Commit Graph

3767 Commits

Author SHA1 Message Date
Rémi Verschelde
d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
kleonc
b588d1ab8d Fix incorrect vertex data size calculation in ImmediateMesh 2023-10-10 13:23:53 +02:00
Rémi Verschelde
added7d154
Merge pull request #83062 from bruvzg/no_dup_es
Do not apply extra spacing twice.
2023-10-10 09:12:17 +02:00
bruvzg
100565a0c9
Do not apply extra spacing twice. 2023-10-09 21:38:23 +03:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
A Thousand Ships
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624 Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
clayjohn
51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
0f5669be51
Merge pull request #82712 from bruvzg/font_collection_name_select
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 17:27:06 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
bruvzg
a5a0e48dbc
[SystemFont] Check name when selecting the best matching face from a collection. 2023-10-03 09:40:48 +03:00
Rémi Verschelde
6b70dfe7e2
Merge pull request #81319 from KurtBliss/Changing-text-files-in-an-external-editor-doesn't-cause-them-to-reload-in-Script-Editor
Fix TextFile not reloading when changed from external editors
2023-10-02 13:16:17 +02:00
Rémi Verschelde
08ceb18c7d
Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit
Make terrains peering bit property names translatable
2023-09-29 19:46:42 +02:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Yuri Roubinski
4575cc0c6f Implement drop-down list properties to the custom visual shader nodes 2023-09-29 10:55:05 +03:00
Haoyu Qiu
f2a87a96ba Make terrains peering bit property names translatable 2023-09-29 10:55:33 +08:00
Silc Lizard (Tokage) Renew
1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font. 2023-09-28 10:45:09 +03:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Saracen
3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
smix8
0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Rémi Verschelde
a9af6af4b6
Merge pull request #82285 from lyuma/nan_lods
Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-25 17:18:43 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
A Thousand Ships
e45927b2f2 Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
Lyuma
acf76027bd Avoid crash when generating LODs on meshes with non-finite vertices. 2023-09-24 23:05:26 -07:00
Rémi Verschelde
3237b5d08f
Merge pull request #71915 from MewPurPur/grid-ient
Overhaul the Gradient Editor
2023-09-24 23:29:35 +02:00
DennisManaa
f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
MewPurPur
7b86969719 Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
Rémi Verschelde
fb4c0cf462
Merge pull request #81971 from KoBeWi/there_is_only_one_scene
Don't allow transforming scene tiles
2023-09-21 14:25:08 +02:00
Rémi Verschelde
44ea5f9470
Merge pull request #81854 from bitsawer/fix_importer_mesh_bones
Fix ImporterMesh bone weight handling during lightmap unwrap
2023-09-21 14:25:03 +02:00
Rémi Verschelde
184e603c99
Merge pull request #80467 from aaronfranke/mesh-lod-limit
Limit mesh complexity in LOD generation to prevent crashing
2023-09-21 14:24:54 +02:00
kobewi
07a00cf822 Don't allow transforming scene tiles 2023-09-20 14:10:21 +02:00
Yuri Sizov
fee1fb8290 Connect CodeHighlighter with TextEdit without friend-access 2023-09-19 14:36:38 +02:00
Ryan Hitchman
734b9d2379 Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539 to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.

Fixes #81879
2023-09-18 18:50:36 -06:00
bitsawer
145503765a Fix ImporterMesh bone weight handling during lightmap unwrap 2023-09-18 11:21:29 +03:00
Aaron Franke
f95f2d1149
Limit mesh complexity in LOD generation to prevent crashing 2023-09-15 18:40:02 -05:00
Yuri Sizov
df6cd37a69 Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
6e11fcb92c Warn about accessing non-existing editor theme items 2023-09-15 14:51:01 +02:00
Yuri Sizov
56e54b49b6 Merge pull request #81551 from YuriSizov/gui-cache-all-the-theme
Bind remaining theme properties to their respective classes
2023-09-14 15:21:45 +02:00
Yuri Sizov
fe000277ea Bind remaining theme properties to their respective classes
This adds binds for GraphEdit/GraphElement/GraphNode, which were
skipped before due to a rework. This also adds binds for Window,
which was skipped before due to a complicated code organization.

Also adds theme cache entries/direct cache access to a few places
that previously missed it. Some theme properties are now exposed
to other classes via friendships or public getters for convenience.

This removes all string-based theme access from scene/ classes.
2023-09-13 19:31:35 +02:00
A Thousand Ships
a29416e332 [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
kobewi
a9f3154da3 Add per-tile flipping and transposing 2023-09-09 00:56:38 +02:00
Rémi Verschelde
fb4edf50d7
Merge pull request #81452 from tcoxon/fix_57271
Fix animation keyframes being skipped when played backwards
2023-09-08 23:16:05 +02:00
Rémi Verschelde
5fef875cd8
Merge pull request #81070 from groud/improve_tilemap_performances
Improve TileMap performances by using quadrants only for rendering
2023-09-08 23:13:56 +02:00
Gilles Roudière
8c1e28237b Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
Tom Coxon
1a52c0c543 Fix animation keyframes being skipped sometimes when being played backwards. #57271 2023-09-08 14:13:53 +01:00