Silc 'Tokage' Renew
0569930280
Fixed PlaybackData in AnimationPlayer
2021-11-27 07:53:48 +09:00
Rémi Verschelde
3a0a935fcc
Merge pull request #54345 from floppyhammer/fix-circular-texture-progress
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Fix nine patch of circular TextureProgressBar
2021-11-26 08:23:45 +01:00
Rémi Verschelde
1b89296fad
Merge pull request #55227 from ator-dev/fix-code-folding
2021-11-25 22:21:46 +01:00
Max Hilbrunner
a6a2e0feb9
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
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Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-25 17:47:44 +01:00
ator-dev
bac0a035c9
Fix code folding when end of block is unindented delimiter
2021-11-24 22:43:06 +00:00
Rémi Verschelde
547c270777
Merge pull request #51679 from Je06jm/fsr
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AMD FidelityFX Super Resolution
2021-11-24 22:34:48 +01:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
Je06jm
20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
Camille Mohr-Daurat
c6022ddcf3
Merge pull request #55254 from fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
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Fix horizontal velocity being always reset when the body hit a wall in 3D
2021-11-23 11:22:17 -07:00
kobewi
4682f22293
Improve various texts
2021-11-23 12:20:57 +01:00
fabriceci
ed9b18be94
Fix horizontal velocity being always reset when the body hit a wall in 3d
2021-11-23 11:29:29 +01:00
Camille Mohr-Daurat
66ba19a435
Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d
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Fix wall acceleration in move and slide (3D)
2021-11-22 08:27:56 -07:00
Rémi Verschelde
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size
2021-11-22 16:22:57 +01:00
Camille Mohr-Daurat
8daf0cc49c
Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3d
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Fix CharacterBody3D stuck in some advanced scenario
2021-11-22 08:16:16 -07:00
Yuri Roubinsky
eabf8f5edf
Added reset_size
method to Control
and Window
classes
2021-11-22 16:55:21 +03:00
fabriceci
a86d73ef3b
Fix body stuck in some 3d advanced scenario
2021-11-22 13:36:51 +01:00
Yuri Sizov
e85e6ec7fc
Add methods to get position from column and line in TextEdit
2021-11-22 15:13:13 +03:00
Rémi Verschelde
70d530029a
Merge pull request #55171 from dalexeev/font-data-set-fixed-size
2021-11-22 12:23:41 +01:00
Rémi Verschelde
78dbe4e3e4
Merge pull request #54339 from ConteZero/line_edit_drag_and_drop
2021-11-22 12:20:01 +01:00
Rémi Verschelde
a387094c25
Merge pull request #55174 from clayjohn/Sky-SRGB
2021-11-22 12:19:20 +01:00
Rémi Verschelde
ed3af70b11
Merge pull request #55170 from Razoric480/raz/cast-handle
2021-11-22 11:53:28 +01:00
clayjohn
7ba555dada
Convert PhysicalSkyMaterial colors to SRGB
2021-11-21 12:26:29 -08:00
fabriceci
b738af86da
Fix wall acceleration in move and slide (3D)
2021-11-21 17:09:49 +01:00
Danil Alexeev
753d677343
Expose FontData::{set,get}_fixed_size
methods
2021-11-20 20:47:01 +03:00
Francois Belair
2e6e3a8ed7
Change cast of int to num to int static cast
2021-11-20 11:58:55 -05:00
Hugo Locurcio
6c0b55acad
Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
2021-11-20 17:26:06 +01:00
fabriceci
3a4debfa59
Scales the horizontal velocity according to the wall slope in 2D
2021-11-19 14:09:17 +01:00
Hugo Locurcio
652fd9ffcc
Remove outdated comments related to the 20-layer editor limitation
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All 32 layers are now exposed in the editor.
2021-11-18 23:02:40 +01:00
Rémi Verschelde
395558c021
Merge pull request #54462 from Paulb23/the-last-hidden-line
2021-11-18 15:56:06 +01:00
Rémi Verschelde
d087e1c413
Merge pull request #55082 from Chaosus/vs_mesh_emitter
2021-11-18 15:16:38 +01:00
Rémi Verschelde
bae15cb90e
Merge pull request #53602 from KoBeWi/mountain_range
2021-11-18 13:02:02 +01:00
Yuri Roubinsky
0270144644
Enchance VisualShaderNodeMeshEmitter
, add more ports and fix bugs
2021-11-18 14:02:15 +03:00
Paulb23
2a302f7097
Fix TextEdit mouse interactions when the last line is hidden
2021-11-17 18:29:19 +00:00
Yuri Roubinsky
8be89357ce
Fix ColorPicker
inverted input on color circle
2021-11-17 20:33:17 +03:00
Rémi Verschelde
0ef092a138
Merge pull request #55056 from RandomShaper/fix_crash_instantiate
2021-11-17 15:54:38 +01:00
Pedro J. Estébanez
78ffc2a987
Fix crash when loading scene instance after node vanished from parent
2021-11-17 14:00:23 +01:00
Rémi Verschelde
08eb8c9fc3
Merge pull request #55018 from kodiwills/add-error-macros-for-set_modification_count
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add negative number validation for set_modification_count
2021-11-17 08:48:19 +01:00
Kodi
bdcd98c6ce
add input validation for set_modification_count
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update error macros for set_modification_count
2021-11-16 19:09:01 -05:00
Hugo Locurcio
8fb7e622a6
Rename built-in SGN()
macro to SIGN()
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This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Nathan Lovato
a5d0a74b65
Make bezier handle type a property of keyframes, update interface
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Rémi Verschelde
098e3cf8f7
Fix style issue after #54148
2021-11-16 14:27:44 +01:00
Rémi Verschelde
1edbe4f3c1
Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash
2021-11-16 14:13:21 +01:00
Rémi Verschelde
b99792b5d9
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
2021-11-16 14:11:14 +01:00
ConteZero
2b1787b446
Fix drag and drop on LineEdit
2021-11-15 17:10:56 +01:00
Umang Kalra
840225bdb1
Making nodes enclosed within comment move with the comment node
2021-11-15 10:59:07 +05:30
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Camille Mohr-Daurat
74facb6d39
Merge pull request #54803 from goostengine/shape-cast-2d
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Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
Andrii Doroshenko (Xrayez)
6a67350910
Remove get_closest_*
methods from ShapeCast2D
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The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).
However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12 21:30:35 +02:00
Andrii Doroshenko (Xrayez)
f979d5977a
Add ShapeCast2D
node
2021-11-12 21:29:30 +02:00
Aaron Franke
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00