Rémi Verschelde
cfda0e3770
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
...
Add light size to Sky Shaders
2020-04-17 18:35:45 +02:00
Rémi Verschelde
364cb2ce92
Merge pull request #37962 from Calinou/doc-image-size-limits
...
Document image size limits
2020-04-17 18:35:27 +02:00
clayjohn
7cd2ff309c
Add light size to Sky Shaders
2020-04-17 09:32:24 -07:00
Rémi Verschelde
be00fcf803
Merge pull request #37957 from Calinou/doc-angles-radians
...
Clarify that angles must be specified as radians in the documentation
2020-04-17 17:38:37 +02:00
Rémi Verschelde
077dbdf246
Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2
...
Activate Physics Process in SpringArm3D.
2020-04-17 17:38:22 +02:00
Juan Linietsky
0e1c66d9fc
Implement global and per instance shader uniforms.
...
Adds two keywords to shader language for uniforms:
-'global'
-'instance'
This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
Andrea Catania
152303bf51
Activate Physics Process in SpringArm3D.
2020-04-17 16:22:24 +02:00
Hugo Locurcio
46b8e108e2
Document DynamicFont limitations and a possible workaround
...
This closes #30014 .
2020-04-17 16:11:14 +02:00
Hugo Locurcio
5497cec7a1
Document image size limits
...
This closes #30238 .
2020-04-17 16:04:32 +02:00
Rémi Verschelde
32f95c2f87
Merge pull request #37951 from clayjohn/VULKAN-sky-source
...
Use sky properly for ambient and reflections
2020-04-17 15:40:32 +02:00
Rémi Verschelde
26ab805c78
SCons: Disable -Werror on 'stable' releases
...
Stable releases are tagged and need to stay easy to compile in the future.
As new compiler versions introduce new warnings or catch more occurrences,
have -Werror set in tagged releases could be a bother.
We still want it on by default for all Godot developers, so it's now
conditional.
2020-04-17 15:31:51 +02:00
Hugo Locurcio
cae5260dab
Clarify that angles must be specified as radians in the documentation
...
This closes #36356 .
2020-04-17 15:26:07 +02:00
Rémi Verschelde
3c3795279f
i18n: Sync translations with Weblate
...
(cherry picked from commit 471a5abbf3
)
2020-04-17 13:41:23 +02:00
Rémi Verschelde
74d60328f8
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@dreamsComeTrue, @kuruk-mm, @lawnjelly, @ThakeeNathees
Thanks to all contributors and donors for making Godot possible!
2020-04-17 13:40:29 +02:00
Thakee Nathees
0780ad2800
line unsafe for indexing with known base type & unkown identifier
2020-04-17 16:52:22 +05:30
Rémi Verschelde
3fb4db9628
Merge pull request #35261 from YeldhamDev/load_pck_destination
...
Made possible to specify where to dump the contents when loading a ".pck" file
2020-04-17 13:00:16 +02:00
clayjohn
0ff929a926
Use sky properly for ambient and reflections
2020-04-16 23:45:30 -07:00
Thakee Nathees
3c45377c6e
autocompleting with indexing for native types added
...
Fix : #37768
2020-04-17 12:13:57 +05:30
Michael Alexsander
3c261e0dfa
Made possible to specify where to dump the contents when loading a ".pck" file
2020-04-16 22:52:26 -03:00
Umang Kalra
b192c7d1ac
Fixed the bool _static logic
2020-04-16 21:23:17 +05:30
Rémi Verschelde
30ab5c9baa
Merge pull request #36868 from Calinou/improve-cli-script-error-message
...
Tweak the error message when trying to run an invalid script from CLI
2020-04-16 12:41:12 +02:00
Rémi Verschelde
45a036feec
Merge pull request #37012 from Calinou/reverse-builtin-script-naming
...
Tweak the built-in script naming for resources with custom names
2020-04-16 12:38:54 +02:00
Rémi Verschelde
51d86c9112
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
...
Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-04-16 12:36:42 +02:00
Rémi Verschelde
a29d475e67
Merge pull request #37747 from KoBeWi/cam2center
...
Improve Camera2D documentation
2020-04-16 12:28:35 +02:00
Rémi Verschelde
2ebfd69196
Merge pull request #37856 from Calinou/doc-basebutton-keep-pressed-outside
...
