Commit Graph

26508 Commits

Author SHA1 Message Date
punto- 257dba9a4a Merge pull request #2300 from leezh/nrex-port
New RegEx library
2015-07-24 13:17:58 -03:00
Zher Huei Lee 69eff35cd5 Fixed incorrect failsafe return values 2015-07-24 16:15:04 +01:00
Zher Huei Lee 87c1e16834 Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
Zher Huei Lee 4ca0399ff6 Added a live-edit RegEx tester to the demos 2015-07-24 13:55:18 +01:00
Zher Huei Lee d9f1a85948 More nrex fixes 2015-07-24 13:25:04 +01:00
Lee Zher Huei 732bfd0baf Updated nrex fixes 2015-07-24 02:02:52 +01:00
Lee Zher Huei ef005d4f64 Regex library Nrex initial port 2015-07-24 01:18:46 +01:00
Jari Ronkainen 983fd0dfc3 Use tabs instead of spaces. 2015-07-23 19:35:47 +03:00
Jari Ronkainen 8027a3f004 Fix audio driver setup if the first driver fails. 2015-07-23 19:32:10 +03:00
blackwc 31fa1bb8bd Improve export validation 2015-07-22 12:51:17 -04:00
Mariano Javier Suligoy 2a43778793 Fix tab indent 2015-07-20 22:15:06 -03:00
Kostadin Damyanov f8db8b7215 Haiku: update detect.py 2015-07-20 22:45:22 +03:00
Ovnuniarchos 43053e3a71 Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. 2015-07-20 20:07:25 +02:00
Ovnuniarchos dd09ae50e1 Added FLAGS to int hint to make an int a bitmask on the editor. 2015-07-20 20:02:46 +02:00
Mariano Javier Suligoy bdd12744fe Select and move multiple nodes at once 2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy 5b71fc45b7 Use popup menu to add new nodes to the shader graph editor in the last clicked location. 2015-07-16 22:38:12 -03:00
MrGreenTea ec11762006 added floor() and ceil() to Vector3 2015-07-15 01:59:35 +02:00
Kostadin Damyanov 07e76a3f2c Haiku: add keyboard support 2015-07-12 00:52:47 +03:00
sheepandshepherd db440a2a58 Fix List::move_before for front and back elements 2015-07-10 21:33:44 +02:00
Peace Sells a009fadfff Added GridMap settings which allows the user to enter a pick distance. 2015-07-09 20:51:49 -06:00
romulox_x 1efeb8b956 when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist. so it only worked the first time. 2015-07-09 17:34:12 -07:00
Kostadin Damyanov 77e78cdb20 Haiku: gl context locking 2015-07-02 18:41:32 +03:00
punto- f697ec2fe0 Merge pull request #2226 from romulox-x/xyzFixIos
fixed ios compilation error
2015-07-02 09:19:34 -03:00
romulox_x 1d22b0265b fixed ios compilation error 2015-07-01 23:07:01 -07:00
volzhs f6668dc9db Merge branch 'master' of https://github.com/okamstudio/godot into fix_android_payments 2015-07-01 15:13:10 +09:00
Juan Linietsky b4d5f7e154 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-30 11:59:33 -03:00
Juan Linietsky 4613a3f2c0 small fixes 2015-06-30 11:59:00 -03:00
Juan Linietsky 55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
volzhs 903e6b37c0 fix crash by payments when run on android 5.1.1 device.
(http://stackoverflow.com/questions/24480069/google-in-app-billing-illegalargumentexception-service-intent-must-be-explicit)
2015-06-29 02:56:38 +09:00
volzhs 584dd4db87 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-28 22:28:02 +09:00
Juan Linietsky 2b64f73b04 more code completion improvements
-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Kostadin Damyanov e0e54ea7d4 Merge remote-tracking branch 'upstream/master' 2015-06-26 21:35:47 +03:00
Kostadin Damyanov f61eb5fd8e Haiku: fix the glew.c hack 2015-06-26 21:32:57 +03:00
Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky 71cc2561c6 Merge pull request #2187 from romulox-x/mirroredRepeat
added support for mirrored repeat texture wrapping
2015-06-25 19:43:29 -03:00
romulox_x acb5cdb574 forgot to add mirroredrepeat flag to flags file. fixed. 2015-06-25 15:41:12 -07:00
romulox_x 85e49d4e75 added support for mirrored repeat texture wrapping 2015-06-25 14:51:21 -07:00
Juan Linietsky 29b2e811f6 added a tiny bit more space to docks and script tab 2015-06-24 18:57:14 -03:00
Juan Linietsky b4190ed2b9 compile fix 2015-06-24 18:34:31 -03:00
Juan Linietsky e3f4fbc755 Merge pull request #2181 from ShadowKyogre/doc-help
Add documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 18:33:38 -03:00
Juan Linietsky 48ac03915a Merge pull request #2182 from Kermer/patch-1
Tiny typo
2015-06-24 18:29:37 -03:00
Juan Linietsky 30a94bcc9f fix connection dialog bug 2015-06-24 18:26:34 -03:00
Kermer 32d4b4128c Tiny typo
COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24 23:24:44 +02:00
Juan Linietsky 52308aba68 ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
ShadowKyogre 631cb10e86 Add some documentation for RayCast2D about is_colliding and get_collider quirks 2015-06-24 13:24:42 -07:00
BenH d807a22981 Billboards were being displayed upside down when drawn to a render texture
Render texture's view transforms seem to be inverted, so when drawing
billboards, the 'up' vector given to set_look_at() is also inverted and
so the billboard gets drawn upside down.
2015-06-24 21:06:31 +01:00
Juan Linietsky 48f1d02da4 added ability to define signals in script
closes #2175
2015-06-24 13:29:45 -03:00
Juan Linietsky 199ad16bbc Merge pull request #2168 from KillerJaguar/input-helper
Added helper methods to InputEvent
2015-06-23 20:59:46 -03:00
Juan Linietsky 26a710b4b8 Merge pull request #2172 from jrimclean/development
Fixed compilation on MacOS X
2015-06-23 20:59:30 -03:00