Camille Mohr-Daurat
c6fe431a02
Merge pull request #55773 from nekomatata/fix-raycast-ccd
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Fix rigid body ray cast CCD in 2D and 3D Godot Physics
2021-12-10 17:16:02 -07:00
PouleyKetchoupp
30a608b7b9
Fix rigid body ray cast CCD in 2D and 3D Godot Physics
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For 2D:
Raycast CCD now works the same as in 3D, it changes the body's velocity
to place it at the impact position instead of generating a contact point
that causes a wrong push back.
For both 2D and 3D:
The raycast CCD process reads and modifies body velocities, so it needs
to be moved to pre_solve() instead of setup() to be processed linearly
on the main thread, otherwise multithreading can cause some CCD results
to be randomly lost when multiple collisions occur.
2021-12-10 16:25:14 -07:00
Rémi Verschelde
7608e0cdca
Merge pull request #55801 from RaphaelAzev/issue-55746
2021-12-11 00:19:51 +01:00
PouleyKetchoupp
940f3fde5c
Improve RigidDynamicBody force and torque API
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Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.
Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step
Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
raphaelazev
82527df55c
Added check to get_all_locales to avoid adding duplicate locales to array
2021-12-10 19:25:59 -03:00
Rémi Verschelde
e69fa16eb3
Merge pull request #55804 from godotengine/revert-49473-fix-auto-reload-scripts
2021-12-10 23:00:43 +01:00
Rémi Verschelde
f19a1e28c8
Revert "Fix auto reload scripts on external change"
2021-12-10 22:40:20 +01:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings
2021-12-10 22:10:41 +01:00
Rémi Verschelde
0fba151446
Merge pull request #55792 from aaronfranke/misc
2021-12-10 20:45:49 +01:00
Aaron Franke
368c0bc0ac
Misc build system fixes
2021-12-10 12:14:27 -06:00
Rémi Verschelde
b46ab89675
Merge pull request #55519 from Calinou/editor-spin-slider-float-draw-filled-slider
2021-12-10 18:59:37 +01:00
Rémi Verschelde
9ef6b5c104
Merge pull request #55797 from KoBeWi/internal_shenanigans
2021-12-10 18:55:20 +01:00
Rémi Verschelde
3bfdb28ab2
Merge pull request #55770 from Calinou/shader-rename-hint-aniso
2021-12-10 18:48:05 +01:00
Rémi Verschelde
bc6cd53b4d
Merge pull request #40547 from KoBeWi/directory_inspectory
2021-12-10 18:47:22 +01:00
kobewi
1ff9ddeb27
Fix wrong internal children usage in BoxContainer
2021-12-10 18:01:44 +01:00
Hugo Locurcio
92e9cca5be
Rename `hint_aniso` to `hint_anisotropy` in the shader language
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The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Tomasz Chabora
d04c2a554f
Improve Directory content navigation
2021-12-10 17:24:04 +01:00
Hugo Locurcio
b3174e7af9
Add `RenderingServer.get_video_adapter_type()` method
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This can be used to distinguish between integrated, dedicated, virtual
and software-emulated GPUs. This in turn can be used to automatically
adjust graphics settings, or warn users about features that may run
slowly on their hardware.
2021-12-10 17:10:47 +01:00
Rémi Verschelde
4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs
2021-12-10 16:58:11 +01:00
kleonc
67dd4f15ee
Tree Don't consume mouse event by collapse arrow which isn't shown
2021-12-10 16:54:47 +01:00
Rémi Verschelde
f675b6b623
Merge pull request #55723 from rydergaming/get-colliding-body-vehiclewheel
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VehicleWheel can now return the surface it's colliding with.
2021-12-10 15:52:02 +01:00
Rémi Verschelde
7658868616
Merge pull request #55784 from cdemirer/fix-lookup-symbol-class-member
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Fix "Lookup Symbol" on global class members not switching to the class' script
2021-12-10 15:50:35 +01:00
Yuri Roubinsky
85380c5207
Merge pull request #55623 from Chaosus/shader_refactor_const_suffix
2021-12-10 17:01:43 +03:00
Yuri Roubinsky
bcbcf14469
Refactor constant suffix parsing in a shader
2021-12-10 15:38:27 +03:00
Steve Szilágyi
0c352407d8
VehicleWheel can now return the surface it's colliding with.
