reduz
d41e3f9aeb
Fix Command Queue Crash
...
* No longer allow sending an object (texture) to the server as material parameter
* Keep a parameter cache locally in ShaderMaterial
2021-07-07 10:57:56 -03:00
Rémi Verschelde
8cd1b59ea7
Merge pull request #50100 from nekomatata/remove-shape-query-result
...
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 21:08:29 +02:00
PouleyKetchoupp
ccac36a6e2
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 11:16:11 -07:00
Rémi Verschelde
26b86c1074
Merge pull request #50177 from bruvzg/fix_variant_tags
...
Fix Variant tags parsing.
2021-07-05 15:07:35 +02:00
Rémi Verschelde
67ed879f55
Merge pull request #50104 from GiantBlargg/fix_transparency_sorting
...
Fix transparency sorting
2021-07-05 15:04:22 +02:00
bruvzg
eca4d2fccc
Fix Variant tags parsing.
2021-07-05 15:46:41 +03:00
Rémi Verschelde
3fbfb24773
Merge pull request #50070 from timothyqiu/emu-numpad
...
Add numpad emulation in 3D viewport
2021-07-05 14:18:36 +02:00
Rémi Verschelde
f2d8bad2d1
Merge pull request #50109 from madmiraal/android-static-inner-classes
...
Use static inner classes in Godot Java code
2021-07-05 14:18:26 +02:00
Rémi Verschelde
ffab3949e3
Merge pull request #50048 from Calinou/remove-travis-code
...
Remove unused code related to Travis CI
2021-07-05 14:15:24 +02:00
Rémi Verschelde
d3c9726835
Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menu
...
Allow using the 3D editor's View menu while previewing a camera
2021-07-05 14:14:53 +02:00
Rémi Verschelde
be157c86c5
Merge pull request #50136 from miere43/fix-windows-get-system-dir
...
Replace backslash with forward slash in OS_Windows path methods
2021-07-05 13:37:12 +02:00
Daniel Doran
82bb8f1531
Fix transparency sorting
2021-07-05 03:19:42 -06:00
Rémi Verschelde
6bf26fb74c
Merge pull request #50146 from reduz/fix-tree
...
Clean up Tree
2021-07-04 20:05:19 +02:00
reduz
f4379cbc82
Clean up Tree
...
Fixes some problems introduced by #49917
* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
Rémi Verschelde
5c3055e0fe
Merge pull request #50137 from reduz/fix-boot-splash
...
Fix Boot Splash
2021-07-04 09:40:36 +02:00
Rémi Verschelde
67c08e27a5
Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity
...
Decrease opacity of the overdraw debug draw mode
2021-07-04 09:39:36 +02:00
Rémi Verschelde
409d5aa57e
Merge pull request #50145 from YeldhamDev/script_create_diag_cleanup
...
Minor cleanup of the "New Script" dialog
2021-07-04 09:36:27 +02:00
Rémi Verschelde
8838e3d3d4
Merge pull request #50144 from reduz/fix-ssr
...
Fix SSR
2021-07-04 09:20:22 +02:00
Rémi Verschelde
088722beaa
Merge pull request #50142 from reduz/fix-sdfgi2
...
Fix SDFGI
2021-07-04 09:19:17 +02:00
miere43
119a59f872
Replace backslash with forward slash in OS_Windows path methods
2021-07-04 09:04:21 +03:00
Michael Alexsander
7df1bc426e
Minor cleanup of the "New Script" dialog
2021-07-04 00:06:46 -03:00
reduz
0e366dc7ac
Fix SSR
...
* Was broken at some point long time ago, this restores it.
2021-07-03 23:32:34 -03:00
reduz
ab3314e955
Fix SDFGI
...
* Broken by 7513b73902
, fixes #49631
2021-07-03 21:24:37 -03:00
Hugo Locurcio
27aa8dc68e
Decrease opacity of the overdraw debug draw mode
...
This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:19:14 +02:00
reduz
6e1c5e346a
Fix Boot Splash
...
* Implements the code to show the boot splash on load using RenderingDevice
* Does not work on X11 when maximized, some platform specific hack will be needed there.
