Hilderin
1ed723bd19
Fix global class cache file not present when no class name
2024-07-31 16:57:25 -04:00
Rémi Verschelde
5914023be9
Fix reimporting textures after changing import project settings
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Fixes #94882 .
2024-07-31 13:48:42 +02:00
Rémi Verschelde
7acb61d346
Android Editor: Disable file reimport when .import changes
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This is disabling the logic added in #84974 which caused #94416 .
That issue still needs to be debugged further, but this works around
the regression and should have minimal usability impact on Android.
2024-07-24 12:07:59 +02:00
kobewi
8f3d66eef1
Increase threshold for displaying scene group update progress
2024-07-21 19:45:09 +02:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Rémi Verschelde
4d97269e11
Merge pull request #94357 from KoBeWi/your_file_is_broken._just_saying
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Don't attempt to re-import broken files if they didn't change
2024-07-17 15:45:07 +02:00
Hilderin
a1ef54fd3b
Fix removing a folder that contains a file is not removed from the FileSystem Dock
2024-07-16 08:52:39 -04:00
kobewi
a5d86c1327
Don't attempt to re-import broken files if they didn't change
2024-07-14 19:51:29 +02:00
Rémi Verschelde
16d549adc9
Merge pull request #93765 from Jordyfel/reimport-dependency-bug
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Fix reimport by scan parsing dependency paths incorrectly
2024-07-08 19:13:28 +02:00
Rémi Verschelde
137b138be8
Merge pull request #84974 from KoBeWi/import_reimport
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Reimport file when .import changes
2024-07-08 19:13:24 +02:00
Rémi Verschelde
0452cbee75
Merge pull request #93919 from Hilderin/fix-csv-translation-errors-import-other-resources
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Fix adding a translation CSV results in errors on initial import for many types of resources
2024-07-04 17:12:19 +02:00
Rémi Verschelde
5f0a2dd0f2
Merge pull request #93909 from VictorKostinOfficial/missing-custom-resources
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Fix custom resources often missing from Quick Load dialog
2024-07-04 17:12:16 +02:00
Victor Kostin
3afc7774de
Fix custom resources often missing from Quick Load dialog
2024-07-04 14:25:00 +02:00
Hilderin
d04b5d2629
Fix adding a translation CSV results in errors on initial import for many types of resources
2024-07-03 22:56:45 -04:00
Jordyfel
325081cb48
Fix reimport parsing dependencies incorrectly
2024-06-30 04:38:04 +03:00
kobewi
b83c64faac
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
kobewi
f13bb2ff56
Reimport file when .import changes
2024-06-29 19:57:44 +02:00
Hilderin
39369db029
Fix synchronization of global class name
2024-06-25 18:33:07 -04:00
Rémi Verschelde
74f9f12c71
Merge pull request #92320 from Hilderin/fix-importing-assets-with-csv
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Fix reimporting assets with csv in the project
2024-06-21 13:54:35 +02:00
Hilderin
8ac841a026
Fix Noticeable freeze after saving a scene #93104
2024-06-20 16:47:28 -04:00
Hilderin
8a82d3e9a7
Fix ProgressDialog crash when importing TTF font
2024-06-14 09:00:42 -04:00
Hilderin
f1099ab943
Fix reimporting assets with csv in the project
2024-06-11 17:04:15 -04:00
Hilderin
9f8a918ade
Fix update_files from PR #92893
2024-06-10 20:03:18 -04:00
Hilderin
cc990efddf
Fix freeze after building C#
2024-06-09 13:40:51 -04:00
kobewi
f3b0f7b9e2
Skip unnecessary updates to scene groups and scripts
2024-05-15 16:48:01 +02:00
A Thousand Ships
a0dbdcc3ab
Replace `find` with `contains/has` where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
a21824b293
Merge pull request #85295 from jsjtxietian/use-mutex-protect-max_index-in-ImportThreadData
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Use `SafeNumeric` to protect `max_index` in ImportThreadData
2024-05-02 12:46:19 +02:00
kobewi
0904378515
Remove code duplication for adding global script class
2024-05-01 00:26:42 +02:00
kobewi
5883300b92
Don't show scene group progress for 1 scene
2024-04-17 11:23:54 +02:00
Rémi Verschelde
ce2a09f40e
Merge pull request #89739 from jsjtxietian/group-step
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Add progress bar when updating scene groups
2024-04-15 18:14:42 +02:00
Sofox
87b5a56ddf
Fix duplicated folder reference in Godot Editor after changing filename case
2024-04-05 21:38:48 +01:00
jsjtxietian
cbb67d114e
Add progress bar when update scene groups
2024-03-21 19:20:12 +08:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
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Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
bruvzg
fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
kobewi
25553d7aca
Refactor how file cache entries are stored
2024-03-08 23:16:31 +01:00
Rémi Verschelde
093cdd2188
EditorFileSystem: Add verbose print for file being (re)imported
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Also print the time it took for each file.
2024-02-28 09:59:46 +01:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
Wilson E. Alvarez
9790b992ba
Fix data race against EditorFileSystem.scanning_changes_done
2024-02-09 07:48:01 -05:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Lyuma
fea4165ca8
gltf: fix three bugs which prevented extracted textures from being refreshed.
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1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
2023-12-25 01:03:40 -08:00
Stanislav Labzyuk
958699a0c4
Implement project-wide node groups
2023-12-19 18:07:19 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
Bartłomiej T. Listwon
aae48ac2b6
Prevent overriding file info of another file when reimport creates files
2023-12-08 22:17:51 +01:00
jsjtxietian
4861ab4cfe
Use mutex to protect max_index in ImportThreadData
2023-11-28 12:50:57 +08:00
Rémi Verschelde
e03f47cb7c
Remove EditorFileDialog warning when skipping project directories
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We might need better UX to handle this in EditorFileDialog, showing the
directories as greyed out with a tooltip, but for now this silences a warning
that users have no control over.
We keep the warning only in the initial project scan.
2023-11-12 19:05:05 +01:00
Rémi Verschelde
432c75d6af
Merge pull request #83081 from Rindbee/fix-wrong-split
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Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong result
2023-11-09 11:45:21 +01:00
Aaron Franke
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00