Commit Graph

7 Commits

Author SHA1 Message Date
Juan Linietsky
79e5ced7e6 -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
Juan Linietsky
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
8945670bc0 made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
Juan Linietsky
f36e7dcb40 improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). 
-Fixed enforcement of limits in property editor. 
-Fixed long-standing bug of export editings in script inheritance. , , 
-Fixed horrible error reporting in shader language. 
-Added kinematic collision with plane (please test well). 
-Fixed double animation track insert when using 2D rigs. 
-VKey updates offset parameter in sprite edition. 
-Do not allow anymore a script to preload itself. (does not fix , but narrows it down)
-Avoid connection editor from overriding selected text. 
-Fixed timer autostart. 
-Fixed collision layers in 3D physics. 
-Improved operators in shader 
-Fixed ambient lighting bug 
-Avoid editor from processing gamepad input 
-Added not keyword 

Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00