:51:59 +01:00
Rémi Verschelde a133d4577c
Merge pull request #48820 from Calinou/tileset-editor-increase-max-snap-step
Increase the TileSet editor's snap step to 1024
2021-05-19 10:13:27 +02:00
Hugo Locurcio a9df687db6
Increase the TileSet editor's snap step to 1024
This also tweaks the autotile bitmaks mode property hint string.
2021-05-18 23:38:22 +02:00
Rémi Verschelde 6355877c0d
Merge pull request #47863 from mphe/same_line_warning_ignore
Allow warning-ignore in the same line as the respective warning
2021-05-18 15:08:00 +02:00
Rémi Verschelde 72647cc55c
i18n: Sync translations with Weblate
(cherry picked from commit bcedd09742)
2021-05-18 12:09:38 +02:00
Hugo Locurcio 333dfb96da
Scroll faster when holding Alt in TextEdit (and script editor)
This feature is inspired by a similar feature found in
Visual Studio Code.

(cherry picked from commit cf1cf6c6eb)
2021-05-18 11:58:09 +02:00
kleonc 57fdddecff
BitMask::create Don't request more memory than needed when size is a multiply of 8
(cherry picked from commit 8963be2ef4)
2021-05-18 11:58:09 +02:00
Rémi Verschelde 0a4eb472cf
Revert "Tweak lightmapper warning message to mention Rosetta emulation on macOS"
This reverts commit 47f869b731.

This is no longer needed after #48455.
2021-05-18 11:58:09 +02:00
Rémi Verschelde 0053b31592
Merge pull request #47801 from QbieShay/ring-emitter-3.x 2021-05-18 10:54:15 +02:00
Rémi Verschelde 330ddc37b6
Merge pull request #48075 from lyuma/varying_fragment_to_light_3.4 2021-05-18 10:53:34 +02:00
Rémi Verschelde 530a999fb8
Merge pull request #48798 from josefkaragoli/emission_fix
Disable GIProbe emission when disabled on a material
2021-05-18 08:22:18 +02:00
Sonoracpp 0b723358bb Disable GIProbe emission when disabled on a material
Fixes https://github.com/godotengine/godot/issues/48230
2021-05-17 20:24:33 +04:00
Rémi Verschelde a246dceb51
FileSystem dock: Fix search shortcut
Follow-up to 533d3e7800 which used a shortcut
not defined in 3.x.
2021-05-17 13:32:44 +02:00
fox 533d3e7800
Make shortcut for focusing searchbar in filesystem dock
(cherry picked from commit 22e2e4334e)
2021-05-17 13:11:07 +02:00
kleonc 0a91c8e972
Fix crash after disabling plugin using set_force_draw_over_forwarding_enabled()
(cherry picked from commit 5a8314016a)
2021-05-17 13:09:14 +02:00
kleonc 7eccdbe693
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
(cherry picked from commit ef589a7cd3)
2021-05-17 13:08:46 +02:00
John Wigg c3c3497c17
Fix normals of PrismMesh
(cherry picked from commit c8e402324e)
2021-05-17 13:07:58 +02:00
Haoyu Qiu 1866a605e1
Fix Tree::get_column_at_position crash
(cherry picked from commit c8efcf81d2)
2021-05-17 13:07:39 +02:00
Hugo Locurcio 2eea00b036
Add "Support Godot Development" option to the editor's Help menu
(cherry picked from commit 3eae2f9c6d)
2021-05-17 13:06:11 +02:00
Rémi Verschelde 30f252b490
Merge pull request #47254 from akien-mga/file-access-64-bit
[3.x] Make all file access 64-bit (take 2)
2021-05-16 20:55:24 +02:00
Pedro J. Estébanez 817ffc01e1
Make all file access 64-bit (`uint64_t`)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-16 17:52:31 +02:00
Yuri Roubinsky 2d1f8f2352 Prevents shader crash if two struct with the same name are declared 2021-05-14 11:28:49 -07:00
Yuri Roubinsky ac547031d5 Prevents shader crash if passing invalid struct to the return statement 2021-05-14 11:28:49 -07:00
Yuri Roubinsky ae8de1f2ce Fix shader crash if duplicated struct members created 2021-05-14 11:28:49 -07:00
Lyuma fba6b62054 Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
Lyuma 0c028ad96e Backport bc0e8e7 "Fix using post-init shader array constructors" to 3.4 2021-05-14 11:28:48 -07:00
Lyuma 25016bf715 Backport 6b99bda "Added support for arrays as shader struct members" to 3.4 2021-05-14 11:28:48 -07:00
Lyuma fc6bee0750 Backport 6f16239 "Implementation of struct for shaders" to 3.4 2021-05-14 11:28:48 -07:00