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Fixed PR issues.
Update vehicle_body_3d.cpp
Apply suggestions from code review
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10 13:22:02 +01:00
cdemirer
1cf3f382ba
Fix "Lookup Symbol" on global class members
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"Lookup Symbol" on global class members now does switch to the relevant script.
2021-12-10 19:56:46 +08:00
Rémi Verschelde
04cc06b28e
i18n: Remove deleted translations from PO files
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Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.
Automate it via `make merge`.
(cherry picked from commit 6fb47a271f
)
2021-12-10 11:53:24 +01:00
Rémi Verschelde
d3d12a7c9d
i18n: Sync classref translations with Weblate
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(cherry picked from commit f4b3c3ff09
)
2021-12-10 11:53:19 +01:00
Rémi Verschelde
e156c4809a
i18n: Sync editor translations with Weblate
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(cherry picked from commit fd86272ca0
)
2021-12-10 11:53:14 +01:00
Rémi Verschelde
21b81998bb
Merge pull request #54002 from Calinou/editor-anchor-icon-improve-accent-visibility
2021-12-10 11:06:32 +01:00
Rémi Verschelde
7e720b43ad
Merge pull request #55762 from nekomatata/body-motion-no-margin
2021-12-10 11:04:32 +01:00
Rémi Verschelde
c027e87b44
Merge pull request #55756 from timothyqiu/html-spinner
2021-12-10 11:03:53 +01:00
Rémi Verschelde
2a7ded5c3d
Merge pull request #55781 from akien-mga/sync-gamecontrollerdb
2021-12-10 11:03:11 +01:00
Rémi Verschelde
03e105f677
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@348cfa347f .
2021-12-10 10:59:30 +01:00
Rémi Verschelde
db70957a5f
Merge pull request #53323 from xMakerx/patch-1
2021-12-10 10:42:20 +01:00
Rémi Verschelde
3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
2021-12-10 10:06:46 +01:00
Rémi Verschelde
daccf48929
Merge pull request #55704 from RandomShaper/fix_little_vk_mistake
2021-12-10 10:03:10 +01:00
Rémi Verschelde
f455660e93
Merge pull request #55572 from aaronfranke/ci-double
2021-12-10 10:02:38 +01:00
Rémi Verschelde
7e32a27879
Merge pull request #55739 from Paulb23/text-edit-base-performance
2021-12-10 09:46:15 +01:00
Yuri Roubinsky
dcf3594500
Merge pull request #55763 from Chaosus/shader_hint_completion
2021-12-10 11:44:01 +03:00
Rémi Verschelde
bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
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Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Yuri Roubinsky
b66510d509
Added completion for uniform hints in a shader
2021-12-10 10:12:25 +03:00
cdemirer
98a3948bf9
Clarify that replace_by keeps child nodes in tree
2021-12-10 13:48:00 +08:00
Rémi Verschelde
5ad9d8bad6
Merge pull request #55766 from FelipeMatoba/master
2021-12-10 01:03:19 +01:00
Rémi Verschelde
89b8de71c0
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
2021-12-09 23:04:41 +01:00
Rémi Verschelde
e3b0282080
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master
2021-12-09 23:03:10 +01:00
Rémi Verschelde
1a2cdcbcc8
Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_master
2021-12-09 23:01:30 +01:00
ne0fhyk
862c0d06fb
Add support for configuring the xr hand tracking frequency mode
2021-12-09 12:25:48 -08:00
FelipeMatoba
29178d3564
Increased time delay on selection when opening a popup
2021-12-09 16:44:56 -03:00
PouleyKetchoupp
0c354047e1
Handle test body motion with 0 margin
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Margin needs to have a high enough value for test body motion to work
properly (separate using the margin, move without then gather rest info
with the margin again).
Fixes issues with test motion returning no collision in some cases with
margin equal to 0.
2021-12-09 10:52:27 -07:00