Rémi Verschelde
4cfa718579
Merge pull request #75997 from hakro/update-cursor-when-panning
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Change cursor consistently when panning in the 2D Editor
2023-04-13 09:55:53 +02:00
Hakim
f4edbe6341
Change cursor consistently when panning in the 2D Editor
2023-04-12 19:47:43 +02:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
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Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
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Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
kobewi
71011e0855
Adjust size of some dialogs
2023-04-10 17:04:53 +02:00
Yuri Sizov
5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
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Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
kobewi
b0eadcfbce
Initialize editor values on first launch
2023-04-09 09:52:18 +02:00
Michael Alexsander
f057d755ab
Remove unnecessary zero multiplications
2023-04-08 09:31:05 -03:00
fuzzy@notepc
c6a45f1031
Fix #75790 , where creating Ceil(Vector2) node in Visual Shader Editor
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crashes engine due to index out of bounds.
2023-04-08 13:30:11 +09:00
smix8
1549aeaef8
Add Mesh ConvexDecompositionSettings wrapper
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Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Yuri Sizov
920e8067f7
Merge pull request #68091 from AThousandShips/sprite_frames_order
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Improve SpriteFrameEditor frame addition ordering
2023-04-07 13:13:41 +02:00
Yuri Sizov
9b500ab53c
Fix premature theme item access in editor tools
2023-04-03 18:01:11 +02:00
kobewi
13c8a9890d
Improve editor state initialization
2023-04-03 16:27:19 +02:00
Rémi Verschelde
632491f6da
Merge pull request #74682 from KoBeWi/snappy_snapping
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Properly remember snapping options per-project
2023-04-03 16:01:07 +02:00
Rémi Verschelde
e359eaf451
Merge pull request #74319 from jbuck3/script-file-menu
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Re-enable script editor File menu shortcuts when the menu is hidden
2023-04-03 16:00:17 +02:00
Rémi Verschelde
7f332ec78c
Merge pull request #73249 from KoBeWi/image_for_your_inspector
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Improve Image preview in the inspector
2023-04-03 15:59:26 +02:00
Ninni Pipping
83d85048ea
Improve SpriteFrameEditor frame addition ordering
2023-03-30 18:56:46 +02:00
Yuri Sizov
d2c10575bb
Merge pull request #75426 from timothyqiu/auto-translate
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Turn off auto translate for some editor controls
2023-03-30 18:30:32 +02:00
kobewi
2fcfef15da
Don't allow selecting nodes without owner
2023-03-30 16:52:22 +02:00
kleonc
c72b09639a
TileSet editor AtlasMergingDialog crash fix
2023-03-28 20:07:26 +02:00
Haoyu Qiu
26553be424
Turn off auto translate for some editor controls
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* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
these after implementing a way to opt-out auto translation on a
property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Yuri Sizov
6e5713cc96
Merge pull request #74982 from kleonc/tile-map-editor-fix-preview-transforms
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TileMapEditor Fix preview rendering and transform calculations
2023-03-20 16:26:40 +01:00
kleonc
224c66324b
TileMapEditor Fix preview rendering and transform calculations
2023-03-16 14:52:38 +01:00
Yuri Sizov
ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
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Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Yuri Sizov
f08ffdc372
Merge pull request #74869 from fahadshihab/master
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Added drag and drop support for shader include files in shader editor
2023-03-15 16:17:50 +01:00
Yuri Sizov
3596443de1
Merge pull request #74727 from AThousandShips/project_settings
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Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
Yuri Sizov
f9125e6cf1
Merge pull request #74660 from and-rad/shader-editor-trim-whitespace
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Shader editor trims trailing whitespace if set in editor settings
2023-03-15 15:05:39 +01:00
Fahad Shihab
e5601b517e
Added drag and drop support for shaderinclude
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Dragging and dropping now works for shader include file.
2023-03-15 19:24:35 +05:30
Ninni Pipping
bd30847e59
Exposing more project settings for documentation
2023-03-15 14:25:40 +01:00
Yuri Sizov
c5977064a3
Make the request to redraw when clearing guides a part of UndoRedo
2023-03-14 13:31:20 +01:00
yedpodtrzitko
e13bcf5b84
clear filter input in Project Settings when opening Layers
2023-03-10 20:18:37 +08:00
kobewi
45b47d5584
Properly remember snapping options per-project
2023-03-09 21:12:26 +01:00
Andreas Raddau
1566b402c1
Shader editor trims trailing whitespace if set in editor settings
2023-03-09 17:27:23 +01:00
Haoyu Qiu
bef7f14885
Add missing TTRs in tiles editor and array inspector
2023-03-09 14:38:54 +08:00
Ryan Roden-Corrent
d3d1223b97
Don't unset local_coords on starting transform.
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This fixes a bug introduced by 806425621c
, where dragging the gizmo no longer respected local transforms.
I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.
I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
2023-03-08 07:13:37 -05:00
Yuri Sizov
5a3dbea3ed
Add missing handler for removing font sizes in Themes
2023-03-07 13:42:42 +01:00
Rémi Verschelde
4cdb3e3274
Merge pull request #74401 from stmSi/fix-search-results-cannot-goto-builtin-script-line
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Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 12:05:08 +01:00
Rémi Verschelde
faf0be741a
Merge pull request #74068 from the-sink/guide_redraw
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Redraw 2D viewport when guides are cleared
2023-03-07 12:04:48 +01:00
Rémi Verschelde
c3c425c25f
Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-escape-breaks-shape-editing-undo
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Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
2023-03-07 12:03:42 +01:00
Rémi Verschelde
e404a7a8ee
Merge pull request #59443 from rcorre/blender-xform-local-space
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Disable local space for blender transforms.
2023-03-07 12:00:17 +01:00
stmSi
f1f4c5b10b
Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 02:49:14 +06:30
Danil Alexeev
06c7940a5a
Enable `RichTextLabel` context menu if selection is enabled
2023-03-06 13:18:36 +03:00
James Buck
de49bec30e
Re-enable script editor File menu shortcuts when the menu is hidden
2023-03-03 12:14:51 -06:00
Rémi Verschelde
540b17874e
Merge pull request #73685 from Calinou/textureregion-polygon-editors-default-pot-grid-size
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Use 8×8 default grid size for TextureRegion and 2D polygon editors
2023-03-03 11:03:17 +01:00
Rémi Verschelde
d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
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Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
Rémi Verschelde
eafc88c835
Merge pull request #73514 from AThousandShips/tile_origin_fix
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Fix TileSetEditor paiting texture_origin Vector2i
2023-03-03 11:02:24 +01:00
Ninni Pipping
fb317546fe
Fix TileSetEditor paiting texture_origin Vector2i
2023-03-02 12:06:27 +01:00
Rémi Verschelde
7e11cc8aa0
Merge pull request #74039 from daBlesr/tilemap-remember-previosuly-selected-tile
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Remember previously selected TileMap tile.
2023-03-02 11:41:48 +01:00