2021-07-03 18:09:19 -03:00
Rémi Verschelde
cb4e42155d
Merge pull request #50054 from reduz/curve-texture-3d
...
Implement Curve3Texture
2021-07-03 20:32:18 +02:00
Rémi Verschelde
d4e081bfe3
Merge pull request #50133 from reduz/fix-render-debug-modes
...
Fix render debug modes.
2021-07-03 20:18:50 +02:00
Rémi Verschelde
435a853bc9
Merge pull request #50130 from Calinou/assetlib-installer-guess-more-extensions
...
Add icons for more file types in the editor asset installer
2021-07-03 20:16:53 +02:00
Rémi Verschelde
af1543ded5
Merge pull request #50128 from Faless/mbedtls/hmac_free
...
[Crypto] Delete mbedtls ctx in deconstructor.
2021-07-03 20:15:30 +02:00
reduz
fe17a6c907
Fix render debug modes.
...
* Ovedraw debug works again
* Lighting debug works again
2021-07-03 14:50:36 -03:00
Hugo Locurcio
9698486605
Add icons for more file types in the editor asset installer
2021-07-03 17:44:56 +02:00
Rémi Verschelde
e849dc1791
Merge pull request #50080 from reduz/fix-old-mesh-compatibility
...
Add compatibility with old mesh formats
2021-07-03 17:13:34 +02:00
reduz
d6893cb2e8
Implement Curve3Texture
...
* This was required by users in some scenarios, such as animating individual axes over time with a single texture.
* Examples: Shaders, Particles, etc.
* CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03 12:11:01 -03:00
Rémi Verschelde
4cb6986cdb
Merge pull request #50096 from reduz/fix-render-info
...
Fix Render Info
2021-07-03 17:04:07 +02:00
Fabio Alessandrelli
a28d25c441
[Crypto] Delete mbedtls ctx in deconstructor.
...
Would cause memory leak when the context was `start`ed but not
`finish`ed.
2021-07-03 16:12:55 +02:00
reduz
6c55d2aad2
Fix Render Info
...
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
Rémi Verschelde
a525e77740
Merge pull request #49468 from menip/FixGetScreenPosition
...
Fix Control::get_screen_position() not considering viewport scale
2021-07-03 14:29:20 +02:00
Rémi Verschelde
ecf9ea740e
Merge pull request #50099 from KoBeWi/'
...
Support single quote when dropping files to script
2021-07-03 13:42:59 +02:00
kobewi
5e593dda9b
Support single quote when dropping files to script
2021-07-03 13:03:20 +02:00
Rémi Verschelde
c1320aad25
Merge pull request #50119 from BastiaanOlij/fix_override_scene_render
...
Properly override virtual functions in render_scene_render_rd
2021-07-03 12:57:23 +02:00
Bastiaan Olij
e86aeb85ce
Properly override virtual functions in render_scene_render_rd and subclasses
2021-07-03 20:32:40 +10:00
Rémi Verschelde
b9b128cb1d
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
...
Expose body_test_motion in 3D physics server
2021-07-03 09:29:46 +02:00
Marcel Admiraal
23e152040b
Use static inner classes in Godot Java code
2021-07-03 05:50:04 +01:00
PouleyKetchoupp
62e577267f
Expose body_test_motion in 3D physics server
...
Results are exposed through PhysicsTestMotionResult3D, the same way it's
done for 2D.
Also cleaned a few things in the 2D version.
2021-07-02 18:03:44 -07:00
Rémi Verschelde
a8fb450b3c
Merge pull request #50092 from YeldhamDev/window_get_contents_expose
...
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 22:12:11 +02:00
Rémi Verschelde
676027fc3d
Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fix
...
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02 22:11:30 +02:00
Rémi Verschelde
c77e0da1d7
Merge pull request #50090 from Calinou/remove-leftover-optimized-directional-shadow-depth-range
...
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 22:11:17 +02:00
Rémi Verschelde
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
...
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
...
Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Rémi Verschelde
c2df3e6329
Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-types
...
Remove redundant explicit types in Godot Java code
2021-07-02 22:08:55 +02:00