Hugo Locurcio
fcb6ecaf21
Mention that the delta
argument is in seconds in Node documentation
2021-01-05 19:14:37 +01:00
Rémi Verschelde
20b3ed07b9
Merge pull request #44929 from mrushyendra/astar_doc_fix
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Explain use of weight_scale and distance in AStar pathfinding cost calcuation
2021-01-05 13:38:25 +01:00
Maganty Rushyendra
f6634648ce
Explain A Star pathfinding algorithm cost calcuation
2021-01-05 19:51:38 +08:00
Rémi Verschelde
0eb1123cf9
Merge pull request #44928 from mrushyendra/raise_doc_fix
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[Doc] Specify order of drawing of Nodes in raise() description
2021-01-05 10:24:43 +01:00
Maganty Rushyendra
a67ef5999d
Specify order of drawing of Nodes in raise() description
2021-01-05 15:17:10 +08:00
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Rémi Verschelde
7a16efc885
Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds
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AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-02 11:01:13 +01:00
Eoin O'Neill
674fb52f52
StateMachinePlayback: Added missing bindings to get_current_play_pos
and get_current_length
.
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This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.
Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-01 22:39:46 -08:00
Rémi Verschelde
96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
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Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde
1ee69f29e5
Merge pull request #44817 from Calinou/doc-file-logging-desktop-override
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Document the desktop-only file logging setting override
2021-01-01 23:03:34 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Hugo Locurcio
bd0b7003e0
Document the desktop-only file logging setting override
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This closes https://github.com/godotengine/godot-docs/issues/4505 .
2020-12-30 18:39:50 +01:00
Hugo Locurcio
f87d42f4ca
Use zero-indexing for physics and render layer names
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The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
Rémi Verschelde
a06c569b12
Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tags
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Document RichTextLabel not supporting entangled BBCode tags
2020-12-29 17:40:24 +01:00
Rémi Verschelde
3a9777cb3f
Merge pull request #44724 from Chaosus/popup_separator
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Added optional id parameter to `PopupMenu::add_separator`
2020-12-29 17:39:44 +01:00
Rémi Verschelde
55c295c5d7
Merge pull request #44792 from KoBeWi/export_guide
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Complete documentation of EditorExportPlugin
2020-12-29 15:03:31 +01:00
kobewi
8b231aff28
Complete documentation of EditorExportPlugin
2020-12-29 13:46:14 +01:00
Rémi Verschelde
848f5ba05c
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
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Rename offset to point in remove_point()
2020-12-29 13:37:49 +01:00
Rémi Verschelde
2086acfacc
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
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Consistently use normal_map
2020-12-29 10:39:56 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
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Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde
652bdd573e
Merge pull request #43691 from bruvzg/ctl_dropcap
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[Complex Text Layouts] Add drop-cap support to RTL.
2020-12-29 09:14:46 +01:00
Marcel Admiraal
b4a190e0bc
Consistently use normal_map
2020-12-29 08:04:19 +00:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
kobewi
4f72a07eaa
Rename offset to point in remove_point()
2020-12-28 17:57:55 +01:00
Rémi Verschelde
a04b9669e8
Merge pull request #42881 from madmiraal/fix-39767
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Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28 16:16:33 +01:00
Rémi Verschelde
6dcdf1e428
Merge pull request #44756 from Jummit/add-s-viewport-docs
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Add missing "s" in Viewport documentation
2020-12-28 16:12:15 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
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Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde
18bbd6410f
Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset
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Rename Camera2D offset_h and offset_v properties
2020-12-28 15:56:56 +01:00
Rémi Verschelde
9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
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Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Rémi Verschelde
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
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Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde
76d4fab3f3
Merge pull request #44524 from madmiraal/rename-editor-viewport
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Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28 14:54:50 +01:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
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Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Rémi Verschelde
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
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Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Rémi Verschelde
891b1cdf28
Merge pull request #44607 from madmiraal/rename-control-rotation
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Rename Control rotation to rotation_degrees
2020-12-28 14:42:06 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
Jummit
63456bdd8a
fix missing "s" in Viewport docs
2020-12-28 13:36:31 +01:00
Marcel Admiraal
04ab6c39cf
Rename Camera2D offset_h and offset_v properties
2020-12-28 11:01:20 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
kobewi
86aa9b1233
Mention that change_scene is deferred
2020-12-27 21:51:54 +01:00
Yuri Roubinsky
ca8c794d04
Added optional id parameter to PopupMenu::add_separator
2020-12-27 15:18:47 +03:00
Nathan Franke
3fda53c256
Update Rect intersection documentation, and rename method on Mono
2020-12-26 22:16:57 -06:00
Hugo Locurcio
3b6612e48e
Document RichTextLabel not supporting entangled BBCode tags
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See #44634 .
2020-12-26 23:36:08 +01:00
Hugo Locurcio
27f964d538
Fix confusing SliderJoint3D brief description
2020-12-24 01:48:31 +01:00
Marcel Admiraal
b832003c6b
Rename Control rotation to rotation_degrees
2020-12-23 07:06:30 +00:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
Marcel Admiraal
d9e9eb8d04
Rename MainLoop methods to match Node methods
2020-12-22 12:34:57 +00:00
Rémi Verschelde
6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
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Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn
44f8922305
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00