Mention `keep_pressed_outside` caveat in the BaseButton documentation
2020-04-16 12:27:28 +02:00
Rémi Verschelde
cd908c3cef
Merge pull request #37832 from Calinou/doc-improve-dictionary
...
Improve the Dictionary class documentation
2020-04-16 12:27:15 +02:00
Rémi Verschelde
d0a10215ae
Merge pull request #37824 from nekomatata/rigid-body-force-doc
...
More details in Rigid Body add_force documentation
2020-04-16 12:26:58 +02:00
Rémi Verschelde
4f2c1feab5
Merge pull request #37869 from madmiraal/fix-36533
...
Assign zero to range when ConvexPolygonShape2D is empty.
2020-04-16 11:39:18 +02:00
Rémi Verschelde
bf0bfed54a
Merge pull request #37921 from Calinou/doc-improve-audiostreamsample
...
Improve the AudioStreamSample class documentation
2020-04-16 11:09:23 +02:00
Rémi Verschelde
4989beb353
Merge pull request #37895 from qarmin/more_leak_fixes
...
Fixes leaks in ResourceCache, Vulkan and X11
2020-04-16 11:09:01 +02:00
Rémi Verschelde
08464ea73c
Merge pull request #37926 from m4gr3d/migrate_legacy_apache_lib
...
Migrate legacy apache dependency to the GodotPayment plugin
2020-04-16 08:49:21 +02:00
fhuya
c591cb8fda
Migrate legacy apache dependency to the GodotPayment plugin
...
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
2020-04-15 22:36:58 -07:00
Hugo Locurcio
52786b54ef
Improve the AudioStreamSample class documentation
...
This closes #37915 .
2020-04-15 23:40:01 +02:00
Rémi Verschelde
3c1218a39a
Merge pull request #37914 from clayjohn/VULKAN-decal-fix
...
Fix texture check in decal setup
2020-04-15 21:26:08 +02:00
Rémi Verschelde
9c80674aee
Merge pull request #37911 from madmiraal/fix-32876
...
Run SpringArm3D's process within physics.
2020-04-15 21:21:09 +02:00
Rémi Verschelde
dcebe66816
Merge pull request #37773 from asheraryam/fix-27272
...
Add "node_unselected" signal for GraphEdit
2020-04-15 21:15:58 +02:00
Rémi Verschelde
ae489f9f95
Merge pull request #37904 from EricEzaM/add-selection-outlines-to-locked-nodes
...
Added selection outline to locked nodes. Resolves #37892
2020-04-15 21:14:35 +02:00
clayjohn
61d86190e0
Fix texture check in decal setup
2020-04-15 12:06:02 -07:00
Marcel Admiraal
188bb6f867
Run SpringArm3D's process within physics.
2020-04-15 17:48:46 +01:00
asheraryam
67c98cb438
Add "node_unselected" signal for GraphEdit
2020-04-15 18:06:21 +03:00
Eric M
7f5fb73146
Added selection outline to locked nodes.
2020-04-15 22:03:12 +10:00
Rémi Verschelde
5b4ea6529a
Merge pull request #37896 from NutmegStudio/decal-enum-constant-fix
...
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
2020-04-15 12:02:19 +02:00
qarmin
943ec79859
Fixes leaks in ResourceCache, Vulkan and X11
2020-04-15 10:27:57 +02:00
Rémi Verschelde
5bc9616e8e
Merge pull request #37894 from NutmegStudio/fix-typo-in-light3d
...
Fix typo in light3d (Texture -> Texture2D)
2020-04-15 10:17:45 +02:00
NutmegStudio
fa6d9e0c01
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
2020-04-15 15:00:48 +07:00
NutmegStudio
df863cf7ee
Fix typo in light3d (Texture -> Texture2D)
2020-04-15 14:09:48 +07:00
Rémi Verschelde
c9de04b628
Merge pull request #37890 from nicomitchell/FixPosModTypeReturn
...
Change MATH_POSMOD return type back to INT
2020-04-15 00:05:35 +02:00
Nico Mitchell
f7cc2b090c
Change MATH_POSMOD return type back to INT
2020-04-14 17:23:35 -04:00
Rémi Verschelde
9db525941f
Merge pull request #37887 from reduz/implement-projectors
...
Add support for projectors in spot and omni lights.
2020-04-14 23:03:32 +02:00
Juan Linietsky
6f293ed795
Add support for projectors in spot and omni lights.
2020-04-14 17:05:45 -03:00