Hugo Locurcio
dec26e15b3
Use colored output on CI for Doctest
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GitHub Actions output is not considered a TTY, so colored output
must be forced.
2023-10-28 09:22:36 +02:00
Bastiaan Olij
c512e85082
Fix OpenXR sample count
2023-10-28 17:17:13 +11:00
stoofin
6099d9f3d1
Fixed PlaneMesh tangents for 'Face X' orientation
2023-10-27 21:43:54 -07:00
Saracen
e865bad06a
Mesh instance UV2 unwrapping improvements:
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Enforce foreign resource modification rules.
Add more helpful error handling for ArrayMesh unwrapping.
2023-10-28 03:04:15 +01:00
Saracen
29c2615352
Remove toggling of unique names in subscenes
2023-10-28 02:55:45 +01:00
bruvzg
07c3d56e45
HarfBuzz: Update to version 8.2.2
2023-10-27 23:21:25 +03:00
kobewi
a7fa34db1d
Ignore path error for built-in scripts/shaders
2023-10-27 21:49:34 +02:00
Rémi Verschelde
f497156e0b
Merge pull request #84070 from aXu-AP/bone-weight-offset-fix
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Fix 2D bone weight editor not accounting for offset
2023-10-27 21:40:46 +02:00
Rémi Verschelde
b1ae184348
Merge pull request #84017 from rfht/master
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TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently
2023-10-27 21:40:23 +02:00
Rémi Verschelde
bcf8a21e5f
Merge pull request #83636 from AThousandShips/scroll_doc
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Clarify `NOTIFICATION_SCROLL_BEGIN/END` behavior
2023-10-27 21:40:00 +02:00
Rémi Verschelde
234e7ddbe0
Merge pull request #79615 from Repiteo/git-ignore-revs
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Header formatting commits to `.git-blame-ignore-revs`
2023-10-27 21:39:31 +02:00
Saracen
4b671eec0e
Reimport bone attachment fixes:
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Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
A Thousand Ships
3ef6314980
Fix invalid return from some more `_get/_set`
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Invalidly returned `true` on the non-matched path
2023-10-27 21:26:13 +02:00
aXu-AP
aa3568b8dd
Fix 2D bone weight editor not accounting for offset
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Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
2023-10-27 20:37:23 +03:00
jsjtxietian
775adc0a6d
Add save shortcut for text shader editor to prevent it propagated to scene
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when hit ctrl s in the shader editor
2023-10-28 00:53:03 +08:00
thfrwn
a0253e593c
TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently
2023-10-27 12:23:39 -04:00
Rémi Verschelde
b662d232a2
Merge pull request #84055 from smix8/navobstacle_editor
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Fix NavigationObstacle3DEditor parenting error
2023-10-27 17:46:11 +02:00
Rémi Verschelde
e65459294c
Merge pull request #84054 from AThousandShips/mesh_fix
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Fix invalid return from some `_get/_set`
2023-10-27 17:45:48 +02:00
Rémi Verschelde
a725e847ea
Merge pull request #83868 from KoBeWi/−5_just_because
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Remove margins from editor scrollbars
2023-10-27 17:45:20 +02:00
A Thousand Ships
b04cf8486d
Fix invalid return from some `_get/_set`
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Invalidly returned `true` on the non-matched path
2023-10-27 15:49:19 +02:00
smix8
e8caa0aa92
Fix NavigationObstacle3DEditor parenting error
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Fixes NavigationObstacle3DEditor parenting error.
2023-10-27 15:43:28 +02:00
clayjohn
f672198f5e
Revert "Add a Disable 2D property to Viewport"
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This reverts commit f6cc2603a1
.
2023-10-27 14:45:59 +02:00
Saracen
0e545d9e88
Unpress buttons in AnimationTree when switching to read-only mode.
2023-10-27 13:39:08 +01:00
Rémi Verschelde
ba79e53dd0
Merge pull request #84048 from SaracenOne/extra_readonly_info
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Add read-only info to resource embedded in other scenes.
2023-10-27 13:33:53 +02:00
Rémi Verschelde
5664f09f78
Merge pull request #84047 from clayjohn/mesh-3x-upgrade-crash
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Fix crash when upgrading meshes from 3.x format
2023-10-27 13:33:30 +02:00
Rémi Verschelde
ac864d67d0
Merge pull request #84011 from YuriSizov/editor-limit-icon-sizes-in-more-hidden-places
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Limit custom icons size in various editor widgets
2023-10-27 13:33:03 +02:00
Saracen
ada1f66fc1
Add read-only info to resource embedded in other scenes.
2023-10-27 12:01:22 +01:00
kleonc
74a35526e0
Fix some Node3DEditor snapping issues
2023-10-27 13:00:49 +02:00
clayjohn
1e3408c5b7
Fix crash when upgrading meshes from 3.x format
2023-10-27 12:21:00 +02:00
Rémi Verschelde
dd74ffde95
Merge pull request #84022 from SaracenOne/validate_renames
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Add foreign validation warning for rename actions.
2023-10-27 11:39:20 +02:00
Rémi Verschelde
090f616998
Merge pull request #84006 from AThousandShips/particle_fix
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[Particles] Fix invalid parameter ranges
2023-10-27 11:38:56 +02:00
Rémi Verschelde
924d861f6c
Merge pull request #84001 from chybby/83801-truncate-custom-icons
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Fix TreeItem truncating node names too much when using a custom icon
2023-10-27 11:38:32 +02:00
Rémi Verschelde
c05341e048
Merge pull request #83984 from akien-mga/openxr-1.0.31
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openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
2023-10-27 11:38:08 +02:00
Rémi Verschelde
73130a20f3
Merge pull request #83916 from Calinou/doc-particles-collision-subemitters
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Improve documentation related for particle subemitters, collision and attractors
2023-10-27 11:37:45 +02:00
Rémi Verschelde
ad5ebd7503
Merge pull request #83893 from kitbdev/save-current-tab
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Save current tab in `TabBar` and `TabContainer`
2023-10-27 11:37:21 +02:00
Rémi Verschelde
d3fb6c17b6
Merge pull request #83560 from groud/allow_physics_for_hidden_tilemap
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Allow TileMap physics/navigation to still work when hidden
2023-10-27 11:36:57 +02:00
Rémi Verschelde
bf41c6bd34
Merge pull request #82918 from raulsntos/dotnet/only-node-can-export-node
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C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-27 11:36:33 +02:00
Rémi Verschelde
d88ef223e3
Merge pull request #82853 from KoBeWi/line_surgery
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Prioritize points in polygon editor hover
2023-10-27 11:36:09 +02:00
Rémi Verschelde
8919d1c2b5
Merge pull request #82806 from Vilcrow/fix-ensure-selected-visible
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Fix checking the visibility condition of selected file in the Godot editor's dock
2023-10-27 11:35:40 +02:00
Rémi Verschelde
b9d008de3d
mbedtls: Backport Windows fix to use bcrypt for entropy
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We had a slightly older version of it for UWP, as the wincrypt API isn't allowed there.
We removed this with UWP in #81416 , but since this was enabled inconditionally before,
this actually changed behavior for Windows compared to Godot 4.1 and earlier.
This change is also needed to properly supported Windows Store.
2023-10-27 10:25:50 +02:00
jsjtxietian
967e0e6485
Fix int to uint implicit cast error when use uniform mat in gles3
2023-10-27 10:46:52 +08:00
QbieShay
aad644514f
Fixed damp as friction not updating shader code
2023-10-27 01:02:23 +02:00
kit
8985a46bdd
TabBar save current tab
2023-10-26 18:32:22 -04:00
Saracen
5deff6c2dd
Add foreign validation warning for rename actions.
2023-10-26 22:14:48 +01:00
Yuri Sizov
6e20c78c20
Limit custom icons size in various editor widgets
2023-10-26 17:56:09 +02:00
Gilles Roudière
9d90f1774c
Allow TileMap physics/navigation to still work when hidden
2023-10-26 16:54:35 +02:00
A Thousand Ships
5688bb1888
[Particles] Fix invalid parameter ranges
2023-10-26 16:14:58 +02:00
kobewi
7cffb30254
Prioritize points in polygon editor hover
2023-10-26 16:03:55 +02:00
Rémi Verschelde
09946f79bd
Merge pull request #84004 from groud/support_y_sort_with_runtime_data
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Fix Y-sort origin not working when set in TileMap runtime updates
2023-10-26 16:02:32 +02:00
Rémi Verschelde
c5c90fd7b7
Merge pull request #83998 from chybby/83380-soft-shadows
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Fix reading shadow filter quality from project settings in compatibility
2023-10-26 16:02:08 +02:00